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Although it has a lot of rough spots such as uninspired bosses, “basic” visuals to certain effects and geometry, Protodroid DeLTA outshines in the gameplay department. It feels wonderful to control, it’s extremely fun to play and features some great level design. It might not be the Mega Man inspired platformer that some people were expecting, but it sure is one heck of a great game. Just be careful to not end up playing the same level over and over again to find out the best route. Or do and enjoy the ride – I sure did.
Urban Flow ‘s translation to PC is warranted if not a little barren in terms of customization. The sometimes manic and manual control of each city’s traffic lights. That said, it can get very challenging is and good at what it does. It follows Bushnell’s Law whereby this is “easy to learn, but difficult to master”. Urban Flow is a straightforward game, yet has lots of longevity and sustainability due to its tense gameplay and decision making.
LEGO 2K Drive is a delightful racing game that offers an immersive and entertaining experience for players of all ages. The game’s responsive karts, seamless vehicle switching, and arcade-like physics make driving through the LEGO world an absolute blast. The multiplayer options in LEGO 2K Drive ensure that the fun can be shared with friends near and far, both in cooperative and competitive modes. The extensive vehicle selection, coupled with the creative freedom of the Garage Mode, provides endless possibilities for customization and personalization. Overall, LEGO 2K Drive delivers a memorable and enjoyable racing adventure that captures the spirit of LEGO and guarantees hours of entertainment for all.
Warhammer 40,000: Boltgun is a solid first-person shooter that captures the 90s era well, it’s hardly anything revolutionary. It’s a nice homage that does a solid job of making you feel like the game existed back then, but modern things like mantling, bloom, and 21:9 support give way to its immersion. The game is unapologetically Warhammer 40K, and the weapons and enemies are true to the source material. The Warhammer 40,000 Universe has nothing else like Warhammer 40,000: Boltgun , and that’s what makes it so distinct in the space and genre.
If you’ve played The Bearded Ladies’ prior games, you’ll be happy to know that this is next best thing to a Mutant Year Zero: Road to Eden sequel we’ve had yet. If you’ve never played the developers games before, this is the greatest version of what’s come before. It contains the DNA of what made Mutant Year Zero and to a lesser extent Corruption 2029, so good at their tactics and expands upon that. It’s here that you’ll find a gorgeous and enthralling mix of real-time exploration and turn-based tactics for thirty-plus hours well spent. Miasma Chronicles is The Bearded Ladies’ their finest game since their 2018 debut, and is a can’t miss.
Despite its struggles, I did love God of Rock’s charm. Its roster is a colorful mix of characters like the comic artist Edith or the carefree spirit Lyn, both of which were the two I completed the game with. I enjoyed some of the unique interactions during the arcade intros and the banter between characters before the matches began. The game’s stage designs were pretty to look at, too, at least during the start and end of rounds. I don’t think God of Rock will hold anyone’s attention, which is sad because I feel like something is here. It’s just that the implementation was not executed well. I struggled to want to play when I’m normally itching to repeat songs in a standard rhythm game. It’s clear Modus Games put a lot of love into God of Rock, so it hurts me that I did not enjoy my time with this game. I hope some changes can come down the pipeline to fix some of these issues, specifically the UI button icons.
Redfall is a far cry from Arkane’s usual work, and it’s sad to see this is the final product from this team. The writing is the best part, but nothing about it can save this from being a mediocre game that can’t manage to do more than one thing at a time, whether it be an immersive sim, an open-world game, or even an RPG. Try as I might, I can’t find enjoyment in this, or even continue to play a game that looks and feels this incomplete for its $70 price tag. Redfall is playable, but in the most threadbare way, as it’s a shell of a game that will exhaust you long before the credits roll. And like vampires are wont to do, Redfall sucks.
Showgunners is a true spectacle that stays true to its format for a game that doesn’t overstay its welcome. The turn-based gameplay is really smart, and the third-person real-time movement is a nice change of pace for the genre. It’s scripted fun you can save scum to your hearts content, or die a glorious death in ironman mode. Homicidal All-Stars is not a show I would watch, but I definitely enjoyed taking part in its vision of the future of reality and game shows. Showgunners is not tactically dense, though it offers a uniquely tight turn-based experience you should definitely pick-up.
Age of Wonders 4 offers nearly infinite replayability with the built-in scenarios and ways to create your own, to include all of the included factions and ones you can manifest. This is a game that corrects past mistakes, includes expansions into its core, and has no shortcomings. This is an incredibly beautiful game that is popping with color and visuals. There’s essentially two to three games in here across its 4X, RPG, and tactical combat layers that offer variability and unpredictability. This is a massive game that is able to carry the weight of the series on its shoulders proudly, Age of Wonders 4 is purely magical.
