Hey Poor Player
HomepageHey Poor Player's Reviews
Kaiju Big Battel Fighto Fantasy sure is something. While pre-existing Kaiju Big Battel fans will most likely have no issue picking this gem up, it’s such a high-quality game that I genuinely recommend it to anyone who considers themselves an RPG fan. Sure, it might rub you the wrong way if you’re particular about games being “serious” and whatnot, but everyone else who isn’t a stick-in-the-mud will probably end up loving it as much as I did—which is, to say, a lot.
For what it’s trying to accomplish and how it layered the subject matter, CRASH: Autodrive is truly deep for just how short it is. Of course, therein lies the clincher — as it has stated numerous times, it is, indeed, short. There’s plenty to investigate, a few mini-games, a couple of false leads, and tons of flavor text that really flesh out the world of 2027 Pittsburgh, but this game is less a full meal and more of a perfectly portioned dish you might order at a Michelin Star restaurant — it’s small, but rich, and those who appreciate the flavors will know when it’s time to stop eating. If you still value games as the quotient of pricepoint and hours spent in-game, you’ll likely still feel peckish upon completion. If length doesn’t deter you from a quality experience, don’t miss out on this mini mystery.
Overall, I thoroughly enjoyed my time with Scarlet Hood and the Wicked Wood. Wonderfully storybook-esque, with a surprisingly moving story, and full of great humor, Scarlet Hood is a unique experience. If I had to nitpick, I’d say that some of the puzzles are perhaps a little too esoteric, but none of them are truly unsolvable. With multiple endings offering plenty of replay value, there’s a lot to recommend for Scarlet Hood.
Poison Control could have been better. The controls weren’t polished enough, and the levels—despite boasting some amazing aesthetics—were fairly same-y. But that doesn’t mean that Poison Control is a bad game. In fact, I really liked it—and I think that a lot of pre-existing NIS fans will, too. If you’re looking for games based on mechanical execution alone, Poison Control might not be your thing. If you want something with a lot of heart, however, and don’t mind the imperfections, then I would absolutely suggest diving headfirst into this little slice of Hell.
The Atelier Mysterious Trilogy is a piece of Atelier history marked by plenty of ups and downs, but that’s probably what made diving into the Atelier Mysterious Trilogy Deluxe Pack all the sweeter. I genuinely enjoyed all of the content that it had to offer—both new and old—and I’m sure that most other fans will, too. Plus, it’s pretty hard to beat the fact that you’re getting bonus content within each of the games at a reduced price!
Smelter is a meticulously crafted genre hybrid that almost does everything right. The margin for error with its design is so slim that it might be some kind of gaming miracle. A challenging and captivating experience from start to finish, Smelter is an absolute must play. Here’s hoping this isn’t the last time we see this dichotomous duo.
Kingdom of Arcadia unfortunately does little to elevate itself above the scores of other action platforming games just like it. It fails to take advantage of its setting, which could have resulted in a unique experience or at least something a little less predictable. It’s mildly amusing at best but derivative of everything that has come before it.
Googling the mobile version of Deiland yields incredibly positive results, so I am not sure what happened while translating Deiland Pocket Planet for the Switch. I hate giving negative reviews, especially when a game as cute as this seems so welcoming, but if the UI isn’t working, I’m not sure what else to do. If given more time with the title, I am not sure I’d come away feeling any different; in fact, the more time I spend with it, the more frustrated I get. If you’re remotely interested in this one, be sure to watch a few YouTube videos explaining gameplay before calling this little world your new home, otherwise I’d sit this one out.
Cozy Grove invites players to be productive, but at a slower, almost foreign, pace. There’s no rush — all goals are achievable if you spend an hour or two each day on the island. This may not be everyone’s cup of tea, but if you pour one while you slowly wake up to calming music and simple fetch quests, it’ll set a relaxed mood for the rest of the day. If you enjoyed Animal Crossing or Spiritfarer, you may like this cute, chill mash-up best played in spurts. If nothing else, at least check out the soundtrack — I guarantee it’ll soothe the soul.
Clea 2 is exactly what it needs to be—a short and engaging horror game with a unique mechanic that makes things just as fun as they’ve ever been. If you liked Clea, then you’ll most definitely like what Clea 2 has to offer. And, while the story might not make as much sense, the game’s good enough to stand on its own two feet if this is where you decide to jump into things. Either way, though, if you’re as much of a horror junkie as I am, you owe it to yourself to check Clea 2 out.
