DualShockers
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Repetitive levels and a disjointed story leave Disjunction without much to stand on.
Generation Zero is a first-person shooter where you try and stay alive in a hostile open-world surrounded by mechanical robots and also where you'll most certainly lose some of your sanity.
Left Alive is a tremendously disappointing return to the Front Mission universe.
Vane boasts some gorgeous visuals for an indie game but sadly suffers from a litany of bugs and strange design choices.
Desert Child is a confusing game and parsing whether it has deeper meanings that are unclear, or just non-existent, is exceedingly frustrating.
League of War: VR Arena isn't a bad game, so much as it is underbaked. With a lack of diversity in modes or gameplay, the VR game takes interesting core gameplay and seemingly squanders it on a throwaway campaign. With plenty of exciting and fully-fleshed out VR experiences, I'd only recommend League of War: VR Arena to people looking to round out their PlayStation VR library with a tabletop component. And at the $30 price tag, I don't think I could reasonably recommend it to anyone.
That's pretty much it for Raid: World War II. You get a list filled with some missions and you level up slowly to unlock upgrades for your characters as well as new weapons. The process felt incredibly slow and you'll probably be burned out after a couple of hours — if you were ever actually planning on playing this game, that is. I'd like to think the game can be made better through updates but I'm afraid Raid: World War II will probably be forgotten about and abandoned pretty quickly. If you're itching to kill some Nazis this holiday season, stick to Wolfenstein 2: The New Order or Call of Duty: WWII instead.
Developer The Chinese Room is capable of capturing many highs and lows of human emotion through both their sound design and storytelling. With that said, Dear Esther: Landmark Edition feels more like a lukewarm experiment — a legacy precursor that paved the way to their more successful titles - an experience that is both significant, while also being entirely out-of-date by modern genre standards. Dear Esther was the baby step that aided in the creation of the genre — while you have to learn to walk before you can run, Dear Esther’s modern competitors have been sprinting for years.
Sniper Ghost Warrior 3 is filled with unforgivable load times, piss poor visuals, and gunplay that is better in nearly every other military shooter. From top to bottom, it's an uninspired and technical mess. Many of Sniper Ghost Warrior 3's issues could have been looked over maybe five years ago, but not in 2017. It's a game that is almost certainly undeserving of your time and even more undeserving of your money. Dodge this bullet and go play almost any other first person shooter from this console era. I can guarantee you that you'll have a better time.
There is simply not a lot to like about Homefront: The Revolution. It is hard to divorce this game from the development hell it has been through, which is even acknowledged at the opening of the credits. Having gone from THQ, to Crytek, to now Deep Silver, this was a game plagued by development teams that stopped working before it was finished. Despite all of their work, the game does nothing worthwhile, and isn't something I would recommend to anyone.
As far as simulators go, it's not the worst. To the game's credit, it does offer the dull, mundane day-to-day routine that a lot of actual police officers call a career. If you want to spend hours writing tickets and slowly progressing in a meaningless career in law enforcement, you can do it here without the risk of being vilified on social media. But it could have been so much more had the systems in play been deeper and more robust, not to mention, fun. Instead, Police Simulator: Patrol Officers is a bit of a buggy mess that feels half-baked and not ready for patrol just yet. Back to the academy with this one.
A bland sad protagonist with all the charisma of a rock with a frowny face, a mystery box-style narrative that only ends with more mystery boxes, a combat system that wants to be multiple entirely different games. The Callisto Protocol might function, and it’ll certainly have its launch issues patched out in due time, but in no way can I recommend it to anyone but the most morbidly curious. Everything was stacked in this game’s favor, and it still wasn’t enough. We didn’t need Dead Space 2.0 - we just needed a cohesive, focused game. Instead, it's an oddly soulless concoction of unfocused ambitions, poor planning, and inconceivably amateurish design. Whether you're winning or losing, Callisto Protocol never feels right.
Redout 2 has no time for the casual player and, sadly, that means it's often an infuriating and frustratingly un-fun experience.
Redout: Space Assault dabbles in numerous space shooter concepts but doesn't strike a chord with any of them.
Bright Memory is a profoundly bland experience riddled with hints that the game was never meant to be played anywhere but PC.
What Happened sacrifices almost everything to achieve an impressive story, but in the end, it's not worthwhile.
I mean, it can only go uphill from here, right?
Sometimes it's better to leave the classics alone.
Power Rangers: Battle for the Gird had a lot of potential as a fighting game, but it ends up squandering most of it with a lack of content.
Double Cross for PC and Nintendo Switch feels quite unoriginal and bland despite coming from the team that gave us the excellent Runbow.