Rock, Paper, Shotgun's Reviews
Rare unquestionably need to apply new meat to these beautiful bones. I've enjoyed the ambience of Sea of Thieves so much that I want it to be something that stays in my life for a long time to come, but, in its current state, I know that is impossible.
If it was better translated and not quite so buggy, Pastry Lovers might have the potential to be a pretty cute little game. However, my key takeaway is that I can go into someone's room at night and ram cake down their throat until they love me, and so this is how I intend to proceed with all my future relationships.
Though I sometimes grew weary of the donkey-work of cables and repairs, I definitely relish the new state of sustained fear Surviving Mars brings to city sims. It means that even small accomplishments feel so much bigger.
It could be a lot better, but I really enjoy playing what it is.
Vermintide 2 might be shameless about its inspiration, but, critically, it recreates it really, really well, at a spectacular scale. I can't speak to whether I'll still be showering the land with rat legs a few months from now, but I fully expect to happily spend the next few weeks, at least, knee-deep in the rodent dead.
Northgard is simple in all the right ways, challenging not because of complexity but complacency – it's harsh, but rarely unfair. Every system clicks together to create tense, satisfying matches where every decision matters.
There we are. A solid, decent picross game, that unquestionably stands in the shadow of Pictopix, the one picross game to rule them all.
It's by no means the best Final Fantasy game there's ever been, especially once it forces you to bid farewell to your easy-going road trip and sit on a literal train for the rest of the story, providing tiny, tantalizing glimpses of other open worlds that might have been if only they'd had another ten years to actually finish the damn thing, but I'll eat my chocobo hat if it isn't the most interesting, experimental and important one the series has ever seen.
Everything in Super Seducer is tragic. It's deeply offensive, of course, perhaps even more so for what it deliberately leaves out than the wretched drivel it includes.
A bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations.
Chuchel is a creation of pure joy, an absolute masterclass in silliness, with pleasingly involved puzzles to boot. It's a giant cuddle of a game, interesting to all ages, and with a manic edge that never slows down.
Household Games clearly have vision and creativity on their side, as well as some very skilled artists and musicians. All they need is to exercise a little restraint on whatever they work on next.
The fights can be plenty challenging, especially if you venture online or into the openly-described-as-unfair gladiator arena mode, but I was never able to shake the sensation that they're just a delivery vehicle for a really great cartoon.
Most of the time, it's a game that goes out of its way to be repetitive, frustrating and dull.
For me it ended up being more water than wine.
If you breeze through Spelunky and its ilk, this is unquestionably the game for you.
I cannot currently think of any reason why I would ever uninstall Into The Breach
Hold your horses for the moment, is my tip, and hopefully in a month's time I'll be back with a far more positive recommendation.
Every part of Stellaris is still here; the pieces have just been rearranged, neatly.
Dream Diary really does feel like a second-hand retelling of half-remembered and ill-understood nightmares, and I found my mind wandering on imaginings of its own to get as far as possible from these dreary dreams.