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There are many redeemable elements of Re:MIND. Its main campaign fills out Kingdom Hearts III’s ending, and King Mickey is just an epic badass. But unless you’re a glutton for punishment, it’s probably better to just catch up on the story elements via YouTube and await news of the next game in the series.
That said, Journey to the Savage Planet is such a ridiculously zany and wonderful game. No matter how many times I die, whether it be to a monster I just didn't see or missing a grapple after grinding my way up the Spire, I look forward to returning to my corpse and giving it another go (and a proper burial). Whether you play the game solo or with an online coop partner, I hope you enjoy your time on AR-Y 26 as much as I have.
Super Mega Space Blaster Special Turbo is easily worth the launch price of $4.99. Featuring a plethora of game modes and unlockables, there is a lot of unexpected depth to this simple-looking top-down space shooter. Couple that with local co-op and competitive modes, and there's even more value to be found if you've got a gaming buddy. The challenging gameplay also ensures players will come back for just one more go. If you enjoy top-down, bullet hell inspired action, then check out Super Mega Space Blaster Special Turbo.
Playing in the Dusk world from start to finish, self-contained with no other influences is a much better entry point for me.
Dragon Ball Z: Kakarot is an easy buy for any level of fan of Dragon Ball Z. Re-living the show's iconic moments by playing through them as key characters is a treat. Sure, some of these moments don't come across as impactful due to the game's format, and a lot of the nuances of the story beats are lost due to the speed with which it is delivered. But the sheer volume of events to play through, spread across a meaty 40-hour campaign, with easily double that for a 100% completion rate, combine to make a game that fans should be pleased with.
Really, Eclipse: Edge of Light gives off all the feeling of an early VR game that was cool when it first released but hasn't stood the test of time.
As an interesting intellectual exploration of the role that word-of-mouth plays in storytelling, Where the Water Tastes Like Wine plays like a proof of concept that never graduated beyond an initial prototyping stage. Sure, it has plenty of narratives to uncover, but ultimately the repetitive, shallow mechanics prevent the experience from meeting its full potential. Despite the best efforts of the excellent visual presentation and voice acting, the net product is a hollow shell of what it could've been.
As an expansion clearly built by Jurassic Park fans for Jurassic Park fans, this is not only a must-have addition to Jurassic World Evolution, but presents a pretty compelling argument for even picking up the game in the first place.
Refreshingly light-hearted, brief, and full of good vibes, Wattam is the kind of game that everyone can easily settle down with.
While the idea of being able to influence the evolution of your clan of apes seems novel and exciting the reality is that it's a bit of a repetitive slog. Through bad decisions or sheer bad luck, it's far too easy to wipe out your whole clan which means that you'll have to start all over again from the beginning. It's an interesting experience but one that's tough to recommend to anyone but the most patient of gamers.
AVICII Invector is a music game where the spaceship theme makes it feel more like a rhythmic adventure. It's a bit of a truncated one, to be sure. There are only three difficulty levels, where many of its contemporaries have four, and its song list is limited due to only championing the one artist and only offering 25 tracks. It's an adjustment, to be sure, but fans of AVICII and the genre will likely be pleased to have this option for their libraries.
In some ways, Arise: A Simple Story is perfectly named because it forgoes traditional dialogue or text-based narration for visual storytelling. However, through the inventive environmental game design that pushes the narrative forward to its well-realized and emotional conclusion, there is a complexity to Arise that left me misty-eyed by its affecting story of love and loss.
What I expected from GRIS was a solid, beautiful, platformer that could occupy a few hours of my time. What I got from GRIS was quite close to that, but somehow more beautiful than I could have ever considered or expected. If you want to see just how artistic games can get, or if you're like me and just need a few hours occupied by beauty and platforming, then it's hard to go wrong with GRIS.
Ultimately, Blair Witch is an intriguing story plagued by unsatisfactory gameplay, with a few neat ideas sprinkled throughout. Your canine companion presents some interesting mechanics, along with altering time through the camcorders, but in the end, even these features aren't enough to save Blair Witch from being a chore to play. There's still some to appreciate like the characters and story, which make Blair Witch almost enjoyable.
Unless you absolutely love the horror genre, or really enjoy watching others jump as a VR game scares them, perhaps catching the game during a holiday sale might make it an easier purchase.
Heroland is an excellent “podcast game.” You can take your time with the actual important parts, paying attention to new boss battles and enjoying the story, then zone out with a show or something while you grind older levels to get your party up to speed.
Lost Ember clocks in at about six hours per play, depending on your particular style. That's a pretty decent amount of time for you to experience the story and get to know all the types of wildlife available. Add on a couple more runs to find all of the hidden items and I'd say it is well worth the $29.99 US price tag. If you're a fan of games like Journey and What Remains of Edith Finch, make sure to check out Lost Ember ASAP.
Sniper Ghost Warrior Contracts is a sniper's playground. But like any playground, there are some unexpected rough edges that can make playtime a bit less fun. Uninspiring AI combined with numerous technical issues makes for an occasionally frustrating experience. Though the change of scenery and weaponry will be appreciated by some, the ho-hum technical performance and glitchy objective tracking will turn some all the way off. What CI Games has produced isn't bad, but it's also not quite the Sniper Elite 4 contender the genre needs to keep things interesting.
While there were many compelling reasons to take a chance on Golem, there were far too many technical issues marring the overall experience. When consumed in bits-and-pieces, the component parts could all stand on their own with little problem. It's only when these individual parts coalesced that the seams begin to show a bit more prominently. Fortunately for everyone involved, it seems like the team over at Highwire Games are dedicated to fixing these foundational blunders. However, until these overhauls have been completed, I'd recommend taking a cue from Twine and sitting this one out.
But sentimental value only goes so far. Shenmue III should have been the final game in this trilogy, all loose ends tied up and (re)vengeance served. Instead, Suzuki-sama hopes to continue Ryo's story and with little improvement made over the past two decades and I fear that a fourth game will stick to this same stagnant formula. Disappointed as I am with this news, my real hope is that he can pull off a fourth and final game sooner than later. Because as much as I love this series, I'd be lying if I didn't admit to feeling let down with this revival and worry about ever seeing the end of this tale.