Never before has metroidvania delved so deep into music and language to create a mellifluous exploration game like Chronicles of Teddy: Harmony of Exidus. Even though I hope I learn some kind of new battle ability that will spice up the battles, the fire is present in a vast array of puzzles and platforming. The game also has a sense of humor. One of my favorite moments was figuring out what to say to a forest guardian that wouldn't let me pass. I tried many different combinations, all of which ended up enraging him to the point of killing me (video way above). When I found out that I simply had to say "please" when asking to pass, I couldn't help but shake my head and laugh.
Looking back on the Leon campaign there were a lot of action button sequences that I felt were a little uncharacteristic for a Resident Evil game, but most of these took place during long boss battles. I’ve been hesitant on divulging information about Resident Evil 6’s story line. I feel many die hard fans will be disappointed with the interweaving of so many characters into one game. Usually a Resident Evil game has you controlling the same duo of characters for most the game, giving plenty of time to establish a well thought out story and connection between characters. However cool the idea of having our heroes together in one game seems, it isn’t well executed.
Adam’s Venture Origins is a game that fails to have restraint with it's constant puzzles. Although, a fair amount of these puzzles are actually decent and engages the player fairly well. Adam also has a humorous personality at times, but the overwhelming amount of poorly written dialogue and forgettable voice acting makes an annoying combination. At the point in time where decent graphics for a game like this is imperative it fails on that goal with ease. This is a game that is boring and forgettable, that is annoying and really has many problems that need to addressed if there is going to be another addition to this series.
What I love most about UnEpic is the variety of gameplay styles I can try. I can spend an entire playthrough focused on wielding magic, another on shooting at enemies from afar with a bow, a third only using scrolls, or I could just laying waste to everything after purchasing some over-powered UN gear. There are still many secrets for me to discover and different endings to conquer. Maybe once I've solved every mystery my fingers will become unglued to the controller, but as for now I continue to shed light on the desolate halls of Harnakon.
In the words of Tegan and Sara, “Everything is Awesome”. This might be the case for the music catalog in Loud on Planet X, but it becomes pretty noticeable that the gameplay is on a far different tune. If you’re a casual indie music fan, I’d say wait for a major sale, but any junkies should definitely dive right in. (Just be wary of the flaws) You might find a new favorite song, just like I did. (PS4) LOUD on Planet X’s PC port is one of the stronger precedents I’ve seen this year of console games improving in a more hardcore setting. The game now manages to feel complex without leading to clumsiness, and it’s a great feeling. With a new sale, it would be hard not to pick this up. (PC)
Alienation does top down shooters justice, making every mission more exciting and innovative than the last. As well all the characters are very well balanced as a whole. And for the $20 purchase, it is a great price for the amount of content that is given. Alienation can be played very casually, yet it can also be incredibly competitive and intense, I would recommend this to anyone a fan of this genre.
The Sun and The Moon isn't a bad game, but it's far from spectacular. It's an example of how one design aspect can simply not carry a game to new heights, as imaginative or entertaining it might be. Other problems will always arise, and without a proper panacea, everything can quickly seem shortsighted.
It is most grievous for me to label my first 3DS review with such a low score, but it is imperative that players understand: I don’t even think most fans of the series will like this game, and if fans won’t like it, newcomers will definitely not.
Instead of naming this current installment Doom 4, id Software decided to rebrand. The all caps'ed DOOM makes sense to me; this game is very much so the original rebuilt with modern technology. We were once given a glimpse of Hell on Mars through a view of 8-bit, now the pain and all its glory shines at 60fps. Changes have been made: the story has been spiced up, Glory kills now fly in your face, the double-jump now creates a ton more platforming, and upgrades of all kinds are everywhere! These changes put DOOM at odds with any current first person shooter out there.