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Scarlet Hood and the Wicked Wood is a fun and quirky retelling of storybook faves packaged nicely in an adventure game. There are multiple paths you can take to get to your goal, and supposedly multiple endings too-so if you can get past the odd mouse-slash-keyboard controls and the occasional rage-inducing puzzle, it's a steal.
Evil Genius 2 does a good job of reviving the spy-themed dungeon management game, but it's twice as long as it needs to be and it's sorely lacking for precision controls and policy settings.
While The Shore is visually impressive, that's almost the only thing is has going for it. Not even hardcore Cthulhu fans will find fun here.
As a player, I often felt appeased I Saw Black Clouds, like a child pretending to play their older siblings console. The controller is off and they're really in charge but I certainly feel like I've done something. I Saw Black Clouds isn't worth perpetuating that facade for. Sometimes, you're just better off putting the controller down and walking away.
Doctor Who The Lonely Assassins Is a fun follow-up to a fan-favorite episode, with a creepy mystery to solve and a planet to save.
This could be to Immortals what Spider-Man: Miles Morales is to Spider-Man - A fresh, tight, bite-sized piece of what makes the base game so likeable.
Paradise Lost may bring nothing new on the gameplay front, but its excellent atmosphere and heartbreaking story make it essential for fans of the narrative adventure genre.
Puyo Puyo Tetris 2 is a worthy successor to the original and something that both veterans and newcomers alike are sure to find entertainment with, even if it's not as fresh as before.
Sanity of Morris wants to invoke paranoia and investigative skepticism, but instead elicits frustration and unintentional hilarity.
Mundaun's lack of polish isn't undone by its startlingly unnerving atmosphere. Gamers without an appreciation for the slow moments in games will find themselves befuddled. Everyone else might find a hidden gem.
Can't Drive This takes the typical driving game and twists it into this insane, chaotic, ultra-fun couch co-op that honestly makes me wonder where this game has been all my life. The gameplay is simple-one player builds the road while the other drives-but it's guaranteed to demand all of your time and effort, so be prepared to laugh (or fight) with your family and friends for hours on end.
Neurodeck plays on its ideas well but doesn't leave enough in the shadows to really intrigue like it should. It pushes those fears in the open and doesn't give enough depth to terrify
At its core, Dogworld is a satisfying, cathartic shooter. It's let down by difficulty issues, wonky core design, and some lethal bugs.
Say farewell to The Outer Worlds with its final DLC, offering an adventure full of witty dialogue and the best location the game has to offer.
In Rays of the Light is a really good, if brief, atmospheric adventure that will provide players at least some moments of introspection.
Gnosia is a mind-bending time-loop adventure which blends social deduction and visual novel elements to create a truly tricky, engaging mystery.
Cyanide & Happiness: Freakpocalypse stays true to the zany antics and dark humor of the franchise, and packages it as a point-and-click adventure that makes absolutely no sense (but that's actually okay). It may not appeal to players who have no clue about the franchise, but it's bound to be an absolute delight for fans-or anyone who appreciates a twisted joke every now and then.
Pascal's Wager has a truly terrible story, but its exploration, combat, and enemy design set it apart.
Blind Drive offers a solid and funny arcade romp that can be played just the same by blind and sighted gamers, but the fun wears off pretty quickly with repetitive gameplay.
The survival elements of Breathedge are pretty standard fare for the genre, but its hard to enjoy the experience due to dated humor and its insistence on abandoning its best elements halfway through.