Gamer Escape
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This game is exceptionally short, at about an hour for a playthrough, but it spends that hour well. You’re given enough time to get to know the cast, explore the city, and leave once the city’s secrets have been laid bare and the remaining answers lie beyond in a later volume.
Mega Mix will likely be a fun entry for those newer to the series, but for veterans, it really doesn’t have much to offer. Stick to Future Tone instead.
There’s a lot to love here, but I don’t think the main mechanic works very well. Which is sad, because I wish it did. I want to love it, but ultimately I just found it frustrating, and watching the credits roll felt like a compromise. So be fairly warned before giving it a shot.
Overall, Infinite: Beyond the Mind is a fairly straight-forward action platformer that could have been more enjoyable, despite its wonky difficulty curve, if key parts of the platforming engine actually worked reliably. When I wasn’t struggling with jumping walls or climbing ladders, I was having a decent time playing through.
Simply put, this is the return that fans have been waiting for.
Those who already enjoy the series or this style of action-RPG meets dating simulator will still have a fun experience and find a good game to play here. Despite the faults with pacing or mechanics I may have discovered along the way, it won’t be enough to scare away this existing audience.
It’s clear [Super Sexy Software] tried. I love the art direction, they tried to pull off something more original towards the end, and the little optional things you can interact with are fun and whimsical. I’d love to see where they go in the future, but I cannot deny that this is a fairly flawed title.
The story falls absolutely flat, as it can’t be carried by core characters that receive little development and secondaries that I couldn’t bring myself to care about. The gameplay is exceedingly dull, somehow finding itself in a horrifying fusion of too vague and too specific. The visuals, despite the entire game taking place in a singular environment, are underbaked and unattractive.
Overall, Final Fantasy VII Remake is a stunning game and absolutely worth your time, so long as you go into it with an open mind and don’t expect it to stubbornly adhere to a nearly 25-year-old tale. I, for one, am rabidly excited to see where future entries will take this story.
As much as I’m willing to sacrifice depth in gameplay for a satisfying story, I should never feel frustrated as much as I did while playing this.
Overall, I’d say if you haven’t played Saints Row IV before to give it a shot. I honestly had a blast going through this. If you have, well, the novelty of having it portable might not justify the price tag. I have heard from Volition that the bugs ARE being worked on but, at the moment, there’s no definite time frame for when the DLC will actually be available for Switch players, and I can’t help but be a little disappointed at that.
While last year’s Resident Evil 2 took the story and settings of the original game and expanded them into a finely tuned masterpiece, Resident Evil 3 feels like it took a much different approach. The story, and the path it takes from beginning to end, has seen some substantial changes compared to the original to the point where it’s sometimes difficult to see any semblance of its source material under this new coat of polygons and paint.
The Complex is an interesting experiment that sometimes yields the fruits of its labor. More often, though, it reveals precisely why developers stopped using live-action video as a means to tell an interactive story. With a minuscule budget and equally small ambitions for its narrative and characters, The Complex just doesn’t replace the gaping whole that TellTale left behind.
It’s got fun characters, great presentation, and a system that has some stumbles but is ultimately a neat idea. And let’s face it, if you’ve ever been in a city, bodyslamming people who won’t stop taking up the whole damn sidewalk feels like an appropriate response.
My time with Paper Beast left me in awe. While I cannot claim to fully understand what it is that I experienced while playing this game, I’m glad that I did experience it. I would encourage others to experience it as well.
Bubble Bobble 4 Friends is a pleasant callback to yesteryear, with just enough changed to keep it from simply retreading old ground. It is a little short if one charges through, points be damned, but it’s still several hours long at least.
Overall I feel it was worth the experience, and I’m looking forward to replaying the game in the near future. If you’re down with often crass humor and underground music, Freedom Finger is a game that should be on your radar.
I found myself looking at a pile of things that seemed like they would be fun, like there was a fun game under everything else, but the whole thing needed another few passes at the design stage to actually get out that fun game.
If you’re a fan and you haven’t already bought this, it is a worthwhile purchase. If you are more casually interested in Warriors stuff, maybe wait for a sale….but still get it. It won’t disappoint you with many more hours of mook-smooshing fun.
Yakuza 5 was a solid game on its own, and of the three titles in the Yakuza Remastered Collection it was arguably the title with the least amount of changes needed. But Yakuza 5 Remastered does a great job of using localization to modify an already great story and set of substories to tell an even more effective story than before.