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TechRaptor

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2269 games reviewed
71.2 average score
75 median score
48.0% of games recommended

TechRaptor's Reviews

5.5 / 10.0 - The Final Station
Oct 8, 2016

The Final Station isn't a bad game, but it just doesn't do enough to draw me into its world and continue enjoying its decent gameplay and stark visual design.

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8.5 / 10.0 - Rogue Wizards
Oct 8, 2016

Rogue Wizards is a fantastic roguelike dungeon crawler that delivers fun and challenging gameplay with a mildly interesting story. The gauntlet mode provides a lot of replay value and although the game has some issues, the attention to detail enhances the simple yet strategic gameplay to a real gem of an indie game.

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Daily Chthonicle: Editor's Edition is a game with a good idea and a lot of heart poured into it, but is crippled by substandard at best mechanics.

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Oct 7, 2016

While Dear Esther is visually captivating, it amounts to a little more than a countryside slog in every other aspect.

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7.5 / 10.0 - Gears of War 4
Oct 6, 2016

Gears of War 4 is probably the best Gears campaign so far, but it's saddled with uninteresting robotic enemies, a multiplayer suite that makes no concessions to casual players, and a loot treadmill that pushes microtransactions too aggressively.

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9.5 / 10.0 - FIFA 17
Oct 6, 2016

EA have refined and near perfected the soccer simulation, but also experimented with some bold ideas that work well and breathe new life into this veteran series.

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3 / 10.0 - Syndrome
Oct 6, 2016

It is a legitimately scary game, but the bugs, bad design choices, bland story, and obnoxious enemies overshadow that. It is hard to tell how much is the game scaring you, and how much is just frustration.

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Oct 5, 2016

Four Sided Fantasy has a fantastic central mechanic, but it doesn't do anything with the mechanic. When later levels become glitchy and the game never really impresses in any other area, there's little to keep you in this fantasy.

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Oct 5, 2016

Scarlet Curiosity is a good, if short, RPG-Brawler that makes decent use of the setting that ZUN has created for the Touhou series. However, repeated enemies, generic looking stages, and the inability to block attacks from the beginning are a bit grating and prevent the game from reaching its full potential.

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6 / 10.0 - Aragami
Oct 4, 2016

Aragami has an interesting style and has truly captured the essence of the stealth genre. However, it has too many elements that hold it back from being a great game.

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4.5 / 10.0 - Crush Your Enemies
Oct 3, 2016

Crush Your Enemies tries to go for a simplified RTS route with its gameplay and falls flat. Combine that with hit and miss humor, and you have a strategy game that really only makes sense on mobile.

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Oct 1, 2016

The Colorado Episode sets the example by which future episodes should be judged by. Combining a larger map with some extra complexity and the satisfaction of finally learning some of the ensuing plot that finally ties in 47, the episode is hopefully a promise of things to come.

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Sep 30, 2016

If you're willing to look past some flaws, Claire mixes wonderful atmosphere with great writing to create a 2D indie horror game that I found scarier than many major efforts.

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Continuing from the first episode, Batman: The Telltale Series is still impressive and making me want to see more of Telltale's version of Batman. There's some nagging tech issues along the way, but as the episode kept going I was forgetting all about them.

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9 / 10.0 - The Metronomicon
Sep 28, 2016

The Metronomicon has a few faults, but nothing that stops it from being my favorite rhythm RPG mash-up to date. With a killer soundtrack, some fun mechanics, and quite a lot of content, The Metronomicon is a beat worth getting down to.

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5 / 10.0 - Ember
Sep 28, 2016

Ember is just a flickering spark slowly dying out in the wind; the good ideas put into the game are buried under questionable and derivative design choices.

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7 / 10.0 - Clustertruck
Sep 27, 2016

While Clustertruck may hit some speed bumps here and there, there's nothing quite like it when it cuts loose.

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6.5 / 10.0 - Klang
Sep 26, 2016

Klang's strengths are also its shortcomings. The dynamic, varied gameplay is immediately exciting and unique, but it also serves to obfuscate the experience. It's an enjoyable journey, but ultimately, Klang could benefit from a bit more focus.

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Sep 24, 2016

Love it or hate it, Rise of Iron offers more Destiny with almost no real changes or fixes to the problems that have plagued the release since launch.

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Sep 24, 2016

MeiQ: Labyrinth of Death is in a weird situation where it's neither hard enough for DRPG veterans nor easy enough for newcomers to the genre. Combined with the lack of gameplay depth and a short playtime, it's hard to recommend unless you really must play every DRPG that hits Vita.

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