GameSpew's Reviews
What Scrap Garden boils down to is a simple platformer that can be fun for anyone who doesn't take it too seriously
To put it best, the way the story is told is much more interesting than the story itself
There is no real artistic style to the visual elements which is a shame given how haunting the loading-screen art is
There's no sense of character upgrade or progression; any improvements made are strictly to your own skill. And if you want to get far in Downwell, then you'll need to practice your skill a lot
Total War vets will be right at home here: most everything from battles to the campaign map, for better or worse, is going to give you that Total War déja vù
Chronicle: Runescape Legends is not just fun but good-looking, easy to play and incredibly addicting
Whether playing Course or Stage mode, Super Night Riders’ difficulty could become rather frustrating very fast for some players
The game tries to tell a basic story, but it’s very unnecessary and badly written; if ever there was an example of a game genre that doesn’t require any overarching narrative, then this is it
There’s no option to dodge or avoid the enemy… You can, however, rewind time and try again – an amazing feature that should be in more stealth games
The art of Root Double is that of a contemporary anime – the characters and the background are animated in full colour and frankly, look gorgeous
The classical ensembles feel like John Williams has personally escorted you on your mission and is with you to blow the enemy to bits with nothing but sheer musical brilliance
The characters give Lastfight its personality, thriving off of its wacky cast and even wackier move-sets
For a very simple top-down racer, you’d expect very simple controls to match, but unfortunately Grand Prix Rock ‘n Racing seems to have something of an identity crisis
It would be easy to dismiss Uncharted 4: A Thief's End as a jack of all trades and a master of none, and in terms of gameplay, that would be true
…the verticality of DOOM's level design and the sheer audaciousness of the constant balls-to-the-wall action quash any notion of repetitiveness or mundanity that could usually be associated with such a simple game structure
Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level
Regardless of its slow pacing, at 90 minutes long Neverending Nightmares is a game complete with abstract ideas and unabashed displays of psychological hardship that we as players can relate to in some way or another
The point-and-click sections seemed lazy and rather poorly thought out; and they're drawn in black and white, a strange choice for an otherwise beautifully colourful game
Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them
The presentation of The Magic Circle is simple but striking… I would be lying if I said it wasn’t one of the cleverest uses of a retro aesthetic I’ve ever seen