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Smooth and immersive play elements conflict with a short campaign, limited replay value, and a poignant but shallow story.
Mighty No. 9 is a serviceable callback to the original Mega Man that is brought down by baffling design decisions and a strict adherence to mechanics that were phased out for a reason.
The first episode of Farnham Fables is not a great start to a series. It's tonally inconsistent, has no real gameplay to speak of, doesn't really look all that good, has an annoying soundtrack, and did a great job making me feel super uncomfortable.
Rounding it all out, Guilty Gear Xrd -REVELATOR- adds enough new content to appeal to both hardcore and casual fighting game fans alike. Although the game isn't as much an evolution of the franchise as Guilty Gear Xrd -SIGN- was at its release, it's still more than easy enough to recommend.
Koihime Enbu is an accessible anime fighter that focuses on spacing, fundamentally sound play and the Fatal Counter system. The art direction is great though the music is a bit forgettable. If only the online community on PC existed this game might have real legs as a gateway game into the fighting game genre.
Dead Island Retro Revenge is not quite a runner, not quite a beat em up, and not quite a good game.
Hyperdimension Neptunia U: Action Unleashed has fun combat that is trapped in repetitive levels filled with unrealized potential.
Neon Chrome isn't a bad game by any stretch of the imagination, but it may not grab you if you've played anything of the same ilk.
Lumo is a classic game that stays up to date with modern tools. The game's charming adventure easily bridges the gap between retro and modern.
Hard Reset Redux remixes the original cyberpunk shooter in smart ways while still retaining what made it unique years ago.
Soul Axiom has a few fantastic puzzles and some lovely environments. Sadly its also full of boring puzzles, an uninteresting story, horrid cutscenes, and some of the worst glitches I've seen in a video game.
Dramatically improving accessibility while retaining the precision and complexity of a classic stopwatch, Hearts of Iron IV is a must-buy for any grand-strategy aficionado.
Captain Forever Remix is a game with potential, held back by a few poor design choices. A more forgiving progression system along with allowing more customization could make this game one of the greatest in its genre
Cyber City 2157 is a jumbled mess of a visual novel that fails to deliver on the core promise of the story. It has numerous avenues to explore but none of them are very interesting. It has a great look to it with retro-tinged graphics and a soundtrack that is surprisingly strong. They don't make up for the awful localization or lazy writing, though.
Goliath is an ambitious project. While a lot of its design ideas are really interesting, the execution of those ideas failed at every turn.
Mutants in Manhattan looks flashy and captures the spirit of the Turtles, but the campaign is over in a flash and the combat is boring and uninteresting.
While the linear experience harms replayability, Wanda is overall one of the most beautiful, poetic, compelling, and masterful examples of the narrative potential of video games.
Blood and Wine is what all expansions should aspire to be, is the perfect send-off for the series, and should be loved by anyone who enjoyed the base game.
Marrakesh is a location rife with life, but disappointingly lacking in the same depth that Sapienza had. But in the end, still a worthwhile episode for the Hitman enthusiast.
NotCoD is sometimes funny and fun to listen to, but that doesn't overcome its tediousness and technical incompetence.