Gamer Escape
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While it’s true the target audience is a bit niche, at its core Winds of Change is a thrilling fantasy visual novel about the oppressed and downtrodden finding hope and doing everything they can to change their world for the better, a story everyone can enjoy.
Overall though, in spite of the snags I hit, Tactical Adventures mostly did a really good job with the story and the combat in Solasta. It succeeds in pumping some life into a genre that hasn’t been catching my attention for a while. Some of my points might come across as a bit harsh, but I want to stress that it was still a very good experience most of the time. It might need a little love that it’s almost certain to get post-release, but I can still recommend this game for fans of D&D style RPGs.
It does have some minor flaws, among them its limited world and the nature of how some of the darker themes were handled, but for the low price-point and engaging experience, I wouldn’t let those things keep you from giving it a try. I am certainly glad I did, and look forward to future titles from GameTomo.
Asha in Monster World wears its retro heart on its sleeve, with the modern graphical overhaul only helping to increase its charm. For fans of classic games and platformers, it is definitely worth a shot, though you will need to be ready to overlook a few quirks.
Resident Evil Village is what you get when you take the first-person horror of Resident Evil 7 and combine it with the more action-focused gameplay of Resident Evil 4. Ultimately, it ends up being a love letter to fans of the series, or even just fans of specific games like RE4 and RE7; a fitting title to celebrate the series’ 25th anniversary this year.
I loved the original. I love this remake. And if you’ve never played the original or you did, you owe it to yourself to give this one a check. It’s a game that was always good made that much better, and it’s going to stick with you a long time after the credits roll on the final ending.
I can’t say that what I played is a bad game, but saying that the audience for this isn’t somewhat narrow in scope would be doing it a disservice. Then again, Inhabitants just wanted to make something that’s serviceable, and I feel safe in saying that it succeeded on that front. It’s not very often you find yourself doing stealth in a 2.5D game these days, but it’s here and it’s doing its thing with reckless abandon.
At the end of the day, if you’re a genre fan, Deiland will provide you with enough bang for your buck that you won’t feel your time was wasted. But it’s kind of a lightweight thing, and between the short duration and the lack of long-term hooks it’s more a case of genre fans wanting more than it is of a new game to really sink your teeth into. That doesn’t make it bad or disappointing, just perhaps a bit more slight than you’d hope.
If I had to use one word to sum up all of the paragraphs above, it would be “boring.” Ashwalkers takes some intriguing prose and some truly difficult decisions and casts them all into a dull world design with tedious gameplay. The visuals and interactivity presented here do so little to prop up the relatively decent writing that I can’t help but wonder if this game would’ve been better off as a book instead.
At its core, it has a plot they seem to be trying to do something original with, and a combat system that makes blocking more engaging. They could have done so much more, but at the end of the day I cannot recommend getting this.
What the Dub?! knows what it wants to be, and it does it well, straight-forward and with very little frills. If you have a friend group that already enjoys the Jackbox series and other quick and easy party games, there’s little reason not to add this one to your rotation.
Monster Hunter Rise thus exceeded every expectation I had. It’s just as, if not more fun than World, and that’s saying a lot. Whether you are a veteran hunter or you’ve never laid eyes on the series before, you owe it to yourself to at least try it. It is absolutely among the best games on the Switch. It’s also a technical achievement for the platform and a system seller.
If you’re looking for an emotional ride that will likely elicit a tear or two, Lost Words is something that should be on your list. Hiding under the basic gameplay is a story worth experiencing.
For some people, that’s not going to be enough, just because… well, as mentioned, this is not an underserved genre at this point. It’s not hard to find a variety of roguelikes out there, and I’m sure there are people who will take a look at what the game has on offer and determine that they hardly need another one in their library. But if you like this genre? Well, you’re in for a solid treat, because it does what it’s trying to do well. What more could you ask for from a game?
The effort put forth here is readily apparent and absolutely noticed, and that has to count for something. Get-A-Grip Chip is a fun and occasionally frustrating platformer that feels like the first step to greater things down the road. The addictive “let’s play another stage” aspect applies here, so don’t let that short runtime deter you. While it isn’t perfect, it’s worth a playthrough (or two) for the asking price they’re setting here. Here’s hoping for a sequel.
To say that Story of Seasons: Pioneers of Olive Town disappointed me is an understatement. I have been playing these games since I was young, and while I don’t expect all of them to be hits, I certainly didn’t expect this level of regression either.
Everhood is nothing if not memorable. There’s flaws here and there, but they pale in comparison to the fun and unique time I had. It’s not a very long game, taking around six hours or so for the true ending, but there’s plenty of different choices to make and self-imposed challenges to try.
While the experience is epic, even for a total noob at realistic sports games like me, I have to dock points for the rough on-boarding experience in this otherwise excellent title. A persistent beginner will have the game grow on them and potentially make them an even bigger Supercross fan. But if you’re totally new and curious about the sport, the weak tutorial and lack of explanation of terms in the sport is a significant barrier.
That said, nearly everything about Neputnia Virtual Stars just feels like half-assed fanservice for the sake of fanservice. The gameplay – while somewhat competent – feels undercooked, the story is flat out boring, and the presentation doesn’t do much to salvage the first two. The inclusion of VTuber content is dim bright spot, but it’s not bright enough to bring this game up to any sort of recommendation. Prospective players should just skip this one, and Neptunia fans deserve better than this disappointment.
It’s the kind of game that just makes you say, “one more round,” in more ways than one, and it has only gotten better for its time spent in early access. Go on, give it a play, roguelike/lite fans. You won’t be disappointed. This game has only gotten better for the time it spent in early access and is a great addition to the library of any retro game fan as well.