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GameSpew

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2888 games reviewed
72.5 average score
75 median score
63.3% of games recommended

GameSpew's Reviews

7 / 10 - Scrap Garden
May 31, 2016

What Scrap Garden boils down to is a simple platformer that can be fun for anyone who doesn't take it too seriously

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May 30, 2016

To put it best, the way the story is told is much more interesting than the story itself

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4 / 10 - POSTAL Redux
May 30, 2016

There is no real artistic style to the visual elements which is a shame given how haunting the loading-screen art is

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6 / 10 - Downwell
May 29, 2016

There's no sense of character upgrade or progression; any improvements made are strictly to your own skill. And if you want to get far in Downwell, then you'll need to practice your skill a lot

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May 28, 2016

Total War vets will be right at home here: most everything from battles to the campaign map, for better or worse, is going to give you that Total War déja vù

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May 27, 2016

Chronicle: Runescape Legends is not just fun but good-looking, easy to play and incredibly addicting

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May 23, 2016

Whether playing Course or Stage mode, Super Night Riders’ difficulty could become rather frustrating very fast for some players

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4 / 10 - Cubikolor
May 23, 2016

The game tries to tell a basic story, but it’s very unnecessary and badly written; if ever there was an example of a game genre that doesn’t require any overarching narrative, then this is it

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7 / 10 - Shadwen
May 22, 2016

There’s no option to dodge or avoid the enemy… You can, however, rewind time and try again – an amazing feature that should be in more stealth games

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The art of Root Double is that of a contemporary anime – the characters and the background are animated in full colour and frankly, look gorgeous

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The classical ensembles feel like John Williams has personally escorted you on your mission and is with you to blow the enemy to bits with nothing but sheer musical brilliance

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7 / 10 - Lastfight
May 19, 2016

The characters give Lastfight its personality, thriving off of its wacky cast and even wackier move-sets

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May 18, 2016

For a very simple top-down racer, you’d expect very simple controls to match, but unfortunately Grand Prix Rock ‘n Racing seems to have something of an identity crisis

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May 17, 2016

It would be easy to dismiss Uncharted 4: A Thief's End as a jack of all trades and a master of none, and in terms of gameplay, that would be true

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10 / 10 - Doom
May 17, 2016

…the verticality of DOOM's level design and the sheer audaciousness of the constant balls-to-the-wall action quash any notion of repetitiveness or mundanity that could usually be associated with such a simple game structure

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May 17, 2016

Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level

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May 16, 2016

Regardless of its slow pacing, at 90 minutes long Neverending Nightmares is a game complete with abstract ideas and unabashed displays of psychological hardship that we as players can relate to in some way or another

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The point-and-click sections seemed lazy and rather poorly thought out; and they're drawn in black and white, a strange choice for an otherwise beautifully colourful game

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May 11, 2016

Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them

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May 11, 2016

The presentation of The Magic Circle is simple but striking… I would be lying if I said it wasn’t one of the cleverest uses of a retro aesthetic I’ve ever seen

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