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Darksiders Genesis may be one of the best games in the Darksiders franchise. The banter between War and Strife works on so many levels, and the added co-op support is the icing on the cake. Yes, I would have preferred to see matchmaking and positioning on the map, but neither are deal-breakers. The camera doesn't always cooperate with some of the platforming sections, but I mostly enjoyed the 15 hours spent playing through the campaign. You are free to replay any of the 16 chapters to collect any missing items/cores. The arena mode lets you take your characters into battle against ten grueling waves of enemies.
Nom Nom Apocalypse resurrects the fear of mutating food; however, the game lacks substance. A single run can be completed in an hour or two, and I fail to see anything to keep me wanting to play through a second time. The different areas are overly large and empty, and yet, the destructible parts of the environment don't appear to do any splash damage to enemies. I do feel the game mechanics are really tight and responsive.
Zombie Army 4: Dead War is a solid if kind of empty title simultaneously. The cooperative experience is great, and I've enjoyed killing my combined favorite type of faceless enemy (Nazis AND zombies!). Still, without that co-op experience with someone else, it didn't feel as enjoyable on my own. That being said, if you and a few friends are down to shoot up some zombies and get some ridiculous kill cam shots afterward, this might be your title.
7th Sector's atmospheric and immersive puzzle elements add a unique spin on the puzzle-platformer genre.
It came from space and are our brains is an enjoyable local multiplayer twin-stick shooter. The gameplay mechanics are very smooth, with responsive controls, and a unique visual style that I adored. It is a bit strange that the game supports drop-out, but not drop-in, especially with the length of the levels. A wave-based survival mode exists outside of the campaign, with double the number of levels that the campaign contains. It does hurt that there is no online multiplayer, especially on PlayStation 4.
I thoroughly enjoyed the visual style of Skellboy with everything resembling thick cardboard cutouts. The concept of using 2D with a 3D world is fantastic, but the execution falls flat. The combat is cumbersome, the music is highly repetitive, and the performance on Switch is not that great.
I had fun discovering all of the possible drinks to serve in Coffee Talk. The struggles and desires of each customer felt real. Although everyone's race is based on fantasy tropes, the issues surrounding them are grounded in the real world. You may listen to two young lovers caught between their family's desire for them to only marry within their respectful race, a struggling but talented writer, and more.
Drawkanoid is the most fun I've had playing a block breaker game in the last ten years, easily.
As a free update, Leisure Suit Larry: Wet Dreams Don't Dry - Happy Ending successfully serves as a brief epilogue to the main game. It does provide some necessary backstory for Faith and does leave things set up for a possible sequel, but the experience is over in about 20-30 minutes.
Hardcore Mecha's engaging single-player narrative, fast-paced 2D side-scrolling action, multiplayer options, and sweet mecha designs produce a well-rounded experience. The game runs and looks excellent on a PlayStation 4 Pro. The lack of current players online is disappointing, but there is a discord channel where others are looking to group up, but mostly seems to be centered around the PC release.
Without a doubt, Leisure Suit Larry: Wet Dreams Don't Dry aims at those that played the originals. The narrative is actually quite enjoyable, if you can look past the toilet humor. It's a very formulaic, paint-by-numbers, old-school adventure game with the same repugnant Larry Laffer, lacking many modern amenities. The throwback gameplay certainly has its appeal, but optional support could have led to the game being more widely accessible. No auto-save? Come on (pun intended).
Much like the original Frostpunk game, this is a ridiculously tough, but rewarding challenge of a game.
What you extrapolate out of the game depends on how much effort you spend exploring and reading by scanning every possible artifact left behind.
Dragon Ball Z: Kakarot is an incredible way to experience the entire DBZ saga, for newcomers and fans alike.
Tools Up! is a local-only cooperative four-player game that doesn't quite hit the mark with all of the mechanics. Throwing feels useless when your character refuses to complete the action, and targeting can be a concern in tight corridors. Playing alone can best be described as frustrating, to the point where I wouldn't even recommend the game at all unless you are planning to play with others. The lack of online multiplayer doesn't help either.
Transport Fever 2 forgoes fail conditions and instead lets players focus on the beauty and elegance of designing the perfect transportation system.
Black Future '88 is a thrilling roguelike that eventually feels like you are in a side-scrolling bullet hell shooter the higher you climb. Once you reach the top, you'll begin once again, just with a harder difficulty.
Some may walk away from this game, thinking it was just a game, but I would say that they missed the theme entirely. Bravo, Pillow Castle Games.
The more profound life lesson that Superliminal attempts to convey throughout becomes quite apparent in the final monologue from Doctor Glenn Pierce in the last few minutes of the game. Not only does it connect everything that you have done in the game with a higher purpose and meaning, but it has connected with my own life. Perspective is a powerful sentiment and one that many take for granted. Dropping an enlarged exit sign over two pressure plates to open a door is one thing, but understanding how you can become a better person, by looking at all the possible angles and outcomes, is a life lesson I was not expecting from a video game. Some may walk away from this game, thinking it was just a game, but I would say that they missed the theme entirely. Bravo, Pillow Castle Games.
Megaquarium is a robust management simulation game, and the only one allowing you to build your own aquarium. While PC players have been perfecting their exhibits for quite some time, the transition to consoles has been quite smooth. I thoroughly enjoy how the game operates using a controller, although without going through the tutorial, you may be a bit lost. Many advanced elements slowly creep into the experience, such as ensuring your bigger fish don't eat the smaller ones, properly decorating aquariums to keep skittish fish calm, balancing the amount of a single species to keep them happy.