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Apart from those who find it hard to go back to the past, and simply can't understand "why would anyone play something that looks so old," the rest are highly advised to brave the creepy Doll House of Alisa: Developer's Cut by Casper Croes. Apart from recreating that special vibe of the early survival horror classics, this has a unique magic of its own. There are a few flaws, especially with how annoying combat can be, but as a whole, this is a must have, especially for fans of indie retraux titles.
With its predecessor hitting the dizzy heights of a 9/10, Like A Dragon: Infinite Wealth was going one of two ways, either resting on its laurels and delivering another great experience, or going above and beyond to provide new and innovative opportunities for mayhem. With a solid story and fantastic cast of characters supplemented by hours of side content, this is again, not only a game of the year contender, but one that is contending for best RPG ever made (Yes I said it, I mean it too).
There are many times that it is fun to just stop and look around, and the story and characters are a fairly tight package, which is appreciated. Battles are fast, if a bit consistent of spongy enemies. Its mobile roots are obvious, in relation to how equipment, upgrades and other characters work. Overall, there is not a huge sweeping story that will stay with you, but it's a coherent, high quality RPG that is solid across the board.
It's a lonely, cold planet over here. Mileage on Outer Wilds will depend largely on how much one enjoys exploration, discovery and extrinsic reward versus repetitive backtracking and restrictive (but also far too long and frequently-occurring-to-be-as-restrictive-as-it-is) time limits. It may certainly be a monkey brain desire for feedback and a more robust signposting of progress, but even knowing that the lack of it here is exactly the point, one can't help think there are examples within interactive media that have done lateral think puzzles better. Ones that would waste less time in between solving puzzles, too. Clearly, there's a majority disagreement for this view, so take it with a pinch of salt, but also go into it aware that it's not going to be for everyone. It is an experience that introduces a lot of mind-bending sci-fi concepts and a surprisingly emotional, if conflicting, conclusion. One just wonders if we like the scaffolding more than we like the building itself. Perhaps, though, it's just that some people really don't like time loop mechanics.
Hitman: Blood Money - Reprisal is a largely satisfying portable interpretation of the classic assassination simulator. While technical constraints result in visual compromises and the save system oversight undermines intended difficulty, the core gameplay loop remains engaging and the intuitive controls facilitate smooth execution. The convenience and versatility of playing Blood Money on the go outweighs some of the port's limitations, making it a worthwhile proposition for fans and newcomers alike.
Another Code: Recollection recontextualises two of gaming's most obscure and heartfelt stories into a single cohesive whole, improving upon them in almost every way and providing a much wider audience with a chance to enjoy the adventure of Ashley Robbins. There are some rough edges here and there but the games are overwhelmingly a slow yet excellent journey that really ought to be experienced by everyone who can stomach the pacing. Melancholic, nostalgic adventures that come highly recommended!
Alina of the Arena offers a neat blend of the typical deck-building fun, with the more complex battlefield of a grid-based strategy title. That said, it's a little underwhelming in terms of content, and even presentation (although the arena feel it provides is quite good). Plus it is in need of some rebalancing. Oh, and more cards that enable movement. Ah, yes, and the console-unfriendly control scheme leaves a lot to be desired on the Switch.
Ryu Ga Gotoku Studio has done it again, Like a Dragon: Gaiden: The Man Who Erased His Name is another notch in their award adorned catalogue. The emotional journey of series favourite Kiryu and the important bridging of the gap between Yakuza 6 and 7 is a joy to behold and experience. This entry presents the best version of the now deprecated action combat design and is one of the most consistently great experiences to be had on the PlayStation 5 console.
Tekken 8 delivers a fantastically fun package worthy of the price tag. Stylish, narrative driven and not bogged down by the fluff of other recent games in the fighting genre. Offline modes have not been forgotten and time has been taken to ensure that this is not only the best in the series to date, but currently the only real option for any players looking to experience fighting games emphasising fun over funding.
Way too little rhythm gameplay in this rhythm game, as Witch's Rhythm Puzzle leans more towards a puzzler, with the beat acting only as the "opening" during which you can hit a button and play the darn thing. The actual puzzle aspect is nothing to write home about. As for the anime lasses, aren't something special either.
