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S. and Kodai's research, but Takuya's casually gross candor never stopped pulling me out of the story and reminding me of how creepy visual novels could be sometimes. YU-NO is a monumentally impressive piece of the genre's history that finds ways to impress even today, but perhaps it's best not to load a jewel placed back in the 90s and travel back to a time when "sex sells" was the core tenant of the visual novel framework.
What may be surprising to both new and old fans alike is just how much time is spent in combat. All of the terrific dialogue and interactions between characters is gated behind hours of complex combat mechanics and some difficult battles. The time commitment is definitely worth it, but just make sure you're ready for the trademark Kawazu punishment that you'll inevitably experience.
Its art style, based on the overly detailed gross out humor of 90s cartoons, may vibe well with some people, though I truthfully am not one of them. It's a game that is clearly trying, but sadly misses the mark, making it feel very much like a career that isn't really going anywhere. What do you call that again?.
Steins;Gate: My Darling's Embrace is a good visual novel for fans of the series, and its less serious take on the escapades of Rintato and Co. is a nice distraction while it lasts.
Gensou Skydrift feels more like the fan game it actually is than I hoped. The references to Mario Kart: Double Dash are warranted, but it lacks the polish and finesse of that GameCube classic. If anything, Gensou Skydrift shows how far Mario Kart has come, because this might as well be a port of a game from 2003.
All in all, this game is well-designed and easy to pick up and play. Though it might not be for the most avid gamers, people who enjoy thinking on their feet should give it a try.
Adding length by gating off stages with higher difficulties is a miss, and a few more stages would have been welcome, but it's still an easy recommendation as one of the more enjoyable entries in the genre. The story is interesting enough, especially compared to those of similar games. I've never been to Mars before, but I can safely say that it's worth taking a trip down to Jamestown+.
Although there's no doubt that playing co-op as a group of four will be more fun than hacking and slashing alone, the minute-to-minute gameplay doesn't feel satisfying enough to make this a game worth choosing over others in the genre. The objectives are really plain and the challenge and obstacles almost toothless. It might be a good first dungeon-crawler for a younger audience or a family that wants to play together, but this Riverbond ain't wide enough for me to recommend it to you.
Despite my misgivings with our royal protagonist’s moveset, King of Cards is an excellent cap on what’s become a downright amazing collection of games.
I enjoyed my time with it, about 10 hours, and Itō's quest to find the truth at great personal cost is compelling. That said, if you're looking for a solid point-and-click, I can't really recommend it. It's just too thin on that front.
Munchkin: Quacked Quest is a disappointing experience for anyone who has spent hours with the original card game. There is a bit more staying power for those simply looking for a decent couch co-op game to play with friends over the weekend, but the monotonous gameplay will bore the group rather quickly. If you were hoping this would be the transcendent Munchkin video game experience, I am sad to report that you have something here more closely resembling Mario Party mini-games.
Overall, if you enjoy a very slow burn game that really seems better suited to being played for an hour or so a day, or just really want something with a huge focus on narrative, Where the Water Tastes Like Wine may scratch that itch. Those looking for a game with more varied gameplay probably won't find much to like here, however, as just walking around an admittedly bland map will likely come to bore you sooner rather than later. The game has value and I certainly enjoyed my time with it, but its Switch debut likely won't turn any more heads than its original release did.
It stands out in a few ways from its contemporaries, mostly in its Tales-esque battle system and character recruitment and affection minutiae. My best recommendation for First Departure R might be that it's a story-heavy RPG that spins a yarn compelling enough to keep you engaged while also delivering a battle system that is breezy and not as technical. Star Ocean has a lot of complexities underneath the hood, but taking it at face value can leave you with an approachable and enjoyable adventure.
Lord of the Rings: The Adventure Card Game is charming, if stunted by some inconsistent voice acting and less polished user interface. While some might have wished for player-versus-player options included, the single-player focus allows the card game to hone-in on its core strength – engaging narrated storytelling tied into a solid card game foundation. If you are a lone ring bearer rather than part of a fellowship, this could be a precious experience to you.
The story makes a big deal out of various themes, but there are only fleeting moments where it all matters. I think that the biggest problem of The Bradwell Conspiracy is that getting through it is neither fun nor rewarding. There are so many frustrating moments to be had that I would simply rather play something else.
Farming Simulator 20 is a bit of a disappointment. As a newcomer to the series, I couldn't manage to find a hook to keep me playing before I was overwhelmed by the poorly explained gameplay loop, and with the draw distance as bad as it is, I can't imagine long-time fans of the series having a good time on Switch either. Agriculture is the backbone of society, but Farming Simulator 20 will not be the backbone of the Switch's library any time soon.
Ghost Parade has a few sound intentions, but the game's quality is well below par. The game runs dreadfully, and none of Ghost Parade's elements are exactly fun. There are passable moments found within the combat and story, but all of that feels few and far between. As a platformer, it fails to make even a slight impact. Not even on an ironic level can I say I had fun with the journey.
Heroland relies far too much on the style over substance, and while I do really enjoy the style, especially the Paper Mario-esque pixelated characters, I'm let down by how unsatisfying the game is overall. It's imminently cute with a solid sense of humor that just unravels into a slog of an adventure that is mostly worth it for the charm of the presentation and not much else.
undefined.Thankfully, EarthNight wins the day with its enthralling style and art, packing in so many secrets inside its distinctive look. A few issues crop up, chiefly the narrower viewpoint during the fast levels and some long-tail grindy repetition, but the overwhelming killer vibe of this uniquely beautiful video game make it something special, even if dozens (hundreds?) of games have made use of the terms roguelite, procedural generation, and platformers since EarthNight was first revealed half a decade ago.
Groove Coaster's stylish look can be frustrating and intrusive, but the underlying mechanics still make for one of the best rhythm games I've ever played. The excellent track list was already impressive, but the fine-tuned gameplay, inventive mechanics like ad-libs, and a mission-based structure of unlocks that keep you focused and coming back for more content make the game addicting and rewarding. I wish I could turn off the flashy backgrounds and weird camera angles, but even with that blemish this is still an easy choice for anyone who wants to get into a good groove.