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Astral Chain is a unique experience from beginning to end, but some strange choices in the way it tells its story and major pacing issues in the third act bring it down. Regardless, Astral Chain fits right in amongst the Platinum greats, offering a fun and unique battle system that does a fantastic job at differentiating itself from its contemporaries.
RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It's really what you'd expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.
Marvel Ultimate Alliance 3 is a solid beat-em-up that tops its predecessors, bringing all the colourful known and unknown facets of the Marvel universe together with gusto. But despite it's strong art direction, potent replayability and often enjoyable combat, it still comes off as feeling rather basic.
Wolfenstein: Cyberpilot is a brief taste of what a different take on Wolfenstein in VR could be. Unfortunately, it never really gets out of first gear and lasts what feels like a blip of time.
Wolfenstein: Youngblood is some of the most fun I've had with the new saga of Wolfenstein games, but that came at the cost of the hallmark storytelling that MachineGames has become synonymous with. It's a gratifying cooperative experience that I can wholeheartedly recommend if you have a friend to blast through it with, but I can't provide the same sentiment if you're a solo player. It suffers from a myriad of issues that keep it from being something extraordinary, but that doesn't mean Youngblood isn't worth experiencing if someone can join you for the ride.
Fire Emblem: Three Houses features some of the most refined and enjoyable battle mechanics the series has seen since its successful renaissance with Awakening. But the renewed focus on support relationships gets in the way of what some may have valued most from the franchise – the strength of its strategic design and the battles themselves. Regardless, it's hard to argue that Three Houses is the best Fire Emblem since Awakening, so it's still worth your time, even if you'll have to spend it wisely.
I wish I could say that Sea of Solitude excels in every way a game can. Though it offers an honest, raw depiction of how unfortunately disparate life can be and the toil that goes with that, it fires few shots as an interactive experience. A rather barren world and repetitive core loops only serve to mar what is an otherwise overwhelming sensory treat.
The Sinking City is easily the best H.P. Lovecraft game yet, throwing players into a well-realised but characteristically melancholy town that's coming to terms with its cosmic fate. It's a classic detective game through and through, which rewards smarts and isn't afraid to let you explore and immerse yourself with no handholding. It's just a bit of a shame that's hindered by some rudimentary combat, shoddy technical issues and an open world that's a little too big for its own good.
Super Mario Maker 2 is a breath of fresh air. The story mode is fantastic, the online multiplayer additions are more than welcome and the new items and game modes are absolutely fantastic.
Bloodstained: Ritual of the Night doesn't reinvent the idea of what a Castlevania game should be, but it does a better job than any of its contemporaries at emulating that classic formula that Konami have long abandoned. While it's technically got a few issues they're hurdles that I am sure it will overcome. Still, in a market that's flooded with imitations, Bloodstained is the real deal. A true successor to Castlevania that fans and newcomers will easily sink their teeth into.
This is the definitive Crash Team Racing experience. Nitro-Fueled is everything I hoped it would be, a faithful recreation of the classic game with added flair and personality. A lack of custom race settings and some superficial gripes are not enough to dissuade me that this is among the best kart racers available. Crash is absolutely back, baby!
Back In 1995 does an earnest job at trying to emulate the experience offered by the survival horror canon of the nineties, especially visually. But beyond it’s looks, 1995 fails to recognise why those games were so great, and is unfortunately an inferior experience because of it.
Cricket 19 delivers us another solid improvement in the world of cricket games, and while it still doesn’t quite match up to the big budget sports games, it certainly gives the genre a good run for its money.
Blood & Truth features fun, over the top shooting, an entertaining story that flows effortlessly and delightful characters. It's a fantastic VR experience, that we can't recommend enough.
With a team based approach to racing Team Sonic Racing is a very unique addition to the Sonic franchise, solidly executed across the board. It especially excels in larger multiplayer groups.
Underneath it all, RAGE 2 is one of the most energetic and frenetic shooters I’ve played since DOOM. But you must, unfortunately, wade through a poorly paced story, a drab open world, and a few locks and progression gates to even experience the best it has to offer. Those who persist will adore RAGE 2, but it’s such a bizarrely inconsistent journey to get there that it’s hard to recommend to everyone.
A Plague Tale, at times, feels like a missing early chapter of the Assassin's Creed catalogue. Its ability to bend a truly fascinating point in documented history into a fantastical, mythical story that keeps you invested from start to finish is remarkable. It's a cinematic journey that is uncomplicated in its delivery, managing to occupy gamers without distracting from the game's narrative and the bond that develops between the de Rune siblings which, in the end, is A Plague Tale's undoubted strength.
Bend has delivered on a largely enjoyable open-world game with Days Gone. It has its fair share of hang-ups and though most are forgivable, some are not. Their depiction of Oregon, while bleak, is truly breathtaking and strikes me as the ideal mould for open-traversal. Its map isn't as big as many in the genre, though it's densely populated by things to do.
Mortal Kombat 11 is both joyful and frustrating. It's far and away a superior game to Mortal Kombat X where it truly matters - the roster is strong and varied, the visuals are phenomenal, and the flow of battle is as sharp as ever. If you play with friends, solid online offerings will deliver in droves. If you're thinking of playing solo, although Story mode is some of Netherrealm's best, the grind to unlock everything beyond that is sobering. It's this grind that means Mortal Kombat 11 stands besides Mortal Kombat X, and not above it.
Ace Attorney Trilogy is a modestly priced collection of thrilling adventures that highlight the best narrative arc in the series thus far. The writing is smart, the narrative is enthralling, and the characters are charming if not kooky. There's a personal concern that the newer and cleaner art direction will put off some series purists and the cases can feel a bit slow in some parts, but otherwise, this is the best the series has ever looked and played and easily worth your attention.