Unfortunately, you can only work with what the era of Pogs and Blockbusters gave you and the Jurassic Park Classic Games Collection is a collection of titles mostly for novelty and nostalgia value. There is fun to be had if you are the type of person with a hankering for some raptor spankering, but likely, this will leave most newcomers feeling a little lost and underwhelmed by the difficulty and lack of features to make all on offer here more accessible.
The Wonderful One: After School Hero is a very fun diversion and was worth the wait. It is noticeably low budget, but PlatinumGames' ingenuity shines through in this lean, mean, but clean mini adventure. For its price, it largely delivers the thrills and is packed with enough variety to make replays enjoyable.
Prince of Persia is back, Baybee! The Lost Crown is not only a fantastic new entry to the series but one of the best Ubisoft titles in a long time (sorry FarCry and Assassin's Creed!). It's exciting to see the Prince return in such a polished title and it easily stands shoulder to shoulder with The Sands of Time. The adventure of Sargon is one to remember. A heartily recommended title to all who want a fun 2D action adventure!
Arcadian Atlas had some solid concepts, the sprites in particular deserving serious commendation for being a highlight of the game that sprite fans will love. Unfortunately, from there the quality really slips; unreadable text, a lacklustre class and skill system, and disjointed art to name a few of the multiple little issues that drag the game down. there are too many little issues that drag the game down and prevent it being fun. The developers seem responsive and some of these issues may be addressed in future updates, but given that the game is being sold for a mid-range price, players should expect a better package.
Shin-Chan: Me and the Professor on Summer Vacation - The Endless Seven-Day Journey may be a mouthful to say but the game is a charming little title that is one of the most relaxing times a player can seek. While it won't appeal to everyone with its slow meandering gameplay, those who want to feel like a child on a holiday will find a memorable experience. A great, child and family friendly, experience.
There are over 500 monsters in Dragon Quest Monsters: The Dark Prince, and over 40 hours of main story to trudge through. Fans will get a lot of bang for their buck, but expect to wince at the presentation which is embarrassingly low for Dragon Quest standards. The battles in the colosseums are a little tense to watch as the AIs smack each other around, but are otherwise tedious. The substance of Dragon Quest Monsters: The Dark Prince is in being the coach to a team of cartoony-looking Toriyama monsters.
Howl's pace is a brisk whirlwind of quick turns and calculated moves. Its imagery is a charming blend of whimsy and violence, dancing across the screen with a playful ferocity. Yet, beneath this surface, a shallowness lurks. The challenge lies not in the depths of its strategy, but in the player's ability to exploit the predictable patterns of its adversaries. These creatures of the wilderness, though fierce in their appearance, are ultimately creatures of habit, their actions dictated by algorithms and predictable responses. Howl isn't a test of tactical prowess, but a puzzle of exploitation. A game of manipulation, where the gamers are mastermind puppeteers in the shadows, orchestrating the movements of their foes to their own ends.
Exploring the mountains of the Scottish highlands and having bizarre encounters are at the heart of A Highland Song, packaging up everything into a cute side scroller with rhythm action and fun dialogue that feels very unique. Not only is the game a love letter to Scotland, it feels like a very personal project full of talented individuals and while the game has occasional slow moments it is overall a lot of fun. If an atmospheric adventure featuring a wee Scottish lassie is on yer cards then this comes highl(and)y recommended.
Baldur's Gate: Dark Alliance II is basically the first Dark Alliance instalment all over again. A super-simple, but at the same time, fun hack 'n' slash ride through a D&D realm. Not exactly a classic, but something that retro fans (and maybe only them) will appreciate. Unless it gets a really good discount, however, there's no point in trying this out, as there are far better alternatives available, both old and new.
Terror of Hemasaurus could not only be the next be the next Rampage, but a much better version of it. This city-demolishing simulator offers exciting and cathartic destruction, plus the welcome introduction of mechanics that Rampage and other likeminded games (all three of them) were missing… but these aren't really enough to help the fun last for more than two or three hours.