GameSpew's Reviews
Whilst Disgaea features many unique-looking characters that benefit from a HD makeover, the backgrounds and locations are lacking any real finesse and make the game feel fairly dated
So with fast music, you want a fast game. And boy, you get a fast game
There's nothing more satisfying than hearing the tell-tale victory cackle of a thief and being able to turn to your friend and tell them to suck it
To further extend replayability after the first few chapters your roster of playable Autobots expands to encompass Optimus Prime, Bumblebee, Sideswipe, Wheeljack, and Grimlock
Building up your characters is quite a fun process, and adds a great deal of depth to an otherwise shallow game
If you think some of the characters feel overpowered; it's not your imagination. The developers have previously had problems with characters being unbalanced on the first Arcana Heart game and Arcana Heart 2, releasing numerous patches to fix the issues
The 'Godsends' are probably one of the only redeeming factors in the game. They transform the player into awesome-looking gods and do a lot of damage
After over 60 hours of playing I'm still finding items which baffle me and I've certainly not seen before
I've never been deep-sea diving but I think that even James Cameron would be hard pressed to find fault with the level of detail on display here
The audio in the game is excellent… the original soundtrack is perfectly orchestrated, with tracks that change depending on the environment and the current on-screen action
With its roots as a PlayStation 3 title clearly visible, Saint Seiya: Soldiers Soul isn't a particularly great-looking game. In fact, apart from the character models that are moderately pleasing to the eye you could say it's quite an ugly one
The lack of dialogue and narration is a good connotation of how words simply do not do feelings justice. It allows us to be swallowed up by the emotions of what we are seeing without having to process words
The game's major problem though is just how dreary it all is in terms of presentation
It's simple and repetitive, sure, but it's also hugely enjoyable and grossly addictive
Unlike the brutal Saxon forces, Cross of the Dutchman will not set the world on fire
Much of the late game still feels like a needlessly punishing grind as it embraces artificial difficulty before fun
The combat scenarios are where the game really shines… each skirmish will feel like a grand scene from Gladiator with some turn-based RPG skills thrown into the mix
If Rayman Origins and Broken Age had a baby this is what I would expect it to look like… you know… if it also got slightly mutated and had Rayman questioning whether he was the father
I may play it on mute and get griped up at the controls, but Cute Things Dying Violently is just a wonderful little gem
One of the only complaints this game has experienced from countless players is its length. If you're familiar with the controls, you could easily complete the game in just over an hour