Ashwalkers toes a fine line between survival and story and does a great job of it. The storytelling is just enough to tease out a unique ashy apocalypse without getting burdened by too many specifics, while the survival aspect is stressful but not impossible to overcome. While playing, I found myself invested in not only the Squad’s survival but the fate of those 250,000 souls back in the Citadel, only satisfied once I got an ending with a hopeful note. If you enjoyed the scouting section of Frostpunk and wanted to see that mechanic expanded upon, look no further than Ashwalkers.
Forgotten Fields, at first glance, is intriguing, meaningful, and deep. And maybe it is — it certainly has its beautiful moments that make you yearn for tropical beaches. But stunning cinematics and dazzling soundtracks can only carry a game so far, especially when movement sticks, cameras are broken, and gameplay itself just feels overall unfinished. Forgotten Fields is done — it’s playable — but I would love to see a lot more work before I can truly recommend this narrative game about narratives. It’s a story worth telling, but until some issues are addressed, I sadly can’t say for sure it’s worth playing.
While I don’t ever really discuss why I score something the way I do in a review, I’ll admit that I struggled a bit with this one. I mean, this game is basically Qix, right? And Qix was good, so doesn’t that mean that this game is also good? In short, no; it doesn’t. While I understand what Bishoujo Battle Cyber Panic! was trying to do, it ultimately fails to provide anything novel to the table and doesn’t go anywhere near being as zany as Gals Panic did. If you have a few bucks and like both Qix and anime girls with no sense of artistic consistency, then go for it. Otherwise, I’d just go play one of the original games.
Trials of Fire just has so much to offer. Addicting combat, awesome art style, old-school charm, near endless amounts of replayability, and just tons of unique options. Couple that with the option to tailor your experience to your own time limits, and there’s very little not to love. Honestly, as I said before, my sole criticism of this game is that it presents the narrative in an okay-ish format. But it’s easily forgiven with the sheer amount of everything else available.
Rain on Your Parade is a delightfully charming puzzle game that will super-soak players with its incredible creativity. Although I had plenty of fun breezing through on my own, I can absolutely see streamers and youtubers drawing in an eager audience, wondering what hilariously designed level awaits them next. If you love a novel experience that doesn’t take itself seriously but is genuine fun every step of the way (or you just really like precipitation-based gameplay), look no further than Rain on Your Parade.
It never feels good giving a negative review. I sat on this for a full day, agonizing over scoring such a beautiful game poorly. But what other choice do I have when I had to restart multiple times for even a shimmer of hope to finish what I started? It’s possible Flow Weaver isn’t optimized for the Oculus Rift S despite what the website states, so if you have an Oculus Quest or Oculus Quest 2, perhaps you won’t experience the bugs I did. I do see on the game’s Oculus page that the dev team is working hard at tackling bugs, so if this even remotely interests you (which, for real guys, it has potential), keep an eye on it and check back in a month or two. But as it stands, I regrettably cannot recommend Flow Weaver in its current state.
Stick Fight: The Game is a case study in simplistic but smart game design. It’s an over the top, bombastic, and raucous fight that will leave you laughing and swearing in equal amounts. Who knew a game with stick figures could be so ridiculously fun?
Postal Redux is a great definitive version of a subversive late nineties classic that men of a certain age can wistfully look back on as a naughty pleasure from adolescence. Still, returning veterans and new players alike will notice that this 24 year old game can only be polished so far and there’s a janky lack of refinement in the core gameplay. There’s enjoyment to be had in Postal Redux, but it’s best enjoyed if you’re able to set your mind and expectations back to 1997.
How to Win: Season One is extremely special. An episodic experience made throughout 2020 with the help of audience members, How to Win: Season One picks apart the confluence of events that were responsible for its very existence. It has the ability to hit all players differently, serving as a few hours of entertainment through dark humor or as a wake-up call for those wondering where to start effecting change; with that being said, all players will be able to come away feeling like they participated in a theatre experience in the midst of an ongoing pandemic, which really makes this game one of a kind. If you want some sort of gaming testament to the weird times we’re clawing our way out of or just want something seriously unique, don’t sleep on How to Win: Season One.
The good definitely outweighs the bad. There’s something strangely wonderful about facing down phobias with cards like Comfort Food and Grumpy Frown. And with the promise of more improvements to come, Neurodeck can only get better from here.