Rock, Paper, Shotgun's Reviews
The Thin Silence felt tedious at first because I was lacking motivation to continue.
There are a ton of great ideas here, and I particularly dig this whole concept of a management game that's about a production line for silent slaughter rather than cash-generation as such, but the best stuff can struggle to breathe through the excessive micro-management.
Wizard of Legend is a good, if lopsided game. The moment-to-moment combat is highly flexible and seldom anything less than satisfying, especially in co-op. It's just a pity that while your arsenal of spells and artifacts is massive enough to be remixed a thousand ways, the maps, bosses and enemy types only fit together in a handful of configurations.
It may take a few tries to discover how to land a date, but playing Monster Prom is some of the most fun you'll have trying to figure out a game's mechanics.
As it is, despite having spent dozens of hours playing this, I've always felt at arm's length.
Creative Assembly's love for history absolutely bleeds through.
It's stuck with me, it invaded my dreams last night, it's impactful like a knife tip is impactful. It's inescapable that at times it's sophomoric, but it's worth it for the more pervasive disturbia that ultimately rules.
As it is, it's a lovely, fun game that too frequently reminds me of its mistakes. And despite that, I want to keep playing. Which is probably rather important.
There is something great glinting just below BattleTech's dour and crusty surface. So much now depends on whether future updates will dig for it or not – I pray they do.
Frostpunk may be one of the most tense, exciting city building survival games on PC, but for a game with such an emphasis on innate justice, and heat, it leaves you surprisingly cold.
Considering the sheer amount of content and the fact that it's actually both pretty AND well written, I'd argue that it's well worth [the price] if you're into otome games and a fan of (somewhat dark) fairy tale reworkings.
I like it, but its snickering spirits will only haunt the tortured recesses of my mind for a few short days.
Pivross is a 3D picross game that still needs some work
Anno 1800 could have been any one of a hundred shades of mediocre, and I would have had a much lighter, breezier time talking about it. But whether I end up adding it to my list of perennial must-plays, or retiring it in despair at the whimsical capering of Captain Bumeggs, it’s an undisputed heavyweight, and an experience I’d recommend to anyone.
Obviously reminiscent of Gone Home (and there are a couple of nods hidden in there), it manages to feel different enough in its approach to stand apart. And indeed that it packs all the detail into one room is no small feat.
Usually, in the course of gameplay, a game's character becomes an avatar for you. But A Way Out accomplishes something far more subversive and bold. Eventually, for better or for worse, you become an avatar for your character.
It's very charming, a lot of fun, and perhaps most importantly, executes its central conceit with deftness.
From minute to minute its combat systems are the best in the series, and its vehicles handle better than those in previous games as well. Its landscapes are a delight, their details rich and worth exploring, and you get to develop your playstyle and objectives on your own terms. Until something gets in the way.
Wargaming’s flagship remains a great game that frequently gets in the way of itself.
Revenant Kingdom is essentially just the sum of its parts and nothing more. They're nice enough parts, and they mesh together to create one of the better JRPGs I've played over the past few years, but as I watched the credits roll by, I could already feel the experience seeping from my memory like a sieve.