SelectButton
HomepageSelectButton's Reviews
Assault Suit Leynos is a solid return to a classic game series, especially for players in North America that haven't seen the series since the sequel in 1993.
Aside from the early game difficulty I faced, my only other real chief complaint is we already have two other human warbands to choose from (three if you count Chaos). The skaven, a race of rat creatures, are the only truly non-human group in the game currently. Since Warhammer Fantasy has numerous races to draw from, including the undead, vampire counts, and more. Branching out from existing races would have added some new flair to the game. I'm sure given time, Rogue Factor will continue to deliver additional warband that further enhance the game's overall replay value.
Ghostbusters is a massive missed opportunity and a huge setback for the franchise. The game won’t appeal to fans of twin-stick shooters or fans of Ghostbusters. Boring is the single most appropriate word to describe the game. Playing through the game from start to finish was a chore and a test of patience. Marcus is our resident Ghostbusters fanatic, and even he grudgingly could only stand to play through a single level.
Song of the Deep is an intriguing, fun adventure game with enjoyable puzzles and a remarkable presentation. The colorful setting leaps off the screen, taking me back to my childhood story books. The game shines with the sheer amount of puzzles that range from accessing a hidden treasure chest, opening a door latch, to more advanced ones.
With varying action sequences, Sherlock Holmes: The Devil's Daughter attempts to appeal the series to a wider audience. Almost every case features new mechanics that you'll only use once before moving on, but thankfully these can be skipped if you desire. I've skipped a couple in my playthrough, and never felt like I was taking the easy way out. Why waste time on a poorly constructed trial and error sequence, when I just want to figure out who set the streets of London ablaze in a hailstorm of fire. When it comes down to it, The Devil's Daughter is still a fun experience, giving players the freedom to come to their own conclusions. It's a great way to feel like you are a detective.
While The Technomancer is not the first and won’t be the last title to have a different price tag based on platform (PC vs. consoles). At a cheaper price point on Steam (and just about everywhere else that sells digital PC games), the game’s jank can almost be forgiven at the lower price point, especially when coming from a small independent studio. Sure, there are parts of the game that I do not enjoy, but when you compare this to many AAA and full-priced games that have come out recently, The Technomancer includes much more bang for your buck. On console, however, that is another story altogether. As a full-price $59.99 game, I find it a bit harder to recommend the game on consoles until it can be purchased for a discounted price.
Xona Games has down a commendable job updating one of their most popular titles for the PlayStation 4. Score Rush Extended is an enjoyable experience, featuring a rocking metal soundtrack and colorful, but simplistic visuals. It’s the type of game that you can spend 10 minutes a day, inching your way up the leaderboards or lose yourself for hours. Even without playing with others, I’ve had plenty of fun with the game, but nothing matches the sensation of having four ships blast everything in sight. The game is unforgiving in the difficulty department, but that only adds to the allure and charm of the game, as I am always seeking the thrill of moving past my friends on the leaderboards.
Teenage Mutant Ninja Turtles: Mutants in Manhattan is an utter disappointment, failing to return the game to its arcade roots. Perhaps it would have fared better as a side-scroller, dropping the regrettable meaningless tasks, and instead featuring the four turtles battling countless of Foot Clan ninjas until you reach the boss. The combat doesn’t feel smooth as the game is limited to 30FPS, instead of the typical 60FPS that PlatinumGames deserve. There are collectible comic book covers to find, but the game’s over before you know it and is almost fully priced as well.
Honestly, I'm thoroughly surprised at this little gem of a game. While the difficulty can ramp up quickly and without warning, it's a great challenge that goes with the game's excellent replay value. For fans of old Command & Conquer, this should be high on your list, especially with the added co-op missions. With future updates coming as well, expect the game to have a long shelf life, even for being a smaller indie title.
Ironcast can be brutally difficult, but typically it is from poor strategic choices and not due to the lack of certain resources in the matching portion of the game. The inclusion of the Commendation Marks adds to the replay value of the game, as you can experience new content with each consecutive playthrough.
