Cubed3's Reviews
Danganronpa V3: Killing Harmony is a good game. It manages to deliver a cast that lives up to previous alumni and stories that are on par with the best the series has produced. The Class Trials are just as fun, mostly, and the murders smart little enigmas. This should have been a home run, but, it isn't. The narrative choice made is going to be massively divisive in the fan base. It's a bold choice; it's an interesting choice; it's the wrong choice. Sometimes it can be about the destination and not the journey, especially if the driver suddenly swerves into a wall.
With the exception of Fibbage 3, each game in The Jackbox Party Pack 4 requires a minimum of three people but, the pack's potential isn't fully realised without a substantially larger group. This is a party pack that is sincerely meant for a party. Smaller groups will be able to get enjoyment out of Civic Doodle or Fibbage, but Survive the Internet, Monster Seeking Monster, and Bracketeering, especially, are designed with larger get-togethers in mind. Despite an emphasis on playing with a big group, The Jackbox Party Pack 4 stands out as one of the strongest entries in the series with no discernible weak links in the pack's line-up. Along with continuing the trend of swapping out traditional controllers for smart phones, it's entirely possible to host a game over a stream, negating the need to find 8-16 friends for some local Jackbox shenanigans.
Tiny Barbarian DX is an extremely enjoyable action-platformer that has lasting challenge to it. The refined mechanics and the way the story unfolds is most of why this is so much fun to play. It may not win any beauty contests and the lasting appeal comes up a bit... short because of lacking incentives. Thankfully, the local two-player co-op rounds out the value making this a pretty fun game at parties. Tiny Barbarian DX may not be as memorable or as appealing as the likes of Shovel Knight or Hyper Light Drifter, but it is every bit as good and is clearly a product of a lot of passion put into it. The barbarian-fantasy sub-genre just does not click with people like it did once upon a time in the 1980s and it seems most gamers refuse to play a 2D action title that is not a Metroidvania derivative. Tiny Barbarian DX will most certainly satisfy anyone looking for a thrilling and focused 2D sword'em up.
Although the base story surrounding the Eternity Forge and Hala seemed like it was ready to finally conclude, Marvel's Guardians of the Galaxy: The Telltale Series - Episode Four: Who Needs You does its best to drag out that narrative thread. By diverting the story into a seemingly minor "cave escape" sequence, it surprisingly delivers plenty of emotions and ends up becoming quite an important episode in the scheme of things. The same old menial gameplay features here, though, with some uninspiring sequences to endure in order to get to the meaty parts of this character-driven story.
Heiankyo Alien 3671, with its unique blend of high intensity action and devious problem solving, is the most engrossing game you will play all year. 2017 has seen a slew of excellent releases, but it's this title that will keep you coming back to it again and again. Many a sleepless night will be spent chasing high scores. Adjusting to the controls and scoring mechanics will take time, but the results are well worth the effort.
Elliot Quest takes heavy inspiration from the first three Zelda games in general and from Zelda II: Adventure of Link in particular, while improving on some of the more tedious aspects of it. However, it does not quite go all the way to leaving behind or improving the elements that haven't aged well at all in Nintendo's classic, making for an experience that at times can be a bit more confusing than it really needs to be.
Absence makes the heart grow fonder, and more ready for a hidden blade right through the centre. Assassin's Creed: Origins is an absolutely stellar return to form and even those who have previously not enjoyed the series would be wise to give it a second shot here. The new combat design is a big improvement, the world is rich, the story compelling; there is a lot to like here and it also massively returns on its investment thanks to the amount of content. There are easily over 30 hours here just in taking on the regular story and way over double that to complete the whole map. Buy this game.
Just Dance 2018 does not offer much new, but it truly does not have to at this point. The things it does offer adds to the already great experience in unexpected ways. The mojo gashapon adds yet another addictive component to the mixture of feel-good-hormones the game has offered for ages in a way that is obviously clever once explained. What players are here for, though, is the fun and addictive dance gameplay, which is as strong as ever with the ever growing Unlimited library. This makes Just Dance 2018 well worth a go for fans and newcomers alike.
