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When it's great, Daemon X Machina is a fast and frenetic mech action game with deep customisation options and a killer artistic direction that sets it apart from the rest. But when it's not, it's repetitive mission structure, nonsensical story and facile combat stop it from being the best it could be.
Gears 5 is a big, loud blockbuster that brings so much to the table, it’s easy to under-appreciate it.
The sheer visual variety on display here is staggering, from snow-capped peaks and frozen lakes to icy caverns covered in stalactites with fish perma-frosted into the ground. Hoarfrost Reach is a visual feast in a game that’s chock-full of them and provides a unique aesthetic not found in the vanilla game.
Blair Witch is the best Blair Witch game yet. However, its willingness to get you lost can be frustrating despite being so authentic to the franchise. Regardless, despite some uneven presentation, Blair Witch is a passionate love letter to the first and third films in the franchise. It manages to maintain its scares from beginning to end, even if it becomes a little predictable.
Catherine: Full Body is a marked improvement over the original Catherine, offering more ways to play for those who want to experience an engaging yet slightly problematic story.
Man of Medan is a stellar example of how to push boundaries and innovate within genres that seem restrictive at first glance.
Ancestors: The Humankind Odyssey is an ambitious game whose conceptual vision is the very thing that bogs it down. There's a lot of unexplained expectations of the player, and, by the time those are worked out, it's easy to become bored or frustrated with it. Very likely, both. Combined with abundant technical problems, there isn't a lot to praise about Ancestors and even less to recommend.
Control is a slick and stylish win for Remedy, their best work yet. With strong combat, an engaging story and striking visuals, Control is a masterclass in both style and substance. It's abstract, it's bold, and it's wicked fun.
Astral Chain is a unique experience from beginning to end, but some strange choices in the way it tells its story and major pacing issues in the third act bring it down. Regardless, Astral Chain fits right in amongst the Platinum greats, offering a fun and unique battle system that does a fantastic job at differentiating itself from its contemporaries.
RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.
Marvel Ultimate Alliance 3 is a solid beat-em-up that tops its predecessors, bringing all the colourful known and unknown facets of the Marvel universe together with gusto. But despite it's strong art direction, potent replayability and often enjoyable combat, it still comes off as feeling rather basic.
Wolfenstein: Cyberpilot is a brief taste of what a different take on Wolfenstein in VR could be. Unfortunately, it never really gets out of first gear and lasts what feels like a blip of time.
Wolfenstein: Youngblood is some of the most fun I've had with the new saga of Wolfenstein games, but that came at the cost of the hallmark storytelling that MachineGames has become synonymous with. It's a gratifying cooperative experience that I can wholeheartedly recommend if you have a friend to blast through it with, but I can't provide the same sentiment if you're a solo player. It suffers from a myriad of issues that keep it from being something extraordinary, but that doesn't mean Youngblood isn't worth experiencing if someone can join you for the ride.
Fire Emblem: Three Houses features some of the most refined and enjoyable battle mechanics the series has seen since its successful renaissance with Awakening. But the renewed focus on support relationships gets in the way of what some may have valued most from the franchise – the strength of its strategic design and the battles themselves. Regardless, it's hard to argue that Three Houses is the best Fire Emblem since Awakening, so it's still worth your time, even if you'll have to spend it wisely.
I wish I could say that Sea of Solitude excels in every way a game can. Though it offers an honest, raw depiction of how unfortunately disparate life can be and the toil that goes with that, it fires few shots as an interactive experience. A rather barren world and repetitive core loops only serve to mar what is an otherwise overwhelming sensory treat.
The Sinking City is easily the best H.P. Lovecraft game yet, throwing players into a well-realised but characteristically melancholy town that's coming to terms with its cosmic fate. It's a classic detective game through and through, which rewards smarts and isn't afraid to let you explore and immerse yourself with no handholding. It's just a bit of a shame that's hindered by some rudimentary combat, shoddy technical issues and an open world that's a little too big for its own good.
Super Mario Maker 2 is a breath of fresh air. The story mode is fantastic, the online multiplayer additions are more than welcome and the new items and game modes are absolutely fantastic.
Bloodstained: Ritual of the Night doesn't reinvent the idea of what a Castlevania game should be, but it does a better job than any of its contemporaries at emulating that classic formula that Konami have long abandoned. While it's technically got a few issues they're hurdles that I am sure it will overcome. Still, in a market that's flooded with imitations, Bloodstained is the real deal. A true successor to Castlevania that fans and newcomers will easily sink their teeth into.
This is the definitive Crash Team Racing experience. Nitro-Fueled is everything I hoped it would be, a faithful recreation of the classic game with added flair and personality. A lack of custom race settings and some superficial gripes are not enough to dissuade me that this is among the best kart racers available. Crash is absolutely back, baby!
Back In 1995 does an earnest job at trying to emulate the experience offered by the survival horror canon of the nineties, especially visually. But beyond it’s looks, 1995 fails to recognise why those games were so great, and is unfortunately an inferior experience because of it.