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As a pure enhancement, though, After Dark does the job nicely. The new options for dedicated lanes in roads are great, the new buildings are enjoyable and useful, and the leisure and tourism areas give you some fun new things to focus on.
Blood Bowl 2 is the flashiest iteration of the game so far, but its dice rolls are frustrating, and its amble ruleset isn't introduced well to newcomers.
A punishing take on the Rogue-inspired genre, Bedlam is weird and colorful and stressful.
A worthy end to Dragon Age: Inquisition. A lengthy quest with a satisfying pay-off makes up for some unimaginative encounters.
A masterpiece of audio and visual design, SOMA is atmospheric, cerebral, and occasionally frustrating.
An exercise in heavenly multitasking that's exhilarating alone but better with a friend.
A cute chess set for 40K fans and an unusual twist on the classic game, but skip the campaign.
An excellent stab at a traditional point-and-click, but with classic problems holding it back.
Satisfying car combat and a beautiful wasteland mostly make up for repetitive melee combat and lackluster story.
AI flaws and a limp campaign let down an otherwise-accomplished RTS revival.
Type-0 certainly gets real-time combat right, but this port of an RPG that began on handheld is otherwise not much fun to play on PC.
More of the same, but with an increased focus on combat and dungeons. If that appeals, The White March may be worth a visit.
The best Shadowrun to date, but the series is starting to go grey.
Casual and silly yet still tense and exciting. It's a shame there's no online multiplayer.
Too brief and inconsequential to live up to expectations. One for Dragon Age lore obsessives and ardent completionists.
Satisfyingly freeform missions and rich systems to play with, set in one of the prettiest cyberpunk cities on PC.
A solid survival horror experience unfortunately plagued by bugs and control issues.
Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.
Over quickly and hardly exhilarating, but illuminating in a way games rarely bother to be.
A limp story and weak jokes are worth putting up with for Victor Vran's great combat system.