Twinfinite
HomepageTwinfinite's Reviews
But how does it stack up as a Metal Gear Solid game? As the final entry in the series, can its ending and its out-of-left-field plot twist really be accepted as the ultimate farewell to this long-running story? Not unlike the man who sold the world, MGSV feels like it’s lost its way a little, resulting in an ending that feels strangely unsatisfying. As tempted as I am to praise the game for its crazy plot twists and overdramatic moments, it’s hard to do so, knowing that this insanely wild ride ends not with a bang, but with a whimper.
One Piece: Pirate Warriors 3 does a better job of respecting the story and characters, but remains extremely safe on the gameplay front. Fun to play, but far from being the truly great gaming experience it can be.
Honestly, as I mentioned before, Gryphon Knight Epic doesn't bring a lot of innovation to the table. That said, with its relatively free movement and exploration, secrets to uncover, and several weapons to upgrade and master, it delivers well on what it does offer.
[L]et me say it as plainly as possible: Armello is perhaps the most detailed and well-designed entry in [digital board games] that I've ever played, and you should probably stop reading and buy it right now.
With it's great visuals, film-like appeal, and incredibly fun and engaging car on car combat, there's a lot going for it. I give it a solid recommendation for any fan of the film series or of open-world, car-heavy games. Maybe it isn't everything it could have been, but it sure as hell isn't the typical film-to-game disasterpiece that many gamers might expect by now.
Madden NFL 16 is just fun enough and just authentic enough to recommend to football fans, despite its technical issues. Yes, the load times and occasional freezes are frustrating but isn't enough to ruin the game (thankfully).
Until Dawn is an excellent change of pace from the norm. There aren't a lot of games quite like it.
The long and short of it is that Evoland 2: A Slight Case of Spacetime Continuum Disorder is an absolute must-play for action-RPG fans. With the variety of game styles represented, the well-written dialogue, and rich (if sometimes predictable) story, it's a classic in its own right and filled with nods to genre greats.
All in all, the Mega Man Legacy Collection has just enough toss-ins and challenges to make it worthwhile, while not messing with the highly-successful formula that formed the foundation of this long-standing franchise.
Party Hard falls flat in execution and bores in some cases. It's a dour middle ground between a playground for murder and a puzzle: too restrictive in weapon / trap choice and infuriating to enjoy completely, and too simple and redundant to boggle the mind.
If you're a fan of the genre, while you may not find anything truly innovative in the actual gameplay, the story and all-around design makes it more than worth a look. Challenging and rewarding, Red Goddess: Inner World is one that I think has slipped under the radar despite some excellent potential.
All in all, Volume is a solid game. Its new-age telling of a certified classic is intelligently done.
All told, RymdResa is not a game for everyone. It's pretty minimal in its design, difficult to get into, and a bit cumbersome to navigate.
Ultimately, Road to Gehenna serves as a fantastic addition to an already-great game. Fans of The Talos Principle should definitely pick it up, though I'm not sure it works as a reason to throw down the $39.
This is a world that has seen an unfathomable change and walking through this empty world that still has elements of life lingering around is a unique experience that I doubt you will get anywhere else this year.
All in all, Rare Replay is a great package. 30 amazing games spanning a beloved studio's history, a low price, amazing extras that take fans behind the scenes, and a wonderful musical to kick things off make for the best collection of gaming goodness released in a long time.
While it's not exactly reinventing the genre or creating anything brand-new, INK is a decent and inexpensive addition to the library of platfoming fans. There's plenty of challenge, but it's presented in a way that keeps punishment for death light and free from the 'cheap' feeling that many games can have.
In the end, Roving Rogue makes a bit of a splash with its interesting means of storytelling, but that's about it. From the frustrating controls to the uninspired level design, the rest of the game falls pretty flat.
Galak-Z took the simple, addictive gameplay of an arcade space shooter and built something wonderful out of it. A simple game to get into with an underlying complexity that never gets in the way of the fun of the game.
All in all, N++ is a prime example of making a great game even better. Sure, it isn't a huge leap forward from N+ and isn't shaking the puzzle platformer genre down the core, but who cares.