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817 games reviewed
73.9 average score
75 median score
49.7% of games recommended

GameWatcher's Reviews

Jan 23, 2014

Exploring ogre caves, elemental temples and naga towers with my intrepid band of badly optimised warriors still somehow managed to be fun, despite the chugging performance and irritation of grid-based overland movement. If you can look past these blemishes there's plenty of fun to be had with Might and Magic X, but it could have done with a lot more polish.

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6 / 10.0 - Blackguards
Jan 27, 2014

There is fun to be had and Daedalic have done their best to keep battles interesting, but often things can get very frustrating and it's hard not to come to the realisation that you're just doing the same things over and over again. Daedalic have made two excellent adventures out of The Dark Eye, but they've yet to make a good RPG.

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6 / 10.0 - Gomo
Jan 28, 2014

This is not a lengthy title. All in, you're looking at around an hour and a half of game here, which is admittedly not much, even for a budget title. That said, for a meagre price you'll get a charming little world to explore, a cute story set in a dream-like cartoon episode that kids will enjoy and fans of hand-drawn animations will appreciate. Gomo isn't a great example of the genre by any means, but it's nice to look at and a fun little diversion. I found it rather endearing.

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Feb 3, 2014

Still, Octodad is three hours of fun I wouldn't want to throw back. While it is too short an experience it's a great, unique one and I urge anyone who likes fun games to give it a go. Anyone who played Surgeon Simulator and thought it was hilarious should immediately pick up Octodad, and anyone who thought it was funny but wanted a fuller game experience should be covered too. Dadliest Catch is funny, charming, challenging, and packed with loveliness. It's over too quickly, but I can't think of anything I'd rather be playing in that time.

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Feb 5, 2014

Perhaps this is greatest compliment I can pay Liberation. This game restored my faith. Ubisoft can still produce a good Assassin's Creed game. It's a shame this wasn't the big release instead of Connor's outing. Aveline's a more interesting main character, and the story is much more personal, instead of the crazy history stroking the main series became. After thoroughly enjoying my time in New Orleans, I'm finally ready to go see what Edward Kenway has to offer.

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7 / 10.0 - Jazzpunk
Feb 6, 2014

In fact I can't think of anyone who wouldn't like this game, but while I'm excited for the internet to get at it so I can find out what I missed, at two hours long many people might find it hard to justify a purchase. Just keep the meter running, I'll be right back.

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7 / 10.0 - Loadout
Feb 7, 2014

At the moment Loadout provides a diverting break from other titles on the market like the aforementioned Team Fortress 2 but it's difficult to see people choosing it over more polished rivals in the long-term. Annihilation mode could change that if Loadout finds a player-base willing to forgive a few flaws and buy into its silly yet appealing sense of humour.

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Smoke & Mirrors isn't quite as good as the superb Faith and is a little shorter, which is a kick in the flying monkey nuts after how long it took to turn up, but it's still an excellent and enjoyable adventure full of intrigue, surprise and emotion. If Telltale keep this up they could well end up eclipsing The Walking Dead for me, and I nominated that for our Game of the Year. Just, er, could we have Episode 3 a little sooner please?

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8 / 10.0 - Strike Vector
Feb 13, 2014

Whether or not they follow through with the content remains to be seen at this stage, but Strike Vector's launch is a promising start that deserves a larger player base than it's currently got. Once the initial learning curve is hurdled, this is a pick-up-and-play game of frantic, twitch-based action with a distinctive old-school shooter tucked behind its pretty visuals. Once you're there, this is a fast, unforgiving, graceful and exciting experience.

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4.5 / 10.0 - NaissanceE
Feb 17, 2014

NaissanceE could've been a neat game but Limasse Five should've just stuck with making a cool artistic world and left the actual gameplay at home. I may have then complained that there wasn't enough game in it, but at least I would have actually enjoyed it.

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Feb 21, 2014

"Nothing is over! Nothing! You just don't turn it off!" said John Rambo in First Blood. As far as the videogame is concerned, I'm sorry mate, I just don't agree.

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Feb 25, 2014

The lack of anything not done before and the run of the mill story still leave the game a decent gaming experience, there's still plenty to see and plenty to kill, and, as mentioned before, there is a great sense of games and level design competency which oozes from the seams. For third person action veterans it probably won't quite cut the mustard, but for Castlevania fans who are still digging the reboot this will be another good title in the reimagining of a classic series.

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7.5 / 10.0 - Thief
Feb 25, 2014

It's still enjoyable, but it's too wide of the mark. And that's a taffing shame.

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6 / 10.0 - Banished
Feb 27, 2014

If you put the lack of missions aside as a consequence of the budget price tag, Banished is still a flawed game. There's brilliant concepts and a core that shines, but a troublesome interface and a general lack of breadth of content is clearly an issue. With all that noted, there's still something strangely and subversively compelling about it in the end. Knowing and feeling all I do, I still want to go back and play some more - and that is likely telling.

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9 / 10.0 - Strider
Feb 28, 2014

Match this with the Californian outfit's reimagining of Killer Instinct last year, and it would appear they know what they're doing when reinterpreting the classics. By adopting a Metroidvania-guise here, rather, gear-gating, Double Helix shows that it can in fact teach an old dog new tricks.

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Mar 4, 2014

Buy it, love it, play it again with a different buddy, but always remember - never fart on another man's balls. Okay? Good, we're done.

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8 / 10.0 - Infested Planet
Mar 6, 2014

Blasting away at alien hordes does eventual get a little repetitive as you fall back into the same routine of building turrets to secure captured zones and slowly pushing forward into enemy territory, and enemy unit design is a little uninspired (they basically all look like blue and purple grubs), but all in all Infested Planet takes a simple concept and makes it into a satisfying and addictive experience. Well worth your time.

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If Telltale can keep pushing the boundaries like this for the rest of the season then it'll be at the very least as good as the superb first season. Until next time….

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I rarely question the very existence of a game, but I can't help but project a question mark onto LOD Tactics. It's not a particularly good advert for the brand, or the MMO. It's way too pricey for what it is, and it's got very little replayability.

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6.5 / 10.0 - 1954: Alcatraz
Mar 18, 2014

Whilst 1954 Alcatraz does certain things very well, it too often lets itself down.

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