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I am fully willing to admit that I approached Fate/Extella: The Umbral Star with lower expectations than I probably should have. With limited knowledge of the franchise, it was hard to predict what the game had in store. This is why it was such a pleasant surprise when it turned out to be an extremely competent brawler, with a shockingly expansive, albeit slightly disjointed, core campaign. Despite its narrative shortcomings, the moment-to-moment combat is fast paced, visually arresting and extremely entertaining. If you are looking for a fun mindless jaunt to kick off the New Year, look no further.
Gravity Rush 2 lacks quite a bit in the story department, even with the side missions, but the improved combat and series-unique exploration make it difficult to put the game down. Even when Kat’s flailings are incredibly annoying and detrimental, and even with the awful stealth missions, it’s even more difficult to not have fun this adventure. Previous experience isn’t required either, as Kat basically has to learn everything all over from the beginning anyway. If Gravity Rush was always a game you meant to get into, there’s no better place to start than Gravity Rush 2.
Considering the amount of content that Hatsune Miku: Project DIVA Future Tone offers, it really had the potential to be a standout game. Instead, it’s only a paradise for hardcore fans as anyone else will likely grow tired of going through the extremely long tracklist. There’s very few hooks to grab the player’s attention, and unless you love the high score grind then there really isn’t much here. No story is being told like in Elite Beat Agents, and there’s not the slightest sense of progression as in Guitar Hero. Give Future Tone a go if you’re a Miku fan, but don’t be surprised if you find out that bigger isn’t always better.
Xenoraid is a unique spin on the space shooter genre that offers its own brand of challenge for seasoned players. The short missions are perfect for handheld gameplay, as well, making it easy to pick up and play whenever you have a spare few minutes. Space shooter fans looking for something new that isn’t a dual stick shooter should be fairly pleased with what Xenoraid has to offer.
To put it bluntly, sitting through a Tijuana back-alley dentistry that would be more enjoyable than this disaster. Unless a major patch hits soon, this is a procedure that has graduated from terminal to dead on arrival.
Wild Guns: Reloaded is a decent way to experience the SNES classic, but it’s brought down by some rather odd design choices. The new characters are difficult to use and are probably best left for die-hard players, leaving newcomers to feel left out. No additions have been made from a design standpoint to make the game more accessible, and it’s too difficult for its own good. Check it out if you’re already a fan, but this is a severely disappointing package otherwise.
There is nothing more satisfying than when a developer learns from their past mistakes, and WayForward has finally refined the Shantae experience. Shantae: Half-Genie Hero is the belly dancing heroine’s best adventure yet, and doesn’t suffer from any huge leaps in difficulties like previous titles. While there are parts that will feel a bit too familiar for series veterans (certainly there has to be other characters that exist in Shantae’s world), it’s a highly polished title that provides plenty of fun from start to finish.
Lethal VR fails to dial up the phasers from stun to kill, a decidedly less lethal experience on PlayStation VR than its original Vive counterpart. It has a really fun arcadey core that could make for some great quick VR shooting gallery moments, but is hamstrung on PSVR by a tightened field of action and piss-poor accuracy using the Move controllers. Lack of any real stats outside of local high scores limits replayability and I was happy to delete it off of my PS4 after only an hour and a 100% trophy list, feeling no real desire to revisit the range. I’m a huge supporter of VR, but Lethal VR on PlayStation VR feels like the kind of rushed and gimmicky experience that could end up doing more harm to the medium than good.
It’s a fun way to celebrate Marvel vs. Capcom‘s past, while looking forward to the future next year.
Stardew Valley represents a major break from reality. It's a game where things are simple, but there's always something new to do. It's a collector's haven; a lover's respite (at least until co-op arrives in the future). This will represent many things to many gamers. Yet the one thing it will remain for as long as people are around to play it, is a magnum opus of the indie developer. Stardew Valley is a game so completely full of content, that it is hard to fathom that it was created by a single person. With a ton of secrets to discover, and fishing, farming, mining, smelting, and even dating as activity options, this feels like a perfect mix of life simulation games of the past, with a decidedly modern take. Hopefully ConcernedApe continues in his relentless march to build the perfect game for this genre, and we can all share in the fruits of his tireless labor.
