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There’s no need to consult Yoda, Fallen Order absolutely deserves to appear in your immediate future.
All in all, Sparklite is a pretty fun game. It's vibrant and cute and as a fan of pixel art, I admit that I may be a little biased. However, thanks to its rogue-lite elements, you can play in short spurts or sit down for a few hours at a time which is a real plus in my books.
Citadel: Forged With Fire has an interesting, even fun, premise lurking through some of the rough edges. A game like this is most fun when played with others, especially when you consider that on most servers, the things you build will be available for all players on that server to see. The lack of much in the way of content, though, means players are left to their own devices and imagination when it comes to interesting things to see and do. Still, if combining Minecraft, ARK, and Harry Potter-inspired elements in a cauldron sounds appealing, then by all means grab a friend (or 49) and hop in.
Need for Speed Heat is a solid arcade racer, in a landscape that continues to suffer from a drought of them. It is also, surprisingly, a solid arcade racer that is not plagued by the scourge that can be microtransactions, in a landscape (and from a publisher) that continues to practically drown in them. The story may be as generic as a Miami cop show from the '80s, but the cars are numerous and varied, the map is expansive and full of events, and most importantly, the racing is fast and furiously fun.
As the third game in a set of direct sequels, tied into several other games set in the same world and timeline, it’s simply amazing those creative juices are still flowing and coherent. It’ll be over soon, but jeez, hell of a run.
Death Stranding is not a “fun” game, but it’s an important and meaningful experience that earns its payoff through every bit of frustration and slog.
Cat Quest II is a delightful game with easy controls and a lot of content to play through. They stuck to its roots, which this fan is thankful for. Any time I am itching for something to put a goofy smile on my face, the game I'll be reaching for will be curled up and happy to see me.
I had just as much fun playing through Disney Classic Games: Aladdin and The Lion King in my thirties as I did 25 years ago as my eight-year-old self. And yes, I finally completed The Lion King; albeit with some assistance from the rewind function! Hakuna Matata. It means "no worries."
Despite faint glimpses of the greatness that could’ve been, you’d be better served waiting for the proper reboot that this franchise absolutely deserves.
Scrat’s Nutty Adventure thinks kids are stupid and will just accept trash because they know the squirrel from the movies. Your kid deserves better.
It’s a light snack in a genre full of hearty feasts. It won’t blow your mind or change your life, but Destiny Connect will help you relax for a while.
Travis Strikes Again: No More Heroes is an appetizer for the main course that is sure to be No More Heroes III. Indeed, it is best served in short, bite-sized chunks, which its short levels are perfect for consuming in such a way. As a whole, this isn't the strongest entry in the series, but then it doesn't feel like it was intended that way. Sitting down with a buddy in local co-op is a fun first for Travis, and a decent smattering of extra game modes helps to stretch play time a bit.
Plants vs. Zombies: Battle for Neighborville embraces all of the charm and fun of its predecessors, but manages to up the ante with a lot of new and updated features. Sometimes having too many players feels overly chaotic for a character-based hero shooter, and losing the variants makes the roster feel a little thin, but PopCap spent more than a month proving to early players that it was committed to Neighborville for the foreseeable future. For all the good it brings, it's easy to overlook a couple of worms in the garden.
Call of Duty: Modern Warfare sets a benchmark for the future of games.
Honestly, I don't regret the time I spent with Monkey King: Hero is Back. Is it a great game? No, not really. I'd struggle to even call it good at times. However, it's a bizarre and sort of charming throwback title that seems to have been made in a completely different era. In a way, I found myself nostalgic for it even when I wasn't totally enjoying the experience. If you're looking for that kind of game, then you may actually find something worth checking out here. Just keep your expectations in check.
It’ll be a fine pack to have stored away for all of the gatherings that will surely come as the holidays approach, though surely some people will be sad that none of the games let them really show off their drawing skills.
The combination of The Outer Worlds' stunning visuals and immersive story telling have positioned the game to be an amazing start to a beloved franchise. We've only just scratched the surface with Halcyon's tale, and I am certain Obsidian has begun planting seeds for its future.
Indivisible is exactly what it looks like. It's an indie-funded exploration of familiar, nostalgic genre space, with its own distinct flavor. It features ridiculously clean and complex animations, practically looking like a TV series in motion. It also opens up with some animation produced by Studio TRIGGER which is a real treat. While the combat isn't as meaty as I'd like, and there isn't a whole lot of exploration or nuance in its platforming, Indivisible is a lovely, wholesome, and breezy RPG experience that doesn't come from the usual spots.
It will have its ups and downs, but ultimately Bungie has the ship pointed in the right direction, making Destiny better than it’s ever been before.
I really can't stress enough how absolutely gorgeous this game is, the exquisitely detailed pixel art style and the brilliant narration combine to create a really atmospheric game. The random nature of the floor layouts and the different combat style of each character means that every time you venture into the depths of the dungeon, you're sure to have a very different but incredibly enjoyable experience.