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GameSpew

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3103 games reviewed
72.7 average score
80 median score
63.1% of games recommended

GameSpew's Reviews

May 27, 2016

Chronicle: Runescape Legends is not just fun but good-looking, easy to play and incredibly addicting

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May 23, 2016

Whether playing Course or Stage mode, Super Night Riders’ difficulty could become rather frustrating very fast for some players

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4 / 10 - Cubikolor
May 23, 2016

The game tries to tell a basic story, but it’s very unnecessary and badly written; if ever there was an example of a game genre that doesn’t require any overarching narrative, then this is it

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7 / 10 - Shadwen
May 22, 2016

There’s no option to dodge or avoid the enemy… You can, however, rewind time and try again – an amazing feature that should be in more stealth games

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The art of Root Double is that of a contemporary anime – the characters and the background are animated in full colour and frankly, look gorgeous

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The classical ensembles feel like John Williams has personally escorted you on your mission and is with you to blow the enemy to bits with nothing but sheer musical brilliance

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7 / 10 - Lastfight
May 19, 2016

The characters give Lastfight its personality, thriving off of its wacky cast and even wackier move-sets

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May 18, 2016

For a very simple top-down racer, you’d expect very simple controls to match, but unfortunately Grand Prix Rock ‘n Racing seems to have something of an identity crisis

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May 17, 2016

It would be easy to dismiss Uncharted 4: A Thief's End as a jack of all trades and a master of none, and in terms of gameplay, that would be true

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10 / 10 - Doom
May 17, 2016

…the verticality of DOOM's level design and the sheer audaciousness of the constant balls-to-the-wall action quash any notion of repetitiveness or mundanity that could usually be associated with such a simple game structure

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May 17, 2016

Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level

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May 16, 2016

Regardless of its slow pacing, at 90 minutes long Neverending Nightmares is a game complete with abstract ideas and unabashed displays of psychological hardship that we as players can relate to in some way or another

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The point-and-click sections seemed lazy and rather poorly thought out; and they're drawn in black and white, a strange choice for an otherwise beautifully colourful game

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May 11, 2016

Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them

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May 11, 2016

The presentation of The Magic Circle is simple but striking… I would be lying if I said it wasn’t one of the cleverest uses of a retro aesthetic I’ve ever seen

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May 10, 2016

A large part of Valkyria Chronicles’ exquisite presentation is due to the beautiful art style used throughout… Trust me, it may be eight years old, but this game still looks great

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May 10, 2016

TASTEE ensures that the full range of tactics are accessible but also keeps you on your toes, forever trying to second-guess your opponent

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9 / 10 - Stellaris
May 9, 2016

The crown jewel however is that grandest of strategy… Paradox really do know how to craft an engaging and challenging yet natural narrative building engine

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May 9, 2016

Deciding who to take into battle and what formations or strategies you will use can mean all the difference between victory and defeat

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May 9, 2016

You’re faced with plenty of choices in your exploration, some of which you don’t realise have consequences until afterwards

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