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On one side of the coin, Outcast: Second Contact is a warranted revisit of a beloved title. It has a fantastically well-constructed narrative that's a genuine treat to delve in to. However, on the other side of the coin are the terrible combat controls, embarrassingly low-fidelity voiceovers and a bland, bug riddled world design. Being retro is no excuse for recklessly disregarding the quality of the end product. This may be one of those nostalgic experiences that are better left dead and buried in the past.
Besides the HD visuals, Ben 10 feels like a licensed title from a decade ago. Most of the game is comprised of inoffensive mediocrity, and rarely is there anything that feels inspired. Kids will likely have some fun smashing around levels as their favorite characters from the show, but there's simply too little content for it to keep attention spans occupied for too long.
If you enjoy turn-based RPGs with quirky characters and a generally lighthearted story, then you'll likely enjoy Demon Gaze II. There's a very strange fan-service mode in the maintenance performed on the demons, but other than that this is a safe bet for fans of the genre. Planning when to demonize your demons can make all the difference between domination and utter defeat, and the challenge level shouldn't put anyone off at the normal level. An active imagination is required to enjoy the little actual action displayed on-screen, and the dungeon graphics are terribly simplistic. But there is a lot of story and plenty of battling to keep most RPG players busy for dozens of hours before the Revolutionist Party seizes victory.
If you are looking for a game you can pick up and put down in short spurts, then Tokyo Tattoo Girls might just be perfect for you. There is a good strategy system to be found here, just really nothing else. The story is almost nonexistent and there really aren't enough options here to build upon the strategy, or give you something to break it up a bit. If you are OK with the lack of options and just want to take over Tokyo and look at some nicely detailed tattoos, then Tokyo Tattoo Girls should be on your radar. Just don't expect much more outside of that, because there isn't anything.
Some strong art direction and great puzzle design helps Max: The Curse of Brotherhood manage to be worth the time of PlayStation 4 owners.
The Star Wars authenticity can be felt throughout, but blatantly predatory microtransactions are a blight, force choking the life out of what is otherwise one of my favorite games this year.
It is known how much I adore LEGO games, but these last two have been glitch-filled messes. I can't recommend this one at all, even to those who loved the first one, until TT Games puts out a hefty patch to resolve these glitches. LEGO Marvel Super Heroes 2 isn't unplayable by any stretch, but it's a downright frustrating adventure with these game-breaking issues. Ye have been warned.
There's a really fun time management cooking game here, but without environment changes, kitchen upgrades, or additional toppings, Dead Hungry's creative and frenetic gameplay quickly grows as stale as the flesh of those it seeks to feed. It seems like it would have been easy to add some kind of economy and progression system to the game, in addition to communicating what the actual requirements are, but instead we're left with the value meal. The VR integration is fantastic, and the idea is sound, but the execution of this hectic time management experience hits the bare minimum requirements, rather than creating a compelling progression that begs for repeat play.
Stifled is an exercise in taking a great idea and applying it to a worn out genre. The indie horror tropes bleed through, despite a unique initial premise. Mumbling under my breath to be able to see barely plays into the narrative, and no scare ever got me to scream out loud, so it didn't quite have the intended effect, seeming more like a gimmick by the end. The tired horror ideas became quickly obvious when VR and mic audio are not used. Gimmicks are the only legs that Stifled has to stand on, and when the novelty of them wears out, there's only a tried and dull horror experience underneath.
The Sims 4 is a game that rewards players the more time they spend with it. The heavier emphasis on the emotional state of each Sim adds a lot of variety to even regular household chores. While the controls predictably leave a lot to be desired, they get the job done as best as could be expected in a game with so many options at the player's disposal. Fans of the series who either don't already have the latest entry on their computers, or who prefer the console experience, can likely grapple with the controls and have fun. Thankfully, most of the features of the PC version are intact, and this is a full-featured port you can happily play for hours from the comfort of your couch.
There's a moment early on in Sonic Forces where Sonic says that it's “not time for thinking. It's time for running.” Not only does he perfectly describe his series' design philosophy, he also sets the blueprint for who will enjoy this game. If you're willing to turn your brain off for a few hours, and just take in the pure spectacle that is watching hundreds of Sonic characters fighting on a battlefield during a cutscene, then you'll find a lot to enjoy here. It's a really dumb game at its core, but it's also just pure fun in a well-meaning, lighthearted package.
