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While fun for a little while, Bridge Constuctor Stunts ultimately falls short.
Although there is a good variety in terms of puzzles in the game, there's very little else to shout about here. The story feels overly confusing from start to finish, and the variety in puzzles is let down by the sheer difficulty of some of them.
One Hundred Ways is a stark reminder that in this new age of consoles, not all indies are darlings and not all games on the Xbox marketplace are worthy of such a home. It's a game that might have been fun in waiting rooms or in transit someplace, but in a home setting on an Xbox One, I can't think of one good reason why anybody would want to play this. It's a boring, aesthetically nauseating slog through puzzles that more often annoy than challenge.
Dear Esther is a boring slog with little narrative payoff. Although it does encourage an ideal of "interpret as you will", it lacks the foundation and support to drive discussions of death, life, and grief to the point to which it strives. Fortunately, the experience is short, cheap, and a good boost to an achievement score, but beyond that, is worth a pass.
Slain ticks off the boxes as a serviceable homage to old school action-platformers. It has relatively tight controls and gameplay and has that 80's/90's difficulty that will make elder millennials jaunt down memory lane. The lack of depth and unreliable technical aspects limit Slain's fun factor, while the writing aims to be both cheesy and Gothic, but cannot serve both masters and ultimately fails. Finally, the achievements... ugh... just don't go there. If you're aching for a throwback to Belmont's heyday and don't care about your achievement ratio, give Slain a shot, but otherwise, give it a pass and catch some z's.
Asemblance is the type of game worth rooting for because it dares to try things in its own unique way.
Unfortunately, the game offers nothing innovative or entertaining; it's simply a way for the company to make a quick buck based on better games in the series.
The game ticks all of the boxes for a Carmageddon game and fans will no doubt be thrilled, but for the rest of the gaming fraternity, the title has no redeeming features and there is nothing to recommend it. In short, if you're not a fan, steer well clear of this one.
MagNets: Fully Charged is a dull and uninspired game that will ultimately be overshadowed by a marketplace that sees games pumped out at a constant rate. While the idea of creating magnetic fields to disrupt enemy robots is interesting, the game’s constant use of this mechanic with no real variation led it to feel far more repetitive than innovative. With a dull storyline, dated visuals and unreliable gameplay, MagNets: Fully Charged does not provide much attraction to return for more.
With better options for sale even in its own genre, it's more likely that SDB will sit in your digital library without a chance of ever actually taking up hard drive space.
If you aren't inclined to focus on high scores and achieving perfection like arcades used to promote, Spectra doesn't offer much for you.
Horror and walking sims are my two favorite genres in the medium, but Kholat serves as another unfortunate reminder that they don't belong together.
Only die-hard Sims fans should go anywhere near this and even then you should strongly consider sticking with The Sims 4 on PC — or better yet, The Sims 3.
Not since Deadly Premonition has a game achieved cult status like Goat Simulator has. Following a similar so-bad-it's-good formula, it's as absurd as the title implies and charmingly embraces all of its flaws. For that reason, you can't take it too seriously. It's a messy but momentarily enjoyable experience that gratuitously delivers more gamerscore, but as soon as you're done with seeing what it has to offer -- Easter eggs, achievements, and a few good laughs -- there's no reason to return. Pack your bags and head out of Goatville with nothing but a hat collection and weird memories in tow.
Terraria's open-ended open world may provide a fun distraction for the highly-creative, patient, and motivated, but gamers looking for a fun, engrossing escape should keep on digging.
Cobbled together from parts of previous games, Call of Duty: Modern Warfare III is one of the worst entries into the series. From the vapid campaign with those woeful DMZ-like open combat missions to the Multiplayer that relies on nostalgia for anything interesting and the toothless, uninspired Zombies mode that is just an awkward version of DMZ, Call of Duty: Modern Warfare III absolutely nowhere near justifies its $70 price tag.
Nostalgia can only take you so far. This repackaging of two classic 90s Disney tie-ins should feel wonderful, but thanks to lacklustre additional features and frankly, some rose-tinted memories, Aladdin and Lion King both come off as shallower, meaner than their original players may remember
Players will probably find themselves rattling through the game just to see things through, and might even get a kick out of tweaking some outcomes – but the first Dark Pictures tale is unlikely to linger in the memory for long.
Despite its name, Layers of Fear 2's main problem is that there isn't anything going on under the surface
Brief Battles can be very fun if you have local players of comparable skill to play against regularly. It feels great to play, it's visually clean and distinctive, and it's got a high skill cap.