Gamer Escape
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Barring some bugs that will hopefully get patched soon, I really enjoyed my time with Interrogation – You Will Be Deceived. The interconnected systems that give consequences even to your “kind” options really make me want to dig in and figure out just what effects all my actions have.
This is a game that both looks gorgeous and hits its target in terms of straightforward play that keeps bringing you back for another round of diving and slashing to the surface of the Earth. If you’re keen on losing yourself in that dream-like trance, it’s going to do a good job of that.
[...]I cannot recommend playing the Switch port, especially if you have any vision issues that may prevent your ability to read the screen properly. Do yourself a favor and download this mysterious story on your phone instead.
So what does all this mean for Shenmue? Well, I think fans are going to enjoy this one, but I don’t think this is going to introduce a new generation of gamers to the series.
Overall, Tokyo Dark was an interesting title that was worth the experience. It definitely has some faults that are hard to overlook, from the scattershot presentation to the lull in the story, but pushing through these reveals a relatively well-told horror mystery tale.
Unfortunately in the end I just can’t recommend this. It’s beautiful, and with a bit more polish I would call it a fine way to experience a classic tale. As it stands at the moment, though, the bugs are an active detriment and the actual gameplay, the stuff that differentiates this from just reading a book or watching a movie, feel like they detract from the story more than add to it.
I hate to speak for a community but I’m sure this game may meet the demands they ask for in Need For Speed. For anyone else looking to get into racing but don’t want the difficulty associated with Forza or Asetto Corsa, I would still recommend picking up the recent remaster of Burnout Paradise. If you’re not already a Need For Speed fan, I say skip Heat and wait for EA to remember Burnout exists.
Despite that, the gameplay here is solid, despite its expected aim at casual audiences. None of this is especially deep, but I can say with some confidence that there is some fun to be had in firing this up and playing with a group of friends.
First, you’re paying $10 for a story you can finish in a couple hours or less[...]making it a terrible value proposition in my eyes. Second, even if you’re of the mind to see that as worthwhile, you’re buying a mediocre-at-best incomplete experience that, in all likelihood, will remain incomplete indefinitely.
Barring a few minor issues here and there, Corpse Party: Blood Drive continues to be one of the most enjoyable visual novels I’ve played. It’s campy, gruesome, a little fanservicey…so a lot like the scary movies I grew up with through a different cultural lens.
Regardless, Banana Blitz HD is the definitive version of an era of Monkey Ball that desperately needs to make a comeback by either remaking the original two games or a creating new entry altogether. This is one of those instances where the quality of life improvements are noticeable, and it's worth your money being able to play it on the go at all.
As someone who’s long figured that the Atelier franchise just isn’t for me, Atelier Ryza comes as a huge surprise. It seemed like Gust had been resting on its laurals for so long, pumping out these feel-good low-stakes cute girl games year after year that just didn’t interest me. Ryza, though, shows that they’re willing to change things up and do something new.
Sometimes, there’s a secret alchemy or a real trick to a game. Other times, there really isn’t. But it’s not a failing by any means for the game to aim resolutely at being something and then hit that mark well. There are lots of things that could make Dusk Diver better, like a better translation or a more consequential story, but it clearly wants to be exactly what it is, and it doesn’t pretend at being anything more than that.
It may not be the flashiest, prettiest, or most obvious choice for meeting your RPG crave, but trust me, The Outer Worlds is a can’t miss gem of not just 2019, but the entire generation.
Stella takes a risk in story-telling and guiding players through the story of a beautifully complex ancient world. Don’t blame me when you find yourself lost in this gorgeous and mysterious world, wondering where the day went.
Part of this game shows its age in a number of ways, but this is not a quick and dirty port by any stretch of the imagination.
It’s rare a competitive game can give you the exhilaration of beating your friends without the bitterness of losing to them. It’s competition at its friendliest and most fun.
Ultimately, BDSM isn’t very good when it comes to the actual gameplay to start with. It’d be a not tremendously good game even if it was exploring stuff like themes and meaning with some actual depth. But when you get into the “parody” aspect that’s really just a thin veneer to defend against people calling out the content, it slips hard into the territory of just not being worth your time.
Between the integration of RPG and platforming mechanics and the downright beautiful presentation, I can easily say that this game is one of the best that I’ve had the pleasure to play this year. The only thing keeping it from being perfect is that its battle design can become repetitive and boring if you let it.
...it is a puzzle platformer at its core, which will turn some people off, and the combat still doesn’t quite sing. But even the issues it does have are the sort that are ultimately none too difficult to overlook, just little bits and bobs that don’t reach the height set by other standout moments.