Kotaku's Reviews
Link’s Awakening is a beautiful recreation of a legendary game, but it doesn’t have much to offer to players who already know the ins and outs of Koholint Island.
The story of Concrete Genie is well-told and relatable, a classic bullies-turned-friends story of empathy and growth with some real storytelling flair, including striking illustrations and a masterful, coherent use of a variety of art styles.
For all the clumsiness, there’s something here but it’s been watered down.
Magic Arena’s pitch has finally gotten me hooked on a game I’ve been playing on and off for seven years. Its ease of play makes the average Magic game more of a ballet than a stop-and-start football match. As most of its clunkier aspects game melt away, the heart of a card game that has nearly three decades’ worth of staying power shines through.
By the end of the game, I didn’t feel as though Colonel Sanders was my love interest. If anything, the food was. For the main character’s final exam, I teamed up with Colonel Sanders to make a KFC Famous Bowl, the truly nausea inducing combination of chicken tenders, mashed potatoes and mac and cheese. Despite the game acknowledging that this combination of foods is a nightmare, Professor Sprinkles gave it full marks, calling it delicious. At that point, the jig was up for me. It’s hard to fall in love when you are ultimately being asked to buy fried chicken.
I don’t see Untitled Goose Game being as replayable as close genre relatives like (bear with me on this one) the Hitman series of stealth sandbox games. But I also don’t think it needs to be.
Like junk food, Borderlands 3 is an exercise in cheap hedonism. It’s not meant to take the place of a meal, but it still warrants criticism for being what it is, what it’s always been: a compulsively playable shooter with some good ideas and also some frustratingly retrograde attitudes. There’s enough good here to understand why you’d keep it around, but also enough troubling aspects that you could justify cutting it from your life entirely. But, even then, if you came across it at a house party, you’d probably take a bite.
It’s undeniably cool, and if it’s not your thing, then Sayonara Wild Hearts is like, whatever. It wants to take whoever does love it and ride off into the neon sunset with them.
What I wanted is there, and it’s good. There’s just so much more, and I love it all.
When I first saw Greedfall, I wanted to believe that it could, in spite of a charged setting, explore complex ideas. Instead, it skims the surface all the way up to its weak conclusion.
Eliza makes an effort to say that working on yourself counts as working on the world in the grand scheme of things. In real life, I am inclined to agree. In this game, where Evelyn’s choices can lead to an ending where she uses her massive intellect to fundamentally change how society works, I am not so sure that focusing on her grief is the most useful thing to do.
I wanted to like Daemon X Machina, but as I played, I kept wondering how much more fun it might have been if the developers had zeroed in on some of the more enjoyable elements instead of providing so many customization options and wrapping everything in such a convoluted story.
And yet year after year 2K, despite intense fan protest online, turn the dial up and try to squeeze everyone just a little bit more. Clearly there are millions of fans who either don’t care, or are at least willing to suffer through it all, and it’s for these players that 2K is happy to continue building their entire game around the central conceits of microtransactions and advertising.
Shadowbringers’ story is triumphant, the artistry inspiring. There are rough patches—pacing woes and overzealous changes to beloved jobs—but Shadowbringers rises above those stumblings. It cements Final Fantasy XIV’s place within the series alongside cherished titles like Final Fantasy VII, and it marks the absolute redemption of an initially troubled game.
Gears 5 doesn’t top the original Gears trilogy, but it’s easily my favorite of the latter-day Gears games.
That stupid game you heard of once where you're the President of the United States piloting a giant robot has escaped Japan and eBay. Guess what? It's more than a dumb joke: it owns.
It’s tempting to want Wolfenstein: Youngblood to be the rousing third chapter in a terrific revival of a classic franchise, but it’s not. Instead, it’s a fun, off-kilter experiment, a good game about doing good with your friend. Because killing Nazis is good, but it’s much better with friends.
In Three Houses, everyone knows that what they’re doing is worth it. It isn’t pretty or easy, and it comes with more than its share of heartbreak. But it is worth it: to fight, to resist, to push for a better world. In Fire Emblem: Three Houses, Dimitri, Edelgard, and Claude all envision a future for Fódlan that’s radically different from the one they live in. By the end of the game, one of their dreams will be realized. It’s nice to spend time in a world where that’s not only certain, but believable.
If an animated rehash of 10 years’ worth of movies and television is the framing needed to get me an action role-playing game as rich, challenging and satisfying as Marvel Ultimate Alliance 3: The Black Order, then so be it.
Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.