The chaotic and explosive nature of the action in Alienation is both addicting, and a pure pleasure to watch unfold. The vibrant, colorful, neon palette used for players armor and all of the items pop off the screen, along with the sheer amount of destruction. Cars will explode, trees will fall over, wind gusts blow snow across the barren landscape, and everything in the environment is affected by players weapons. Alienation is best played with others, as you can easily be overwhelmed by the higher difficulties when playing solo. The loot and upgrade mechanics were a pleasant surprise, and the inclusion of unique end-game content will expand the life of this twin-stick shooter for quite some time. I just hope that offline cooperative play arrives sooner rather than later.
Dotoyou should be applauded for developing the first game released on the PlayStation 4 in the Western market. However, the experience feels half-baked at times. The soundtrack is breathtaking but at the same time, the repeated chorus portions drag on way too long. Collecting puzzle pieces completes paintings that tell a story, but I never had the drive to find them all. There are unlockable koi to replace the original orange colored one, but I just don’t think it is a journey that I would want to experience more than once.
Black Desert Online succeeds as a sandbox massively multiplayer online game with deep character customization, and a combat system that rivals most action oriented games. The world feels alive, and is a visual marvel as well, just don't expect anything revolution regarding story telling.
Stikbold! A Dodgeball Adventure is an enjoyable and competitive local multiplayer game to play with your friends. I didn't expect to enjoy playing through a story mode about dodgeball as much as I did. It can also be played cooperatively with a friend as well. I’m still working on completing all the objectives from the story mode to unlock the final character, but there are plenty of unlikely goofy characters to choose from for local multiplayer.
Tom Clancy's The Division is an enjoyable shooter with social implementation for those that want to play with friends. After putting 50+ hours into the game, completing the story and running around the Dark Zone as a rogue, Massive will need to keep updating the game with new end-game content. Daily missions are currently the same content, but harder, and running the same missions for the umpteenth time will eventually grow tiresome. The Division has a solid base to build off of, and I'm sure that Massive will keep updating the game with new activities for players to enjoy.
Assault Android Cactus is a charming and addicting twin-stick shooter with personality. Each of the nine characters is unique enough to warrant playing through levels multiple times to chase the high-scores. The additional modes, including daily challenges, provides plenty of content after completing the campaign and the inclusion of the EX options adds variety to the experience.
Mad Max is a solid game. There's a lot to do and barring looking through every piece of rubble like myself, the game's story is fun and keeps you entertained. Throw in some massive car carnage, excellent brawls with ten or more enemies, and beautiful graphics and it completes the package nicely. My only wish is there was more to do in the world than just driving to mission markers to look for scrap or other assorted items. Things like the warbosses were wonderful additions, but I felt like the bulk of my time was exploring old shacks and boats to find some scrap for upgrades.
We Are The Dwarves is a brutally difficult tactical action game with some RPG elements thrown in for good measure. Learning the best way to utilize each of the dwarves' talents is the key to advancing in the game. The isometric perspective provides clear sightlines of the action, but I found controlling multiple dwarves much more difficult than controlling a single dwarf. With more characters on screen, things start to become more hectic, but in a way, the game relishes in the ensuing chaos.
Dying Light The Following is a first-person masterpiece, expanding the already great gameplay from the original, combining it with the joy of driving a buggy. Optional races are available throughout the map, if you feel the need to compete against your friends. The parkour elements have not been entirely forgotten, but it is evident that the focus in The Following is driving the buggy. Four-player online co-op is still the best way to experience The Following, and it is one of the best cooperative experiences this generation.
Layers of Fear is a masterpiece of horror, successfully having me second guessing everything painting, door, and object in the game. There isn't much in the way of replay value unless you feel the need to collect missing achievements/trophies. With that said, I can't remember the last game that legitimately gave me goosebumps up and down both arms.