Yomawari: Midnight Shadows manages to be pretty scary and goes to show how restraint can be effective in crafting horror. It is too bad that the formula from the first game is so strictly adhered to and really does feel like more of the same. "If it isn't broke, why fix it?" is a very understandable philosophy but when working with such a simplistic formula like Yomawari, one can't help but wonder the potential that lies in what is essentially a horror scenario of being a night watchman. A more detailed story and much bigger world to explore is what to expect from Midnight Shadows. The first Yomawari on PlayStation Vita was released bundled with a second game when it came out, probably because of its simplistic nature. Midnight Shadows still is a simple title that relies on its scary art, but does not come with a second game and has to stand completely on its own. Thankfully, this does an amazing job of being a satisfying and fulfilling horror experience. Bring a change of trousers.
Wolfenstein II: The New Colossus takes The New Order and multiplies everything tenfold (especially the silliness and the amount of cut-scenes) when it should just take the original and carefully build upon its foundation, smoothing its rough edges and offering the very best Wolfenstein game ever. The result is a FPS that's fun, but also one that doesn't really know what it wants to be.
This is a game for enthusiasts and the complexity and scope of tinkering, combined with the need for a racing wheel, only emphasises this point. Project CARS 2 does a lot of things right, and it's easy to fall for the stunning visuals and customisation, but there are some very serious problems to address.
Take one carefully selected restaurant management sim and age for 60 hours of gameplay. Rub a spoonful of local co-op (difficult to get a hold of these days) and spread across hundreds of levels. Fry until it brings a golden smile to your face, and garnish with a dash of stress frenetic frying fossicking and serve with colourful visuals and a flavourful 1080p/60fps jus. Cook, Serve, Delicious! 2!! serves up another slice of excellent fun that, although not especially deep, will certainly keep you coming back for more. Please pass these compliments to the chef.
The Count Lucanor is as average as it gets.
A handful of issues, some much more annoying than others, do not negate how solid of an action RPG Middle-earth: Shadow of War is. A tremendous achievement for the team at Monolith Productions, this is an exciting, if not sometimes slow, and too often unfair, title that manages to be as impressively fun as it is big. While those issues will definitely find their way into your grinding teeth and clenching hands at least a few times throughout the experience, Middle-earth: Shadow of War has more than enough merit to keep drawing you back in.
Azure Striker Gunvolt: Striker Pack contains the high points of Inti Creates' oeuvre. The sequel included is easily the headliner of the two, bursting with content and generally being the much better designed title. The action is really addictive with playability being very tight and responsive. It's hard to let go of the game because it feels so good to play it. To find any big flaws in these would entail mostly petty nitpicks as they stand to be exemplary entries in the run and gun genre. Them being on Nintendo Switch only means that the action does not have to stay at home.
WRC 7 is, much like its predecessor, a step in the right direction but is still just falling short of the mark when compared to others in its class, such as DIRT 4 and Project CARS 2.
The wait is over; the pinnacle of 3D adventures has arrived in the form of Super Mario Odyssey. It beggars belief just how much Nintendo has packed into this latest outing, without compromising the core Mario goodness of the past. Just as with The Legend of Zelda: Breath of the Wild, the Mario series has now reached a special new level of greatness that will be hard to surpass in the future. The Nintendo Switch is fast becoming the hottest platform, crammed full of sublime quality gaming experiences like this fantastic new escapade.
What we are looking here is one hell of a hardcore, post-apocalyptic, larger-than-life, sandbox RPG gem - a gem that's very rough around the edges, but a gem nonetheless. Unfortunately, it's currently inside the bowels of a large, sluggish, and sickeningly smelly beast: its battle system. Therefore, unless ELEX gets an extremely strong patch treatment, think a lot before a purchase.
It's not going to hold the attention for the average gamer for longer than an evening or a weekend, but considering its budget price, it's a compelling creation. Players with a more specialist interest in speedrunning, and those interested in intense and quite hardcore arcade experiences, will certainly appreciate it. Its rapid pace and intense gameplay gets the adrenaline going, though enemies aren't all that smart, and in terms of level design and objective variance, there's not too much to marvel at. While its aesthetic and style feels distinct and is helped by the pleasingly crunchy blend of music, which further ups the intensity factor, the gameplay itself is a little needlessly repetitive; for example, it's a shame that the end of a level is only ever triggered by killing every enemy. In addition, considering the titles that the developers have made prior to this one, it would be fair to say that High Hell is somewhat disappointingly bare.
Of all of Cities: Skylines' DLC, Concerts adds the least to the experience. Perhaps the price tag went into audio licensing, but Colossal Order and Paradox should have come up with more content to package with these songs to justify making this a paid DLC. As it stands, barring a huge price cut or sale, or just requiring the full Cities experience, there's no reason to pick up this DLC.