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The fact that you can play as the Mayan god of bees is just the icing on the cake. If you've never played a MOBA before, SMITE is an excellent place to start.
And hey, you get to play as a goat. A purple goat. Take that Jon Blow.
Like Warlock 2, this is a game that's trying to be more creative with the fairly rigid 'Civ' template, and combined with the tactical battles and challenge of a hostile world, this is definitely one of the better strategy games to come out over the last year or so. We hope long-term fans of the series are as impressed as we are with this game, and for anyone new to the franchise, we recommend jumping in as soon as you like.
A cautious recommendation then, certainly worth a try in a Steam sale at the very least, but I can't see myself playing it ever again. I'm on my fifth playthrough of F.E.A.R. incidentally.
Cloudbuilt is a pretty game with a strong incentive to replay. If your primary interest is in a story, it's probably not for you. If you're more intrigued by jetpacks, rocket boosts, wall-running and the thrill of flying off a ramp as you make your way to levels end as fast as you ruddy well can, Cloudbuilt is heartily recommended.
Does Reaper of Souls justify its asking price of a full game? If it only presented itself with Act V then no, but the inclusion of an all-new-ish character class and Adventure Mode does soothe the sting. Reaper of Souls, in conjunction with the Loot 2.0 patch, finally brings us the Diablo III we want and that fans deserve.
It's been just two days since I last player Ether One and I've not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I've sunk 12 hours into a game easily completable in four. I've not nearly managed to restore all of the projectors. And I've hardly scratched the surface.
If you're a fan of Bioshock you'll be crying by the end, simply because it's over. You'll be shocked at how great it all was.
Through skill and careful Augmentation use you can make your way through the game, discover new facts about Adam Jensen and Ben Saxon's world, and basically have another 5-7 hour chunk of the Deus Ex experience, and at the end of the day that's a good thing. Even if that experience is (shudder) Invisible War.
It veers between a showcase for ambitious design and an exercise in endurance as you grapple with the controls and wince at the obvious problems, willing the game to live up to its fantastic premise. But it never quite does.
Luftrausers is a great a time-waster, a great test of your leet twitch skills, and a game that doesn't assume too much and just lets you enjoy yourself. You'll notice that Devolver have published this game – I sometimes think Hotline Miami could learn a thing or two here.
Whilst 1954 Alcatraz does certain things very well, it too often lets itself down.
I rarely question the very existence of a game, but I can't help but project a question mark onto LOD Tactics. It's not a particularly good advert for the brand, or the MMO. It's way too pricey for what it is, and it's got very little replayability.
If Telltale can keep pushing the boundaries like this for the rest of the season then it'll be at the very least as good as the superb first season. Until next time….
Blasting away at alien hordes does eventual get a little repetitive as you fall back into the same routine of building turrets to secure captured zones and slowly pushing forward into enemy territory, and enemy unit design is a little uninspired (they basically all look like blue and purple grubs), but all in all Infested Planet takes a simple concept and makes it into a satisfying and addictive experience. Well worth your time.
Buy it, love it, play it again with a different buddy, but always remember - never fart on another man's balls. Okay? Good, we're done.
Match this with the Californian outfit's reimagining of Killer Instinct last year, and it would appear they know what they're doing when reinterpreting the classics. By adopting a Metroidvania-guise here, rather, gear-gating, Double Helix shows that it can in fact teach an old dog new tricks.
If you put the lack of missions aside as a consequence of the budget price tag, Banished is still a flawed game. There's brilliant concepts and a core that shines, but a troublesome interface and a general lack of breadth of content is clearly an issue. With all that noted, there's still something strangely and subversively compelling about it in the end. Knowing and feeling all I do, I still want to go back and play some more - and that is likely telling.
It's still enjoyable, but it's too wide of the mark. And that's a taffing shame.
The lack of anything not done before and the run of the mill story still leave the game a decent gaming experience, there's still plenty to see and plenty to kill, and, as mentioned before, there is a great sense of games and level design competency which oozes from the seams. For third person action veterans it probably won't quite cut the mustard, but for Castlevania fans who are still digging the reboot this will be another good title in the reimagining of a classic series.