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It's definitely a shame TT Games ditched the open world city design, so consequently vehicles are worthless, but the large Super Mario Galaxy-style planets you can visit and the sheer mind-boggling amount of content softens the blow. I had a lot of fun playing it, I'll probably spend another 30 hours getting 100% everything, and… wait, did Kevin Smith just reference Tim Burton's failed Superman Lives project? BEST GAME EVER BUY IT NOW.
Regardless of its shortcomings, This War of Mine is a hugely powerful game. Your reaction to those stark visuals and battles of conscience will dictate what you take away from it, but make no mistake, this is a grim, grim experience, and I'd hesitate to state that any of its content is "enjoyable" in a traditional fashion.
With two players pushing and pulling the coffin of their own accord it's redolent of a classic Chuckle Brothers sketch. It's chaotic fun in a mould that's largely disappeared since the advent of online gaming but has seen a revival of late with the likes of Towerfall: Ascension. Nevertheless, Chariot is still an engaging single player experience that's well worth the admission fee. Just remember to hold X to pay your respects.
Aside from balancing the random elements of the game to make them less unfair, Crowntakers is a superbly focussed effort that can be enjoyed in short bursts or gorged on for multiple hour sessions. It's likely to be better consumed sparingly, like a good port, but it has a complexity greater than it initially appears. As a relief from overly-serious epic games about dragons and Frenchmen this is a welcome diversion.
If you're a fan of RPGs, you should really check the game out; the story is engaging and the characters are fun, but it's the charming picture-book aesthetic and unique combat system that really make the difference. At a knockdown price with all the extra DLC included, there's really no reason not to give it a go.
Toybox Turbos might not have the Micro Machines branding then, but when it nails everything else that those licensed games did so well in the first place, it feels churlish not to look past such superfluous things. Camera issues and a relative lack of ambition aside, this is the new Micro Machines title that you forgot you wanted and quite honestly, it's just great to see this type of game again in 2014. Get some friends, get stuck in and don't mind the name above the door.
Regardless, the addictive qualities of Football Manager are ultimately untouched, with the new scouting and player interaction options only serving to expand the simulation and add a smidgen more personality. The best is still getting better then, but the pace of improvement might need to be addressed.
Randal's Monday gets so much right it's depressing that it gets the crucial gameplay part wrong.
Poltergeist is a very fun puzzle game, that really taxes the brain muscles occasionally but it's all done in such a lovely way that you never want to give in. It's addictive, entertaining, and makes me want to be a ghost. Can I call it "spooktacular"? No, best not, I've got more class than that. Oh, screw it - SPOOKTACULAR!
I'm sure Firaxis will eventually make a great game out of Beyond Earth. They're a smart development team that knows how to improve and iterate on a solid core product, which Beyond Earth certainly is. Right now, though, I can't help but feel slightly disappointed by the state of the game. It's perfectly enjoyable, but for every smart innovation it seems to have lost a portion of both complexity and character. There's potential here, but we'll have to wait for a couple of meaty expansions to see Beyond Earth's promise fully realised.
All Costume Quest needed was a more interesting battle system, better quests and a longer more involving story to be a great game. Costume Quest 2 has better quests and a more interesting story, and a better designed world. It's still got the excellent writing, sound, and music that'll keep most people happy, but it was the battle system that needed an overhaul most and it hasn't had it.
The world and characters are forgettable and uninspired without any of that deeper lore and storytelling Dark Souls is known and loved for. But despite those criticisms Lords of the Fallen is still worth a look if you're after challenging combat and a grisly dark medieval world to explore.
If you like the idea of Resident Evil 4 crossed half-and-half with Silent Hill then The Evil Within is the game for you. Just be prepared to put up with 30 FPS.
Ryse: Son of Rome is a great tale set in the Roman period, with its visceral limb chopping and an authentic weight to its centurion credentials, but as a third-person action adventure it's something of a one shot deal with little to pull you back in once you've seen Marius' journey through. Its gorgeous visuals and in-your-face combat may wow, but their shine dulls with unfortunately little to be offered in their place to reignite that initial excitement.
All these are just minor things however, and while they did drag the score down from the hallowed 9s they don't stop Alien Isolation from being a superb game and quite possibly the best Alien game ever (although Monolith's Aliens Vs Predator 2 comes close). At the very least SEGA have redeemed themselves and the franchise. Alien Isolation is a nerve-wrecking, stomach-twisting, bowel-moving, edge-of-your-seat experience and is unlike every other game out there. Now this is true "survival horror".
Stripped down and lacking new ideas, F1 2014 definitely feels like a stopgap; the racing itself has been honed over several incarnations to the point where it's pretty damned sharp, but with the omission of classic mode and a relatively scarce list of new features, there's a sense that Codemasters are resting on their laurels here while they concentrate on the next-gen F1 title they've got in the works.
There's a famous Doug Larson quote that goes: "Nostalgia is a file that removes the rough edges from the good old days" Unfortunately for Gabriel Knight's 20th Anniversary Edition, the lead character himself - much like his dated wit - isn't sharp enough to carry this off.
Ultimately, Borderlands: The Pre-Sequel stands as a last hurrah for Gearbox's RPG shooter in the form that we currently know it. With improvements that feel more incremental than innovative, 2K Australia have stepped up and provided a solid and long-lasting if technically safe entry in the Borderlands series and yet, it's one which stands out almost singularly on the merit of it's breathlessly entertaining cast and rowdy narrative.
Ethan Carter is a powerful, entrancing game that'll live with you long after the credits have rolled. Just don't let anyone spoil it for you.
Maybe Starpoint Gemini 2's universe doesn't always feel as alive as it could, but it's still an enjoyable place to spend your time.