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Twinfinite

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1572 games reviewed
75.4 average score
80 median score
60.3% of games recommended

Twinfinite's Reviews

Nov 14, 2016

It’s great to see how far the games have come in terms of managing all those damn menus, presenting an experience that is true to the source material, and figuring out how to take the combat system and make it fun and fluid. But in the end, it feels a bit too safe.

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4 / 5.0 - Tyranny
Nov 14, 2016

So much of Tyranny is enveloped in player choice, however the decisions you’ll have to make along the way will probably feel very different than what you may be used to. More often than not, players will be forced into situations where they’ll stare directly into the depths of their own depravity.

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4.5 / 5.0 - Dishonored 2
Nov 12, 2016

Dishonored 2 is the bigger, badder, and bolder version of the original game, thanks to its densely packed world and wonderfully enjoyable mechanics. Even though the experience only has nine main missions, the amount of replayability and exploration offered allows this title to always feel exciting.

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Nov 11, 2016

Robinson: The Journey was one of my most anticipated VR titles and the final outcome is incredibly disappointing. The control scheme feels like an afterthought, motion sickness plagues the exploration and puzzle-based gameplay, and a number of technical hiccups lead to things taking far longer than they really should or, in some cases, so infuriating you’ll feel like giving up.

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Nov 8, 2016

2017’s iteration of Football Manager is still the irresistible management sim with a seemingly endless number of statistics to track and players to look after. It offers so much potential for unique stories and is unrivaled in how well it recreates the world of football and management.

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Nov 7, 2016

As a complete package, Infinite Warfare is a good game. Though I wasn’t sold on the futuristic setting for the campaign, it still showed promise for the future of the franchise when it comes to storytelling and character development.

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3 / 5.0 - Xenoraid
Nov 7, 2016

These additions have been layered on top of a very old chassis, and while they do stave off boredom for a little while, it feels like chugging cheap energy drinks to prolong the inevitable crash. When there are games out there like Rez and Geometry Wars that reinvent that chassis, it’s difficult to play something like Xenoraid and feel… well, much at all.

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Nov 7, 2016

Think of the most generally “anime” thing you can. Odds are BlazBlue: Central Fiction will come close to or even beat it.

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Nov 4, 2016

Though, it’s clear from the start that the story is not what you come into Hitman for. It’s a game about its gameplay and the choices afforded to the player, and season 1 delivered near flawlessly. IO Interactive has built a framework that they can keep building on for years to come here, and we can’t wait to dive back into more missions in season 2.

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3.5 / 5.0 - Super Rad Raygun
Nov 4, 2016

In the end, despite it bringing classic issues along with it that can lead to a rather inconsistent difficulty, I quite enjoyed my time with Super Rad Raygun, although it could have been a bit more fine-tuned and polished. Its monochrome off-green visuals provide a nostalgic Game Boy-era experience that’s merely complemented with tight and simple platforming controls.

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3.5 / 5.0 - Xanadu Next
Nov 3, 2016

Xanadu Next is definitely a game that feels dated by many standards with its lack of a detailed map, frustrating menus, and simple combat. Even despite all this, there was an immense draw to the game with its gameplay loop that proved to be incredibly fun, and really made me want to keep going.

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This Special Edition is nothing less and little more than Skyrim. That is either exceptionally exciting or a respectable pass, depending on how much Dhovakiin thirst the last five years has left you with.

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3.5 / 5.0 - Exile's End
Oct 31, 2016

If you’re into the retro thing or enjoy a good, not-too-lengthy Metroidvania, Exile’s End may be just the ticket. I put in about eight hours on my run, with some allowances for getting lost a time or two in the game’s pretty open and directionless approach.

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2 / 5.0 - Hide and Shriek
Oct 31, 2016

To say that it’s repetitive would be akin to calling an online shooter or a sports game repetitive: whilst it absolutely is, it all comes down to whether or not the fun can sustain the repetition. I can’t say it did, really, though being reminded of my old history teacher was scary enough I suppose.

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Oct 31, 2016

The Sims 4: City Living gets an absolute recommendation for fans looking for a new way to play. It changes the game as much as Get to Work managed to, if not more so.

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4 / 5.0 - Titanfall 2
Oct 28, 2016

Titanfall 2 is a solid package. Though its single-player campaign is a little lackluster when it comes to story, it does a good enough job at providing some context to the chaos of the online component, and the mix of platforming and shooting stopped the experience from getting too repetitive.

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Oct 28, 2016

I vastly enjoyed my time with World of Final Fantasy. The stacking system is one of the most innovative additions the studio has made to Final Fantasy’s traditional turn-based combat, and your hoarder compulsion could kick in if you choose to delve into Mirage collection.

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Oct 28, 2016

The only fun in Farming Simulator 17 comes from you, and when you need to actively search for fun in a game, you know you’re not dealing with a good one.

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Oct 27, 2016

While Oh…Sir! isn’t a particularly extensive or detailed game, it’s a blast to play if only to see how ridiculous and over-the-top your insults can become. A colorful cast with full voice-acting support, a small yet varied selection of stages, and the unique humor come together to create something that’s a fun time-killer and easy to get the hang of.

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Oct 26, 2016

Dark Souls III: Ashes of Ariandel is possibly the weakest of all the Souls-Borne expansions, but that doesn’t mean it’s bad. While it doesn’t reach the near perfection of those before it, there is enough variety and good ideas here to support a playthrough.

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