Niche Gamer
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If you already own the PC version, the PS4 version doesn’t really add a lot save the enhanced visuals, unless you simply want to own the limited edition tin, or if you simply want to own every version that exists of the game. I own all three versions of the game anyway, so I don’t see why you shouldn’t complete the collection yourself.
All in all, Nights of Azure is a middling game with some neat design choices that just didn't do enough to stand out. Combat and gameplay had glimpses of a great game, especially in the arena, but the rest of it didn't hold up. Characters were written well enough and side stories were enjoyable, but the main storyline felt flat and stereotypical. It just wasn't enough to make it a great game, but it was far from genuinely bad.
If you’re looking at this game and expecting the complexity of The Legend of Zelda, you will be disappointed. If you’re interested in mindless fun that makes you feel like a god while playing through it, then you’ll probably feel right at home. It’s Dynasty Warriors with Zelda characters, and if you don’t like Dynasty Warriors, you’re not going to like this title either.
It’s technically impressive, and it’s a well executed Total Annihilation /Supreme Commander clone, but it could have been much more. Its core gameplay is well-done and it’s technically impressive, but that’s about all there is to say about it. It’s a good game, but fails to be anything spectacular.
If you want to play a Baldur’s Gate expansion, I would suggest getting the original un-enhanced editions and installing both games along with the BGtutu mod. After that, you can download the fan-made Dark Side of the Sword Coast, which is infinitely better than what Beamdog has created here with Siege of Dragonspear.
Overall, I was very pleased with Stranger of Sword City and go back to it when long periods of time (and an insatiable desire to work towards max’ing my party) are available to me. If you have a craving for the type of gridder where you change classes five times, grind for hours, and obsess over gear, then you just found your next purchase.
Wolf Brew Games have acknowledged the glaring flaws and bugs reported in the forums, and they've promised to release an update fixing them. However, my review and judgment cannot be based on promises, and until a fix is released, my score will stand.
As for other players, if you take issue with characters with big bosoms, this game revels in bouncy breasts. If you can get behind the game's presentation and are looking for a solid musou with a likable cast, this game might be able to scratch that itch.
Overall, I think that Dark Souls III could easily be the best the series has had to offer yet. While it'll be a while before the internet has truly had its way with the game to uncover the secrets and intricacies of the game, as it stands, Dark Souls III is a fantastic RPG and another great Souls game from FromSoftware.
While it does have its fair share of issues, many of which frustrated me greatly, I still think it's a solid, enjoyable title. Warhammer fans will have a lot to sink their teeth into, and Left 4 Dead fans will have something to fiddle with until the next iteration. Well…if Valve ever learns how to count to 3, that is.
I can't recommend Stardew Valley enough, it's quite possibly one of the best entries for the genre in a long time, a staggering accomplishment by one developer, even when it doesn't necessarily do anything really new compared to its predecessors – and that's fine. It's an amazing game.
To say this game has significant issues is an understatement, and the blame can't be placed on one team. These issues range from simple gameplay mechanic choices that go against much of the internal logic the game was founded on, story issues that seem to have no place existing in the game in the first place, localization issues butchering the grammar and flow of many important points, and a business practice that uses and abuses its customers. While this isn't the worst Fire Emblem game I've played, I can't in good faith suggest people buy this game as it is.
To say this game has significant issues is an understatement, and the blame can't be placed on one team. These issues range from simple gameplay mechanic choices that go against much of the internal logic the game was founded on, story issues that seem to have no place existing in the game in the first place, localization issues butchering the grammar and flow of many important points, and a business practice that uses and abuses its customers. While this isn't the worst Fire Emblem game I've played, I can't in good faith suggest people buy this game as it is.
This, combined with the fairly lazy porting job and the unforgiving gameplay means that Deltazeal is not the best game for people new to the genre. Shmup veterans looking for a challenge will look past the flaws and enjoy its difficulty and its scoring system which rewards perfect play but if you're not one of them, you're better off playing a more polished game – on PC, it might be Crimzon Clover or Mushihimesama.
With improved visuals, smoother performance, and all the previous DLC bundled in; it's safe to say that Gravity Rush Remastered is the definitive version to play for anyone who has yet to try it out.
While I would have loved a post-game and perhaps some real community options built within it (such as what you find with Path of Exile and Diablo III), I still feel that there is no ARPG on the market that can touch Grim Dawn's pace of combat or build creation depth. If you're like me and those two things appeal the most to you, then you owe it to yourself to get Grim Dawn and see why it has such a large and devoted community.
I have high hopes for this series and I eagerly look forward to the potential next installment. I think I'll be playing through the rest of the side missions this game has to offer, and I hope that my time playing it will be filled with the same sort of wonder I began the game with. That being said, the world Monolith Soft built is fantastic and I encourage you to check it out.
Overall, I might have complained about UnderRail a bit but I really enjoyed it and I think it's one of the better Fallout-like games out there, maybe the best since Arcanum. It's not as good as Fallout or the aforementioned Arcanum but then again, not many things are. As someone who cares about story, characters and choices in RPG more than combat, I can't help but be a bit disappointed – but I can appreciate good combat and I recognize UnderRail as a game which excels at this. For me, it's better to approach this not as the next Fallout but as a very good Fallout-inspired dungeon crawler. If you play UnderRail with this mindset, you will be satisfied.
I found myself smiling through a majority of my time with this game, unable to put it down until I'd beaten it. For only $10 USD (or your regional equivalent) on Steam, it's hard not to recommend at least giving it a try. For me, it might just be my game of the year.
Sure, there is the typical Fallout aesthetic and the goofy music and that joy of seeing deathclaws rip the occasional NPC to death, but with much of the core roleplaying aspects torn out of the game, it isn't the New Vegas (or even Fallout 3) inspired heir that many hoped it would be. Still, it is fun to engage in, if you don't mind being an early adopter and paying full price for a loot hauling ARPG. If you're fine with that, hit the trigger on the game and spend the next 60 hours killing mutants with missile launchers.