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New Game Network

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1364 games reviewed
69.7 average score
71 median score
35.5% of games recommended

New Game Network's Reviews

87 / 100 - Bloodborne
Apr 5, 2015

If you can get into its bloody, visceral and unforgiving rhythm, Bloodborne grabs and never lets go. Not until you've seen it all and triumphed over every abomination.

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Apr 3, 2015

With two great new multiplayer modes, solid maps and interesting gadgets, Battlefield Hardline carefully folds a police theme into the franchise. The result is a chaotic and rewarding experience.

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76 / 100 - Helldivers
Mar 28, 2015

Helldivers can be quite fun, and the experience is so fine-tuned that the issues it does have - like matchmaking and the occasional frame rate issues - stand out like sore thumbs.

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Mar 25, 2015

Much more than a pretty face, Ori and the Blind Forest is a remarkably solid – if somewhat disappointingly conventional – Metroidvania with a drop of 90s Nintendo magic flowing in its veins.

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50 / 100 - Mario Party 10
Mar 23, 2015

Mario Party 10 is a plumber bash at its most average, and that's a real shame as there still seems to be legs in the idea, if properly handled. As it is, though, you're probably better off rooting out one of the classics.

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80 / 100 - Cities: Skylines
Mar 19, 2015

Cities: Skylines provides solid city management for the right price. And with strong mod support, its few shortcomings in gameplay and content variety will likely be resolved by the community itself.

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Mar 16, 2015

Only saved by its incredible style and often intriguing storylines, Hotline Miami 2 is riddled with poor design choices, gameplay issues and various bugs and glitches.

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77 / 100 - White Night
Mar 13, 2015

With a working adventure formula that utilizes light and shadow, White Night offers a haunted house full of atmosphere and ripe for exploration. Just don't run out of matches.

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Mar 9, 2015

Total War: Attila signals a remarkable return to form for the Total War series, with relatively few but well thought out additions, and some much needed tweaks to existing mechanics that allow them to come to life.

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66 / 100 - ScreamRide
Mar 3, 2015

ScreamRide's fun is fleeting as the collection of mini-game physics puzzles recycles its material. The game has some solid mechanics, but is a shallow experience overall.

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40 / 100 - Aaru's Awakening
Feb 26, 2015

Aaru's Awakening is a tragic example of failure to translate a strong creative vision into an enjoyable final product. Lackluster controls and a lack of polish prevent what is otherwise a game with a strong, unique identity from reaching the heights it should have.

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76 / 100 - This War of Mine
Feb 23, 2015

This War of Mine successfully blends exploration, stealth, crafting and survivor management in a bleak setting. As most games in the genre however, the gameplay becomes mundane after you've established a winning formula.

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70 / 100 - The Order: 1886
Feb 19, 2015

Greater than the sum of its parts, The Order: 1886 makes a resilient case for games where stories still take the center stage. High quality presentation is let down by average gameplay and limited player freedom.

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68 / 100 - Evolve
Feb 17, 2015

Evolve can be good fun. But between those moments of entertainment, the experience is often interrupted by unbalanced mechanics and matches that are over before they begin.

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70 / 100 - Grow Home
Feb 13, 2015

Rather clever physics-driven climbing mechanics marred by the game's lack of willingness to actually do anything with them. Still, Grow Home manages to be a cheap, pleasant surprise of exactly the sort we ought to encourage.

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75 / 100 - Shovel Knight
Feb 11, 2015

A difficult, fun, and fitting tribute to a simpler time, Shovel Knight can't quite dig its way to becoming an all-time great.

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70 / 100 - Grey Goo
Feb 9, 2015

Despite some frustrating missions and problematic Goo faction, this is one of the strongest traditional RTS games to have released in some time and will surely satisfy those looking for a nostalgic CnC-like experience.

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71 / 100 - #IDARB
Feb 7, 2015

#IDARB was created with the ideas of players across the web. And while it can be fun in short bursts - especially if you're a whacky YouTube/Twitch personality looking for new ways to engage your audience - it demonstrates that design by committee doesn't always produce the best results.

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72 / 100 - Dying Light
Feb 3, 2015

The core experience of Dying Light is a good time. For the most part, I enjoyed my time running from or dodging my way through the undead. But beneath the surface, the game drags itself down by futilely trying to fill a checklist of expectations.

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Jan 31, 2015

A Saints Row game with no ambition, no plot, no variety, and no way of raising the bar. Solid and good for a chuckle or two, but ultimately an empty experience.

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