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The series arrives for the first time on PC as a really well done adaptation. Monster Hunter World is a stable and ever so graphically satisfying experience.
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Go Vacation has several problems, too many to interest veteran players. That said, it could be a highly recommended purchase if you have little brothers or small children at home, eager to get their hands on your switch.
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Mega Man X Legacy Collection is a collection with great historical and playful values. It's not an exclusively thoroughbred collection, but the overall quality remains excellent.
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Code of Princess EX is pleasantly playable, finally fluid compared to the 3DS version, and the combo fans will find a very flexible game system. Unfortunately, it is also repetitive to the bone, and the visual impact on a big TV screen doesn't look so great.
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MOTHERGUNSHIP is a strong step forward compared to Tower of Guns, with a very well made weapon creation system and an even more spectacular action core. Unfortunately we also found a certain repetitiveness in the game's structure, but the fans of intense action and arcade taste hardly will be disappointed.
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A survival horror with strong adventure components that perfectly balances non-scripted AI with puzzles and a cohesive tale. [OpenCritic note: Mario Baccigalupi separately reviewed the PC (8.2) and PS4 (8.4) versions. His scores have been averaged.]
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Jeff Minter has been able to renew the classic Tempest formula, which becomes an excellent game even after 38 years. Unfortunately, the PC version has some small but annoying technical problems.
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Despite the lack of variety over long playthroughs, The Persistence is a sci-fi survival horror that all PS VR owners should have.
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20XX is a roguelite shamelessly inspired by Mega Man, with a strong RPG component that makes it enjoyable and cleverly challenging. Unfortunately, the game also shows strong weaknesses, including predictable bosses and a technically unstable multiplayer.
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Octopath Traveler has several flaws, especially in the narrative component, but still remains a beautifully presented game, with tons of good ideas.
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Red Faction: Guerrilla Re-Mars-tered shows a lot of contradictions: we can find the same amazing and never equaled free approach, but also a very old-fashioned game world that results too much empty for today's standards.
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Proxy Studios has done subtraction work from the 4x genre and, for every element of this vein that has been eliminated, greater depth to the strategic components has been infused. Some technical limits are still there, but W40k Gladius - Relics of War remains a great game.
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Despite some excesses in the levels structure, and the evident low budget, The Spectrum Retreat is a real game design diamond, with a well-structured and engaging narration.
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Octo is an excellent expansion, even better than the original game campaign if you are looking for a really hard challenge.
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Despite some narrative clichés, the little prequel of Life is Strange 2 proves to be very effective in intensity and emotion.
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Golem is a very interesting indie game, with its original mix of adventure, puzzle and platform elements. Controls can still be improved, but it's fun and well done even in its current state.
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New Gundam Breaker had the elements to be a good game, but the technical and game design flaws drastically ruin all its potential.
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Arkane Studios offers a very well crafted roguelite experiment, although repetitive on long distance, with some small but forgivable weakness.
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Unravel Two introduces new mechanics on the already excellent gameplay of the first chapter. It's necessarily less evocative, with some locations not so exciting, but manages to make you fun and feel deep emotions.
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Mario Tennis Aces is probably the best episode of the series: easy to start, challenging for veterans, visually excellent and, above all, incredibly fun.
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