Drive!Drive!Drive! provides a fresh idea in a very established genre that doesn’t often see them anymore. While it’s easy to dismiss the track-switching action as a gimmick, it actually adds a whole different dimension to racing. There’s a lot to like here, and any racing fans that are growing tired of seemingly playing the same games repeatedly will want to check this one out.
This review will contain spoilers for all previous episodes and the current episode of Batman The Telltale Series. Here are our previous reviews for episode 1, episode 2, episode 3, and episode 4.City of Light isn’t a disappointing ending by itself, but it’s a ham-fisted conclusion to an unfulfilling take on an overplayed hero. Batman in the traditional sense just isn’t interesting anymore. He’s expected. And the unexpected is also expected, to the point that we’re looking for those things that will be different. We’re looking for the younger Cobblepots, the surprise villains, and the Wayne family twists. We’re expecting everything that any new Batman can throw at us, whether it’s the same or a twist. If there is a season two, there need to be some serious refinements to the structure and approach to make it work, and if Telltale doesn’t do something about their failing engine, it won’t matter what type of Batman story they try to tell next. Engine trouble may just end up leaving them stranded.
I Expect You To Die isn’t just stirring up the field of virtual reality. Like a Bond martini, it’s thoroughly shaken.
If you couldn’t tell from my last bit of criticism, I am legitimately grasping at straws when trying to find negative aspects of Lara Croft GO. In a year that has been jam-packed with quality releases, this is an experience that can hold its own. You genuinely owe it to yourself to give this game a try, regardless of whether or not you are a Tomb Raider fan. It is just that good. And when you consider that the game costs less than a ten spot, this purchase should be a no-brainer. Give Lara a chance and you will not be disappointed.
At the end of the day, The Little Acre is a fun, albeit bite-sized, adventure with some beautiful animation work that seeks to re-explore how point-and-click adventures are handled on consoles, but its short length doesn’t leave any room to explore some of the more interesting plot points. As an initial foray for Pewter Games, it makes me excited to see what they’ll follow it up with. I don’t fault The Little Acre as a bad game, but rather as something that comes up short and fails to explore its full potential.
Werewolves Within is an incredible social experience and the first online game to really make it feel like you are sitting around the campfire with seven other people. The character animations are emotive and quite literally come to life through the voices and head movements of each player.
The NBA 2KVR Experience feels more like a proof of concept than a fleshed-out game, and that’s pretty disappointing. Visual Concepts show that they have some good ideas, and could make a more full-fledged offering, but this only touches the edges of what’s possible. It’s more of a tease than anything, which is good for a demo, not a paid product. It’s fun to play for 30 minutes, but don’t expect this to be something that will keep you coming back for more.
Demetrios doesn’t take very long to complete, and the puzzles aren’t so challenging that you risk eating all of your cookies for hints before reaching the end. That may be a turn-off for some, but this game is more about the humor (especially the toilet humor) than the riveting gameplay. The humor is why I stayed up late playing, and it’s that humor that prods me to recommend this title to Vita owners. Even if you don’t like toilet humor, which did get rather old about halfway through, there is an option to cut it down or remove it entirely. It’s still just as funny without it. The important thing to remember about this Big Cynical Adventure is to not expect a deep story throughout. It’s about as deep as a toilet.
Beautiful. In every way.
It is hard to evaluate a title like Steep without comparing it to the promise of its premise. The sheer idea of a gigantic extreme winter sports sandbox is extremely compelling. While the game manages to live up to some of its potential by offering up an expansive, beautifully detailed map and an extensive collection of modes, it falls short on several fundamental elements, critical to the success of a new franchise. Odd storytelling, inconsistent controls, practically non-existent tutorials and imprecise collision detection all combine to derail what should have been a new premier franchise for Ubisoft. Though it still has plenty of redeeming qualities, Steep proves to be an interesting new framework in serious need of polishing. Player beware. Your mileage may vary.