Stevivor's Reviews
Despite those occasionals falter — and a somewhat polarising, disappointing ending — I was desperate to complete Observation to get to the bottom of its mystery.
Darkwood is a very unique experience that relies on darkness and silence frequently, causing your own imagination to run wild and fill in the horrific gaps.
Overall, Team Sonic Racing is… fun. I wouldn’t say it’s a top-of-the-line title by any means, but little tweaks to the formula give it an edge over others in the same field.
Combat is by far the biggest selling point of Rage 2, and Avalanche Software should be proud of a title that continually draws comparisons the super-tight Doom reboot in my mind.
Despite dated mechanics, Sniper Elite V2 looks gorgeous – I preferred 60 frames per second over 4K resolution – and is a must for the collection of fans of the franchise.
While patches may be able to salvage quite a few of its bugs, there are some questionable design decisions that certainly can’t be fixed as easily.
Despite the move to Switch, levels are still designed in a handheld console mentality, meaning you’ll be able to get through a level in a couple minutes flat; as such, BoxBoy remains perfectly suited for pick-up, put-down play.
Mortal Kombat 11 is a great fighter tarnished by Warner Bros.’ willingness to test the limits of customer satisfaction using nickle-and-dime tactics. It’s truly an embarrassment for the franchise and one I hope is truly corrected soon.
Viewed in context, there’s plenty of fun to be had here for fans of the show.
This is an unofficial celebration of (nearly) 20 years of Phoenix Wright, and it’s a damn good one at that, even with its failings. You can hardly go wrong with the Granddaddy of the visual novel — a quirky, comical romp into the courtroom.
Despite some design decisions that may be seen as missteps in 2019, Borderlands has aged remarkably well (and in some cases, reminds current developers that they need to reassess how they’ve tackled the looter shooter).
Okay, but not great
If you’re after a cute time rather than a genre-defining one, this’ll work just fine.
Sekrio: Shadows Die Twice continues FromSoftware’s dominance, showcasing that it’s on another level when it comes creating action games in fantastical worlds. You’re going to die, and you’re go die a lot. But these brilliant gameplay systems that come together to form experiences that we don’t see in other triple-A games is why people get excited for what Hidetaka Miyazaki is doing at FromSoftware.
While I’d love to see out the whole thing – the main story, not the time sink endgame – coop, it’s how The Division 2 performs as a single-player campaign that may ultimately decide how far I take this fight.
Bungie fixed Destiny. Massive fixed The Division. Bioware have all the pieces of the puzzle, but right now Anthem isn’t living up to its potential. It’s bad, but not so bad it can’t be fixed.
Anybody who enjoys, or has ever enjoyed, a Trials game owes it to themselves to check this out. Folks out there that just really enjoy challenging themselves should probably give it a look too
If you’re a racing fan or a rally enthusiast it makes for a great addition to your collection, but don’t underestimate the challenge that’ll come along with it.
Crackdown 3 feels too similar to the game that came before it; it's like Sumo has made Crackdown 2 again
Metro Exodus feels like a solid simulacrum of someone else trying to make a Fallout game, for all the benefits and drawbacks that entails.