GameGrin's Reviews
It's a very fun and varied game, but it does have its issues. So long as you're looking for an open world that doesn't demand you treat it seriously, there is something here for everyone.
A fun adventure that takes a while to get going but when it does, Broken Sword 5: The Serpent's Curse becomes a thrilling adventure hindered by its beginning.
All in all, Zombi is a game that is much welcomed in the new platforms. It opens up a large space for a new audience barely compromising on features. It is a game where every aspect of it is very good, albeit never extraordinary. It's a very enjoyable game, but the combination of design choices make it feel both unique and strange.
Mad Max is a delight to play and will have you chant "what a lovely day!" across the fury road, but once the dust settles, you'll find deep down a hollow and dull open-world, with a somewhat mediocre and grindy core design doing nothing original. It's only redeemed by its vast sandstorm swept visuals and well executed vehicular combat.
A huge game that's fun to play, but far too dense with the source material for those unfamiliar to enjoy. Go watch the anime, then buy this!
Amazing game with a questionable ending, While its worth ones time and money, the story might not be meant for everyone.
A visually pleasing puzzler that challenges your brain and shows a real sense of intelligent design in its UI and sound. Buy it.
If you're a fan of the psychedelic, or if you like your games throwing more shapes and enemies at you than you can shake a stick at, then Zenzizenzic is for you.
Episode 5 arrives with such promise, yet withers a little when the game is forced to try and weave a conducive storyline out of your choices. Inevitably, as a player, you lose out on what could have been a satisfyingly unique experience.
Airscape is ok. It's a decent way to spend a few hours but, among an incredibly competitive bank of excellent 2D platformers, it fails to stand out.
There are few children games with such an iconic underlying semiology, or with more unsettling line dialogues. However, this new version doesn't hold up, at least for being a remastering ten years later. There are a few improvements, but they are a let-down, far from what many probably expected.
Has a high replay factor and a high fun factor, but it's short length is a little disappointing. It's a fun ride while it lasts and the promise of frequent free future content is a definite bonus.
Overall, No Time To Explain is one of those games you can pick up for a couple of minutes or play for hours. It's a great way to kill some time and if you like platformers I can definitely recommend it.
Until Dawn is an excellent addition to any horror fan's PlayStation 4 collection, even if borrowed or rented, you'll still be satisfied with a single 9-10 hour playthrough, but the seeming unending paths towards terror, gore, death and salvation will keep you coming back to see if you can survive another night until dawn.
A thoroughly enjoyable, if slightly dated, cyberpunk story that consistently strokes the heartstrings and funny bone.
Combat is challenging, but can be satisfying when you're doing it correctly. If you're a fan of the series, well done for waiting for the console release. Fans of the genre or even pirates in general will still enjoy it, despite the few bugs and challenging difficulty.
Giana Sisters: Dream Runners is the ideal party game, but falls short of being a must have offering nothing more than a watered down version of a number of genres.
A wonderful title that deserves your attention. What are you doing still reading this?! Go and play it!
The Flock attempts to create something unique by giving it a limited shelf life,however the game has such little content that the ticking timer of player lives will probably never be reached.
Legends of Eisenwald would have been an incredibly good game had it been made fifteen years ago. The combat mechanics are dated and lack the depth that we see in modern days, whereas the introduction to the mechanics and the exposition of the story are neglectful and unentertaining when we frame it in modern-day game storytelling. It's not all vicennial-old trends, but what is not isn't significant enough to make a hit.