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Artpulse has a really interesting and fun premise, but due to several limitations and problems it does not reach its true potential.
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Compile Heart and Idea Factory's games usually stand out somehow while having other weaker aspects. Arc of Alchemist is probably their most well-balanced title in terms of quality. Unfortunately, what stands out here is the lack of quality.
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Atelier Dusk Trilogy Deluxe Pack is an incredible collection of three great games that were somewhat forgotten on the PS3 and now arrive for a new (and bigger) audience that finally can appreciate its incredible charm, beautiful narrative, fantastic art direction and, specially, charismatic and memorable characters.
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The Kingdom Hearts III DLC, Re:Mind does not deliver everything that the fans expected, being something sort of a "director's cut" of the original game with little new content, without answering the questions that everyone wanted. For what we received, the value of the DLC is very expensive and should be at least half the price, not making up for those who are not fans of the franchise. Still, Re:Mind is fun and adds incredible new fights that increase the desire to play post-game.
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The psychological terror of Tokyo Dark: Remembrance bothers and forces accurate decisions regarding levels of sanity and professionalism, making the game interesting and worrying, as the protagonist suffers throughout the entire story. The soundtrack is abundant, making the suspense atmosphere more evident, and the animations are clean. In the end, the game is a good option to buy.
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Dragon Ball Z: Kakarot is the typical game of Z Warriors that could bring emotional feelings to the fans with nice graphics and explosive battles, but even the nostalgia couldn't save it from the repetition.
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Zombie Army 4: Dead War continues to be extremely fun in coop mode, with more refined gameplay for your style rather than just using what it was previously inspired on. The progression system is a great find and encourages you to continue playing even more, however, the main campaign still lacks a narrative that better develops its content.
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Pillars of Eternity II: Deadfire - Ultimate Edition is an incredibly rich and unique experience, made with a rarely seen care that allows each step, each decision made and each new twist in the story feel special, all supported by incredibly well crafted systems and a pristinely penned, to a level rarely seen in a game.
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Journey to the Savage Planet is a very pleasant and intriguing discovery experience, balanced and with a very particular mood. Visually captivating, the game knows how to dose moments of action with platforming, and its crafting system encourages exploration without forcing a tiring repetition and, added to all this, a light and very well told story.
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Hardcore Mecha is a fun and beautiful mecha action game, with a very unique gameplay style and a story that holds its own, despite being full of small issues that undermine its potential, being a good game for fans of giant robots.
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Fun, although not very challenging, SD Gundam G Generation Cross Rays is an awesome game and a worthy celebration of the franchise, one that should keep fans entertained for dozens and dozens of hours.
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Aces of the Multiverse is a creative sigh bringing fresh ideas to the sports world, specially to our beloved soccer. With very interesting audio-visual solutions, it stumbles horribly in an overly simplistic gameplay and mainly in the absence of content. It presents some good ideas, but ends up failing for not knowing how to exploit them so well.
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Shenmue 3 is a game created for fans that have been expecting a new title for almost 20 years. Although certain elements were modernized, such as smoother controls and graphics, the progression of the story and the overall structure returned to being as slow as it was in Shenmue I. In fact, the two parts that exist in the game are very similar in structure - it seems that you play it twice. The combat system, which now has RPG elements, doesn't look very good either. It is not a horrible game - far from it, but after waiting all this time we would like to see a natural evolution in its mechanics or story, and not the same thing again.
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Although presenting some technical flaws (which can be fixed with an update), Blair Witch stands out for being a horror game that sticks to the psychological horror side instead of jump scares. Featuring elements from Silent Hill, Forest and S.O.N, the title easily bears the trophy of one of the best games of its genre in 2019.
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Untitled Goose Game is simple, easy and fast, bringing unimaginable fun. A goose that aims to pester people? I thought it was great! I didn't expect this style of game after all the repercussions on the internet. I consider it one more game in the "we need to value the indies even more" series.
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Steins;Gate: My Darling's Embrace provides more of the funny and romantic side of the "Future Gadget Lab" to fans and assures the West catches up to the franchise.
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Ancestors: The Humankind Odyssey brings a bold and innovative proposal in terms of the theme and mechanics of experimentation and exploration of an inhospitable and dangerous environment, but it carries too much in some of these aspects and, above all, in the need for numerous iterations, which take the game to a sameness that soon replaces the sense of novelty of the early hours.
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The Bradwell Conspiracy had the potential to become a memorable title because of its extremely creative mechanics associated with its thought-provoking storyline. Unfortunately the end result is an average experience, which can pay off if such ideas are well tapped in a possible sequence.
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Short, cheap and comforting, despite not innovating the genre, A Winter's Daydream serves as "comfort food" for visual novel fans that are looking for a more brief experience.
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Worthy of its name, SaGa Scarlet Grace: Ambitions is another good chapter in an historic franchise, with good story and a fun and challenging combat system. Despite its clear technical limitations, it still is an experience RPG fans should play.
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