Don't Stop Believin' isn't the strongest episode of the series, but it does mark a rather fitting end to Telltale Games' Guardians of the Galaxy.
Truthfully, .hack//G.U. Last Recode isn't an example of the best kind of remaster, as it hasn't completely addressed the issues that plagued its original versions in the first place. Somehow, though, those negatives seem lesser this time around, as .hack//G.U. Last Recode manages to assemble a series of games all in one place that, in retrospect, seem to have had a profound impact on pop culture—or, at least, were the prototypes for those that would. .Hack//G.U. Last Recode supplements this with some meaningful and enjoyable additional content and upgrades, and as an art piece—the kind of game that needs to be experienced for something outside of its technical prowess—it just works. .Hack//G.U. Last Recode is a JRPG history exhibit, and it's well worth the price of admission.
Need for Speed Payback feels like the natural evolution of the series, and that’s a good thing considering the game ends with a great tease for a potential sequel. While I finished the story in around 15 hours, it’s worth noting that there are a ton of side events and collectibles that I failed to collect in that time. I could see myself easily doubling my time within Payback, and do so with a smile on my face the entire time.
Horizon Zero Dawn: The Frozen Wilds is everything DLC is supposed to be. For only $19.99 ($14.99 if you're on PlayStation Plus), the wonderful playground we last saw Aloy in is expanded by an impressively large, immaculately detailed, diverse landscape. Like the base game before it, this is a tough area that almost everyone will enjoy exploring. Yet for those who hate open-ended games, fast travel points and simple navigation can keep you on the beaten path, if desired. With more content in this fantastic expansion than other entire games, The Frozen Wilds is a must-buy, can't-miss experience.
The camera problems do threaten to take this off-road game into a ditch, but you'll likely come back and persevere with MudRunner far more generously and readily than you would expect. Providing a reason why driving at a glacial pace through the game's muddy tracks is so gloriously satisfying is as tricky as trying to explain why another episode of Ice Road Truckers always seems like a good idea. There's absolutely no doubt that it isn't perfect, and that more patient players will get more out of this than those with a shorter fuse, but it's impressive how such a relatively simple concept can provide so many hours of entertainment.
World War II was the right move. Call of Duty reaches back to its roots to bring players an entry worthy of the series' namesake. The campaign is emotional, multiplayer is classic, and Nazi Zombies is downright dark and terrifying. No matter which kind of player you are, there is something for everyone, whether it's a cinematic story, a competitive and social multiplayer, or an immensely difficult battle against undead Nazis. Call of Duty: WWII is another incredible package of experiences, each distinct from the others, but tied together by the unifying themes of World War II that deserve your attention.
Raiden V doesn't feature any crazy features or design choices that turn the shoot 'em up genre on its head, but it doesn't need to. Instead, it offers up an extremely polished shooter that sticks to the basics, while also having plenty of customizability due to a robust weapon system. There's enough missions and story branches to keep players busy for quite some time, and it's a great addition to any SHMUP fan's library.
Hidden Agenda has all the trappings of a Supermassive game, but its potential is cut short as Crime Thriller: The Party Game. Stiff animations give the impression that Hidden Agenda was rushed. While the PlayLink technology has potential and does some really cool things by turning your phone into a controller, it also adds unnecessary complications to a game that uses the second screen functionality as more of a gimmick than a core gameplay mechanic. Hidden Agenda is a good game, but is held back from being great by trying to fit it into the party game mold.
Summon Night 6: Lost Borders really surprised me. I can honestly say I am not usually a fan of visual novels, but this one to me never felt like one. This is a colorful and fun VSRPG (I think that works!) with loads of enjoyable characters, an interesting story, and a fluid combat system. While the game might have a bit too much extra dialogue, the story itself is full of charm, doing a great job of keeping you engaged. The combat flows along at a brisk pace, never feeling like you are on the battle field for too long, but not feeling rushed either. The ability to carry your progress between PlayStation 4 and Vita is a welcome addition, with the game looking and playing great both across both platforms. Gaijinworks should be commended for a great job in localization, and Western gamers should hope that this series continues to make its way out of Japan.