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I wanted to like Daemon X Machina, but as I played, I kept wondering how much more fun it might have been if the developers had zeroed in on some of the more enjoyable elements instead of providing so many customization options and wrapping everything in such a convoluted story.
And yet year after year 2K, despite intense fan protest online, turn the dial up and try to squeeze everyone just a little bit more. Clearly there are millions of fans who either don’t care, or are at least willing to suffer through it all, and it’s for these players that 2K is happy to continue building their entire game around the central conceits of microtransactions and advertising.
Shadowbringers’ story is triumphant, the artistry inspiring. There are rough patches—pacing woes and overzealous changes to beloved jobs—but Shadowbringers rises above those stumblings. It cements Final Fantasy XIV’s place within the series alongside cherished titles like Final Fantasy VII, and it marks the absolute redemption of an initially troubled game.
Gears 5 doesn’t top the original Gears trilogy, but it’s easily my favorite of the latter-day Gears games.
That stupid game you heard of once where you're the President of the United States piloting a giant robot has escaped Japan and eBay. Guess what? It's more than a dumb joke: it owns.
It’s tempting to want Wolfenstein: Youngblood to be the rousing third chapter in a terrific revival of a classic franchise, but it’s not. Instead, it’s a fun, off-kilter experiment, a good game about doing good with your friend. Because killing Nazis is good, but it’s much better with friends.
In Three Houses, everyone knows that what they’re doing is worth it. It isn’t pretty or easy, and it comes with more than its share of heartbreak. But it is worth it: to fight, to resist, to push for a better world. In Fire Emblem: Three Houses, Dimitri, Edelgard, and Claude all envision a future for Fódlan that’s radically different from the one they live in. By the end of the game, one of their dreams will be realized. It’s nice to spend time in a world where that’s not only certain, but believable.
If an animated rehash of 10 years’ worth of movies and television is the framing needed to get me an action role-playing game as rich, challenging and satisfying as Marvel Ultimate Alliance 3: The Black Order, then so be it.
Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.
For those new or interested in the series, this is absolutely the best place to start, as it’ll ease you in and communicate its complexities better than any other Total War. And if you’re experienced, you’ll just love how this is a smoother, smarter ride. Three Kingdoms isn’t a perfect Total War game, but it’s the closest the series has come in a long time.
It strikes a great balance between retaining much of what makes a Paradox grand strategy game so time-consuming while streamlining its approach and interface.
Ultimately, the question I had coming in was, “Will this be worth it?” After moving through countless cycles of life and death, tensing, raging, and finally, conquering my challenges and letting go of my anger like Buddha, I decided that it was.
Devil May Cry 5 is a firework. If you’re the one with the lighter, then setting the explosion off is a simple as flicking your finger.
[Dead or Alive 6] strips away the tawdry trappings of past installments, leaving a fabulous fighting game with compelling characters worth caring about.
I dig what Tetris 99 is trying to do, but it’s not my first choice. Maybe on the next drop.
Exodus isn’t content to just be one kind of first-person shooter. After an open first half focused on survival and exploration, the latter portion plays much more like its linear predecessors, to mixed results. The final two of Exodus’ four major locations suffer from their own particular issues, as well as more exasperating versions of issues that pop up all throughout the rest of the game.
Kiwami has a much smaller scope than something like Yakuza 0 but I think that also gives it a lot of focus. While the series is now famous for side quests and random activities, Kiwami has a focus and drive to it that I really enjoyed by the end.
Even taking its whiffs and missed opportunities into account, I’ve still loved every hour I’ve spent with Gathering Storm. It’s an expansion that may not stick its landing, but which should still be applauded and admired for the way it sets out to change the very world we play on, and succeeds.
Good news: it’s not the worst game ever made. Not by a long shot. It just has a lot of baggage.
Resident Evil 2 provides some of the best moments in the franchise. That can mean turning to flee as an unstoppable tyrant stomps closer and closer to you, using a flamethrower to dispose of a plant-infested zombie, or puzzling out where to place the Queen piece in a puzzle. The raw experience of playing Resident Evil 2 is visceral, bloody, and often incredibly rewarding.