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Overall, Nyakuza Metro is a great addition to an already great game. The new chapter and the vast amount of new customization options available made this DLC stand out far more than Seal the Deal. Although it suffers from short length and the absence of the Online Party Mode, the adventure was fun from beginning to end. If you enjoyed the base game, then you will certainly enjoy Nyakuza Metro.
Atelier Ryza is a journey about making the best of the here and now, and it is beautiful to behold for it. I felt incredibly engaged every step of the way, wanting to see the game through. I hope that this is the beginning of an engrossing new trilogy.
By itself, it's hard to really recommend the Switch version of Zumba Burn It Up! The tracking isn't great and it's not something you'd ever want to spend hours with. However, as a greater part of a workout regimen, it certainly has its place. If anyone is looking for something to pair Ring Fit Adventure or Fitness Boxing with, this is fairly decent addition.
I can see fans of the genre enjoying a couple of levels at a time, playing in bite-sized chunks. However, even though the gameplay is decent, Door Kickers: Action Squad is lacking overall a lot of what makes a smaller game stand out. Without a story or interesting hook to keep you around, Door Kickers: Action Squad is a title you're probably going to like instead of love.
The adult-themed sound effects and on-screen timer are both misses, but fortunately you can toggle them off and should do so if you pick up the game. It would have been nice to see a little more variety in terms of the abilities you can use, but the stages are still fun and quite varied themselves, and online leaderboards and achievements add some great replay value, too. You can't go wrong with Electronic Super Joy if you're looking for a satisfying and full platforming experience.
Pine feels like a very promising alpha, not a game that should be sold as finished. The presence of Pine on the eShop is baffling. While I earnestly hope it improves, I simply can't recommend it in its current form.
The writing and gameplay are both quite enjoyable, though I can't shake the feeling that they both kind of seem like almost-as-good Shin Megami Tensei games that are a little more accessible and have a hint of Pokémon. If that sounds good to you, I recommend the collection wholeheartedly. If not, well, there you go.
In short, Ice Age Scrat's Nutty Adventure takes basic ideas from other 3D platformers and tries to show how impressive they are, when in reality they are just things you've seen before. If you are a big Ice Age fan, then this is a harmless experience that doesn't add to what the movies offer and rather imitates what came before it. For my money, I say let this one hibernate for the winter.
The Touryst is a wonderful slice of adventure gaming paradise, but it features some tough platforming and challenges that can be a little frustrating. Ultimately, though, these concerns are minor when compared to the visual splendour and dream-like atmosphere of the various islands and environments.
Whether you happened to cross paths with this odd little genre during its brief popularity or Sublevel Zero Redux will be your first dizzying journey, you're in for a great blend of retro game design with a twist of modern mechanics. While I do wish the art and mechanics worked a little better together now and then, it doesn't hamper the addictive gameplay to any significant degree. Grab some motion sickness medicine and get ready to spin and shoot.
If your first impression of Black Future '88 is positive, I would say give it shot, but a lack of depth and variety keep it from reaching greater heights.
Overall, Candleman is a wonderful experience for anyone who enjoys platform games or just great artwork, even in a simpler form. It is a cute and inspirational game that is easy to pick up and play through a section as needed, or binge it all in one sitting.
If you’ve never dabbled in the works of Kawazu, the release of this remaster is as good a time as any.
The Wild Area in particular is fun, though I mostly stayed offline due to it slowing down ever so often. What the new Pokémon does right is battling and in the smaller details. There are many little tweaks that keep the experience lighthearted, which I wouldn't have any other way.
Better still, it's impossible not to be captivated by the Bergson family's struggle for survival and togetherness against a formidable evil. A two-player co-op option is the cherry on top of this exquisitely-crafted experience. However you choose to go through it, Children of Morta is an absolute must-play.
Sparklite does an exemplary job of taking what works from the 2D Zelda genre but putting their own unique look and feel to the design. Where it falters is that the maps and dungeons that are a joy to explore in the Legend of Zelda have been replaced with dull and monotonous procedural generation. The discovery of new items and the different ways you can defeat enemies are enough to recommend Sparklite to those who are fans of the genre, the lack of meaningful exploration unfortunately prevents it from becoming a must-play title.
There were a few minor problems, mostly with precise movements, but never anything that soured the fun. Overall though, I can't help but admire the things Tarsier Studios put in. The Stretchers is a good time.
But who can blame people for not gravitating toward this when there is a larger, more expansive, and much smoother gameplay experience out there at a negligible price difference on the Switch in Daemon X Machina? Override Mech City Brawl asks a lot out of potential customers for a much more flawed game. Even if it were a budget title, the framerate valleys, constricting scale, limited customization options, and a completely dead online presence would make it tough to recommend. In its current state, you'd do best to walk past the smoldering pile.
Thief of Thieves would be a boring game in the best of conditions, but the Switch version only serves to make a bad game worse. It's incredibly short, clocking in at less than five hours, but I still found myself struggling to care to keep going long before I reached the end. From the bland, underdeveloped gameplay to the buggy port, Thief of Thieves spent so much time focusing on the comic book's style that it didn't bother including any actual substance.
Cryogear brings some interesting new ideas to the genre, but unfortunately it doesn't execute them well enough to really stand out. There's a lot of depth to the gameplay, but most of it feels unnecessary and doesn't influence the gameplay substantially. I'd love to see some of these ideas implemented more effectively, but as is it's hard to widely recommend.