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Far Cry 6 prefers playing guerrilla over more serious reflection because “blowing up s*** is fun,” and Ubisoft just isn’t quite ready to give that up yet.
Metroid Dread is likely to give those that have been counting down the days to its release exactly what they want: a thrilling experience in line with what they loved about past games.
Alan Wake was and still is an occasionally bizarre action horror game, with some lovely set-pieces, fun combat, and what I hope is a slightly tongue-in-cheek sense of self-importance. I think it stands up remarkably well 11 years after its original release and this Remaster is the best way to experience what I consider to be a modern classic.
I enjoyed playing Hot Wheels Unleashed a lot. The racing is straight up fun thanks to a top notch handling model that really makes the most of some impressive powersliding mechanics. But I can't help but wonder what could have been had we not got a game brimming with DLC and tied, to its detriment, to uninspired track environments.
With so many other incredible JRPGs released in 2021, it’s hard to recommend Astria Ascending. It does have a very pretty artstyle, which is what will draw most players initially. The battle system and customization options can be enjoyable to tinker around with, but the lackluster story and unpleasant cast of characters really bog down the whole experience.
There's a melancholia to Sable, wrapped up in the ruined cities and gigantic skeletons dotting its landscapes, but this is balanced with an infectious core of positivity running through the game. What it lacks in drama, it more than makes up for with sheer creativity and grandeur, leaving you with a sense of serenity much-needed and appreciated in these bizarre times. However, it all circles back to the joy of discovery: you might not know exactly what you’ll find as you peel back the layers of Midden, but it’s bound to be interesting.
It’s one of my favourite games of the year - and one we’ll surely be talking about for months to come.
If you liked previous entries in the Life is Strange series, you'll probably enjoy this one. It's a tighter, cleaner take on the formula, but at its heart, it's still the balance of magic and mundane that’s become signature to these games.
WarioWare: Get It Together is unabashedly Nintendo, fulfilling its mission statement to the letter with alarming precision, but also not rocking the boat very much at all. The game’s one big change - controlling a cast of characters - didn’t turn out to be that big of a deal after all. The result is a wonderfully infectious game to play alone - while it lasts - but the true value of the package will be in playing it with others.
This was a review I picked up on a whim, looking to try something new, and now I’m walking away with a strong new game of the year contender. Psychonauts 2 is fun, funny, heartfelt, and handles its themes with a deft and gentle hand. Thanks to its great recapping, anyone can play regardless of their history with the series, and I recommend you do!
Twelve Minutes ultimately presents a compelling, thrilling experience that feels more than worth the price of entry. It has interesting things to say through its looping core conceit, and it’ll tease your brain more than a few times - sometimes genuinely, sometimes through slightly cheap requirements to progress. I also admit I was less of a fan of where the story went in its later stages - but that doesn’t mean I wasn’t hooked. The journey matters more than the destination, after all - and a gripping journey this is.
Ultimately, the Assassin’s Creed Valhalla Siege of Paris DLC is a worthy add-on with a good story and great emphasis on more interactive gameplay. While its narrative stakes feel relatively low, Eivor has real impetus in how everything unfolds throughout the well-paced plot.
The Ascent’s ambition is often the most surprising thing about it. I went in expecting a decent, simple cyberpunk top-down shooter. Instead, I got a compelling action game that feels great to play, and an introduction into a world I can’t wait to see expanded in future sequels. The Ascent is the type of indie superstar game you bring up to prove how much can be accomplished by a small team today.
Monster Hunter Stories 2 is a win, with so many quality of life changes from its predecessor on 3DS. It’s welcoming and accessible, familiar yet new, complex but not too confusing, and has plenty of surprises waiting for players and I can see myself playing it way beyond this review.
To a certain type of player, Legend of Mana is likely to be considered the perfect remaster. It touches up the visuals, but not too much. It makes quality-of-life changes, but preserves the original design and difficulty – warts and all. Some may find that preservation detrimental, with this twenty year-old game showing its age – but it does also make this the new definitive way to experience a classic.
Mario’s latest sporting adventure doesn’t exactly have the greatest story mode, but its core gameplay and modes are excellent.
There’s plenty of fun to be had for all players because it’s great once it gets going – but I fear it might lose people in its opening few hours.
Game Builder Garage seems to want to showcase just what it’s like to make a game, albeit in a simpler way. It’s sometimes challenging to the point of being headache-inducing. It is unrelentingly complicated. When it clicks, however, it’s fun, magical, and incredibly rewarding.
A puzzle-filled adventure full of quirky characters, we really like what we’ve played so far of Chicory.
This is a full-fat, planet-hopping, mystery-filled adventure that PS5 owners will lap up and non-owners will resent not being able to play, perhaps through no lack of trying.