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CARRION‘s greatest triumph isn’t the beautiful aesthetics or the extremely fun gameplay, however — despite it having both — but the game’s ability to make players own the identity of an amorphous creature discovering itself while finding a way out and feeding on the unfortunate. If that’s not immersion taken to the coolest extreme, I’m not sure what is. CARRION is a must-play; grab it before it grabs you.
Megadimension Neptunia VII is a wonderful game, but, as it stands, the Switch version is far from being ideal. If this is your only avenue to Gameindustri and you really want to get into the series, the game’s still playable. However, if you have the luxury of picking and choosing, then I’d pick this one up on PC or PS4. Or, better yet, just get VIIR.
Make no mistake; Sisters Royale isn’t a bad shooter. The TBS system is a really cool feature that adds a welcome layer of risk versus reward to the frantic action. However, those hoping for a spiritual successor to the excellent Castle Shikigami series will likely be disappointed thanks to the game’s gimmicky stage designs, lackluster enemies, and a story that’s borderline painful to suffer through for all but the most shameless weebs out there.
It hurts to rate Beyond a Steel Sky like this; I don’t want the bugs to hold back what is truly an incredible and unique game. The world-building is genuinely amazing and the hacker tool is such a clever mechanic I’m itching to try out more. But the storyline is paced a little too slowly considering the urgency of the situation, and a bug preventing progression unless the player had the foresight to save early on is hard to look past.
There’s so much fun to be had with the Rock of Ages series, and Rock of Ages 3: Make & Break showed that really clever mechanics can be taken a step further, pushing already ridiculous limits. Although the difficulty barrier to entry is a little steep if this is your first foray into the franchise, Rock of Ages 3: Make & Break is still fantastically fun and will keep you glued to your screen for months to come.
If you’re a fan of classic arcade shoot-’em-ups, Darius Cozmic Collection Arcade is easily worth the price of admission. However, it’s worth noting that Darius and its two revisions are all but unplayable in handheld mode for those of us with mere mortal eyes, which means those with a Switch Lite likely won’t be able to enjoy a substantial chunk of this compilation.
All-in-all, Forgotten Trace: Thanatos in Nostalgia is a really great beginning to what seems to be a very interesting story. By focusing on a lengthy but very much enticing setup, Forgotten Trace, has the ability to quickly and skillfully draw its players into Kazuya’s world, and provides plenty of material that I assume will allow the story to continue to become even more exciting than it already is.
With its flawless emulation and wealth of content, Darius Cozmic Collection Console is a robust offering and an excellent introduction to Taito’s long-running shoot ’em up series. However, I’m not sure it does quite enough to justify the $60 asking price when you consider you’re more or less getting nine slightly different variations of four decades-old games. Still, if money is no object and you feel the need to blast intergalactic fish to bits, this collection will surely scratch that itch.
Creepy Tale hearkens back to a time when scary meant something else entirely and modern indie game design was still coming into its own. The story flows wonderfully and is easy enough to follow; it’s only hampered by odd puzzle design and choices.
Honestly, I can’t recommend Seek Not a Lighthouse, which saddens me. Part of me thinks my hopes were too high for the title, but even reading the description again and realizing there was no connection between it and the game itself, I remind myself that, no, sometimes a game is just… not great. Not every dusty corner of Steam is going to yield a gem, and that’s okay — it happens. It’s pretty criminal Seek Not a Lighthouse has such a cool name and feel but doesn’t live up to what the eyes receive; here’s to hoping the next title the developer releases gets better.
I really, really like void tRrLM(); //Void Terrarium. It’s got a great plot, fun Mystery Dungeon gameplay, and delightful customization features. But it’s just too short for me to give it a higher rating than the one which I’ve given it. I don’t care if it’s following the tradition of its predecessors; you can’t pace a DRPG in the same way that you can a platformer. I still think that this game is great, and I think that a lot of other people will, too. But is $60 worth a game that only takes around 20 hours to beat and might leave you with more questions than answers at its end? I’m not so sure.
A Short Hike stayed in my backlog for far too long, but the truth is, there wasn’t a better time than now to play it. With quarantine canceling many summer vacations, those of us trapped in urban jungles have likely been longing for the beauty of the wild outdoors. Even in its low-poly form, A Short Hike delivers on the experience, healing players in a way that only the feel of nature can.
If you’re a fan of “those weird Japanese games” and want to get your hands on something truly wild, it would be considerate of you to at least consider KUUKIYOMI: Consider It.
Story of Seasons: Friends of Mineral Town is a nod to the classics. It doesn’t come packed with many of the highly useful mechanics and features that many of the newer SoS games do. But does that mean that it isn’t fun? Absolutely not. While Story of Seasons: Friends of Mineral town probably isn’t something that I’d recommend to every series fan out there, its undeniable charm and simple-yet addictive gameplay should still be enough to attract its fair share of players.
In all honesty, I wish I had experienced Assemble With Care on my iPhone before playing it on my PC. I don’t regret the experience and still think this is a gem worth playing no matter what the platform, but knowing it was far more beautiful and more intuitive on another device that I own makes me wonder if I’d had a better time with this title. Still, I urge you to pick up Assemble With Care, even on PC, for a touching story about second chances with those we hold dearest to us and that, if it’s worth keeping, it’s worth fixing.
Kili’s Treasure is short and sweet — literally, I completed it in an hour — and its mechanic leaves something to be desired, but it ultimately leaves me with happy tears and a powerful message about leaving room in your heart after the passing of a beloved pet.
In the same way you visit your hometown after being away for a decade and notice all the changes in familiar places, Catherine: Full Body’s alterations may come as a surprise to those who held the original in high regard. After the initial shock wears away, however, it’s clear to see the wisdom behind the choices made, and Atlus, yet again, achieves greatness.
CrossCode is probably the most fun that I’ve ever had with being frustrated with a game. This game knows it’s good and wants to make absolutely sure that players know just how much time and painstaking effort went into creating it so that they know how good it is, too. Is it a bit gatekeep-y at times? Eh, sure, I guess. But it’s a gate that’s an absolute joy to climb over. And, if you still aren’t convinced, maybe you should just try logging into CrossWorlds yourself.
If you’re a die-hard retro gamer or a fan of Eurostyle shooters and can look past its often messy platforming and dated design choices, Ultracore is a game that’s sure to fill that Turrican-shaped void in your heart.
The world needs more good Metroidvanias. And, if developers like Elden Pixels are in charge of bringing those to us, especially if they’re willing to continue growing as they have been, then we’re definitely in good hands.