I've been contemplating the best way to word this part of my review, and I just have to think being blunt and forward is the best way to go. This game is mediocre. It's a nice first try at a game, and the story of it is pretty great, but everything else falls so short I'm forced to simply say unless you're a big fan of indie games and you don't care about quality, don't bother playing this game.
Apart from chucking together some fierce combos and actually landing a superman-triple-backflip, I really couldn't find much enjoyment in staring at this overly drab flick book of a port. Sure the Switch is underpowered, but this is a real kick in the teeth for fans who would at least want a smooth albeit downgraded "off-road racing and lifestyle experience" on their hybrid console.
Perhaps I am missing the point here, but nothing was fun, nothing was engaging and everything was painfully boring to watch. This game single-handedly drives home the fact that 360-degree video experiences are not the future of video games, especially when it feels like a hugely amateur production with horrible attention to detail with their own intellectual property.
Infernium is certainly something else. It's not quite the Souls-like, Survival Horror Pac-man game the developer thinks it is, and it's certainly not something that's all that well put together. If you like running away from the same 2 enemy models with slightly different colors, don't mind the absolute lack of story beyond bad fan-fiction on random walls, and like dying to enemies around the corner, you'll love Infernium. Otherwise, it's best to stay away.
Submerged could have been interesting. It could have offered a nice challenge, a good setting, a good story, but it did none of these things. Submerged ended up being so samey and monotonous that it isn't really worth playing through when you realize the first half hour is what the entire game is.
Black Mirror comes up short as both an adventure and horror game. Bugs and graphical issues don't help the already exceptionally dull story. I can only imagine it does very little justice for the original series it is based off. Whatever you do, don't go to Black Mirror castle.
Story of Seasons: Pioneers of Olive Town is the most barebones of a farming simulator. While updates have been promised to fix the technical issues and inject some life into it, it's not worth playing in its current state.
This is not a game that I would recommend to anyone other than really hardcore horror fans with a penchant for point-and-click style gameplay. While it has a nice little story going on throughout it just doesn't captivate or craft a memorable or original experience. I understand that it is inspired by classic supernatural films and TV series, but frankly, it just doesn't work to make Those who Remain an enjoyable game.
Bullet Witch is a game that should have been left where it was: forgotten in time. It has some nice ideas, especially in its gameplay, but they are all poorly executed in a muddled plot with mediocre animation, making for a port that no one asked for.
Overall, Elex had a lot of promise, but it's amalgamation of settings and mechanics do nothing positive for the game. With an utter nonsense mix of weapons, enemies, and settings, Elex might have been a decent game...for 2007. Unfortunately, it seems like Piranha Bytes still hasn't learned from their various mistakes with Risen 3. As it is now, there's simply no reason to try it unless you're a diehard Piranha Bytes fan.
I'll always love Parappa. It's due to this love that I have to be harsh here because I expect better from the origin of rhythm games. We'll just have to believe if he ever comes back he makes a debut that feels like a modern rhythm game should.
From a first glance, Shadwen should be pretty great. Everything seems to look good and gives the impression that this game is totally finished. Then you make it past the first area and you quickly realize that Frozenbyte hasn't learned anything from their Trine 3 experience. Shadwen could be a promising game. There's a lot of potential with time manipulation, and if they could fix the AI this might even be worth a playthrough. But as it presently stands, I can't recommend this game.
Bedlam unfortunately didn't have very many high points for me, other than having some solid gameplay that was plagued by mediocrity in its world. The sound design was nice, the graphics were lackluster and the overall experience left me wishing for an overall better experience.