GameSpew's Reviews
Chronicle: Runescape Legends is not just fun but good-looking, easy to play and incredibly addicting
Whether playing Course or Stage mode, Super Night Riders’ difficulty could become rather frustrating very fast for some players
The game tries to tell a basic story, but it’s very unnecessary and badly written; if ever there was an example of a game genre that doesn’t require any overarching narrative, then this is it
There’s no option to dodge or avoid the enemy… You can, however, rewind time and try again – an amazing feature that should be in more stealth games
The art of Root Double is that of a contemporary anime – the characters and the background are animated in full colour and frankly, look gorgeous
The classical ensembles feel like John Williams has personally escorted you on your mission and is with you to blow the enemy to bits with nothing but sheer musical brilliance
The characters give Lastfight its personality, thriving off of its wacky cast and even wackier move-sets
For a very simple top-down racer, you’d expect very simple controls to match, but unfortunately Grand Prix Rock ‘n Racing seems to have something of an identity crisis
It would be easy to dismiss Uncharted 4: A Thief's End as a jack of all trades and a master of none, and in terms of gameplay, that would be true
…the verticality of DOOM's level design and the sheer audaciousness of the constant balls-to-the-wall action quash any notion of repetitiveness or mundanity that could usually be associated with such a simple game structure
Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level
Regardless of its slow pacing, at 90 minutes long Neverending Nightmares is a game complete with abstract ideas and unabashed displays of psychological hardship that we as players can relate to in some way or another
The point-and-click sections seemed lazy and rather poorly thought out; and they're drawn in black and white, a strange choice for an otherwise beautifully colourful game
Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them
The presentation of The Magic Circle is simple but striking… I would be lying if I said it wasn’t one of the cleverest uses of a retro aesthetic I’ve ever seen
A large part of Valkyria Chronicles’ exquisite presentation is due to the beautiful art style used throughout… Trust me, it may be eight years old, but this game still looks great
TASTEE ensures that the full range of tactics are accessible but also keeps you on your toes, forever trying to second-guess your opponent
The crown jewel however is that grandest of strategy… Paradox really do know how to craft an engaging and challenging yet natural narrative building engine
Deciding who to take into battle and what formations or strategies you will use can mean all the difference between victory and defeat
You’re faced with plenty of choices in your exploration, some of which you don’t realise have consequences until afterwards