There’s connective tissue between LCB Game Studios’ games, so your experience with Varney Lake will be enhanced by having played Mothmen 1966 prior to it. It’s a short story video game that doesn’t take up your time, and is a great palate cleanser from other games you’re currently playing. I’m really excited for what’s in store next, and am enjoying how these play out. Varney Lake feels like PC adventure games of old, and will take you back to those summer or rainy nights of gaming, for a truly visual and aural treat of the senses.
While I still prefer the original Desktop Dungeons mainly for nostalgia, Rewind this is a refreshing and modernized reintroduction of the game will have a new generation falling in love like I did over ten years ago. Even if you haven't played it before, I think the price of admission is well worth it for a game that offers so much variety and longevity, being infinitely replayable in the truest sense. QCF Design offers a game that lets you peel back the layers like an onion, only to find that it's wrapped around another onion. And once you peel back those layers, there's yet one more onion inside that's offers more depth and surprises. Desktop Dungeons: Rewind is a lighthearted and challenging procedurally generated puzzle meets dungeon crawler roguelike, and is the coolest thing you'll play all year.
While the menu navigation is clumsy, the videos are glitchy, and the ball-hitting can be spotty, this is a far better effort than the series’ last outing. The closest we have in the golf space is 2K’s PGA TOUR 2K23, but it doesn’t hold a candle to what EA SPORTS PGA TOUR offers. Having all four major golf tournaments is a huge boon to the game’s benefit, and Augusta National is well worth the purchase alone. I’m actually surprised at how well the live service element is done, the game feels more connected than most other sports games. EA SPORTS PGA TOUR is satisfying in its own right, the start of something solid, but needs more polish that I think will happen in due time with patches and updates.
Wartales is unlike anything else I’ve played this year, as it boasts a massive landscape of near-emergent gameplay where you are not the hero of the story, but you do have a crucial role to play in it. It’s a grim, dark world to take part in, but it’s utterly fascinating at the events that take place, and how you can help shape or unmake it. The dynamicism in which things unfold makes replayability high, and the inclusion of multiplayer co-op is the perfect kind of game night with friends. Shiro Games have crafted something special here, and Wartales excels for letting you make your own successes or failures through the choices you make along the way.
I enjoyed my time with Chef Life: A Restaurant Simulator. It’s definitely a simulator, but it’s not overly complex like some in the genre tend to become. With the management aspect and how detailed some of the recipes are, it offers that depth simulators genuinely capture while simultaneously keeping the actual cooking and plating something fun and enjoyable. The story could be better, but again, something that should make or break your decision in this genre. An essential aspect of being a chef is having pride in your work and seeing the customer enjoy their experience; Chef Life captures this and does this well.
Destiny 2’s Lightfall expansion doesn’t make a good first impression, but beneath that Lightfall story is still a satisfying game, a game that keeps me coming back infinitely and beyond the grasp of any other title.
Meet Your Maker is a devious evolution for asynchronous multiplayer via user-generated content, and there’s so much joy in dismantling someone from across the internet with your skill.
Terra Nil is a fun game to enjoy at your own pace. For taking a game genre and flipping it on its head, it’s done well and feels like a natural fit in the city builder genre. It’s also quite peaceful and fits the bill of being what most are now casually calling cozy games. The idea of turning these wastelands into paradises is a great one that also instills a sense of pride in your work.
Tchia is a huge achievement from a tiny studio that clearly had a lot of fantastic ideas they wanted to blend together into an amazing game. Ultimately though, the mark was just missed by not letting each part really sing, instead they each fell into the backing track with no lead ukulele player.
While WWE 2K23 is a visual, presentation, and gameplay step-up over WWE 2K22 , it’s a ladder’s climb up if you’ve been away for more than a year. It tends to cater to those who played last year’s game, but I think the game does enough to get anyone acquainted with all of the systems. There’s a mode for everyone to like in here, tons of matches to engage in, a stacked roster of favorites and newcomers, and of course WarGames! It’s all backed by great gameplay and controls that’s the best yet. WWE 2K23 is the freshest feeling WWE 2K game in years, and is worth getting excited about.
Where RE2 and RE3 laid the groundwork for re-envisioning what classic games in this franchise (or any other) could be, Resident Evil 4 pushes all of that to new heights to create something that is simultaneously incredibly faithful to the original material, but updated in every meaningful way possible. This is the ultimate, hands-down, best version of the game you can possibly play. It’s a phenomenal achievement and it’s truthfully hard to imagine how CAPCOM could top themselves beyond this aside from whatever RE9 ends up being. I cannot recommend this game strongly enough. The hype is real, you should buy into it, and let it get its filthy meat hooks into you. There’s never been a better time to play Resident Evil 4, nor a better way to play.