IGN's Reviews
After a couple of story hiccups, Gravity Rush 2 righted itself and pulled me in with the personality of its world and wide variety of activities. The new gravity powers and styles make combat exciting, and well-written side quests and character relationships grant better insight into Kat’s universe. After 40 hours I found it hard to put the controller down, and I can’t wait to jump back in to finish every sidequest I can find.
Dragon Quest VIII was one of the finest JRPGs upon its initial release and it manages to retain that lofty status through this 3DS edition. Its adherence to the traditional rules of the genre is where it pulls its strength from, the familiarity of the template allowing the design team to worry about making sure each element is as good as it can possibly can be.
Small in size compared to the full map, Forza Horizon 3: Blizzard Mountain nonetheless packs in a huge pile of fresh races and challenges. It’s kept me busy for days already, and I’ve already played Forza Horizon 3 more than any other game this year. Boasting an absolutely gorgeous environment, terrific snow effects, and just about everything else that’s made Forza Horizon 3 the best racing game this generation, Blizzard Mountain should be a compulsory stopover for anyone looking to expand the Forza Horizon 3 experience, or seeking a good reason to dive back in. The weather outside is frightful, but this game is so delightful.
Space Hulk: Deathwing is that paradoxical game that's hard to dislike, but also hard to love. The glorious moments of fervent xeno-purging are too fleeting, and often left me standing in dark corridors, surrounded by my slain foes, looking for any kind of context or sense of lasting accomplishment. There is somewhere in it the embryo of the ultimate Space Marine game, but despite a lot of potential for simple, squad-based fun in multiplayer, it never moves beyond being a stripped-down and poorly running prototype for the kind of game I wish it had been. "So close, yet so far" will be the slogan etched into this terminator's hulking shoulder pads.
You could likely beat Shantae: Half-Genie Hero in a couple of sittings, but the platforming action is so varied, and the levels so explorable, it’s worth playing well beyond that. While it's neither innovative nor high-concept, its hand-drawn look and toe-tapping music successfully channel a joy and enthusiasm that has become far too rare in modern video games.
I don’t have a clear sense of where the season as a whole aims to go just yet, but “Ties That Bind Part I” is one of Telltale’s strongest openers in recent memory. Scenes feel carefully constructed in their camera direction and editing, and Telltale avoids the pitfalls of its most egregious past issues — only one environmental exploration sequence temporarily slows things down — but for the most part the episode moves along at an exceptional clip. But that’s not just thanks to Part I’s style. Smart characterization and writing for Javi and his family, plus the return of Clementine, add weight to a largely unfamiliar but already engaging new frontier that I can’t wait to continue to explore.
It’s still a little disconcerting to still not have a clear idea where the season as a whole will be heading, but moment-to-moment, Season 3 of Telltale’s Walking Dead continues to deliver some of the impressive world-building and characterization that made me love the series when it first premiered. I feel a part of Javi and Clementine’s plight, and though I hope the rest of the season can avoid some of the familiar Telltale and Walking Dead formula trappings that Episode 2 fell into and to keep surprising me, I’m still invested in finding out what’s next. Especially with a little more context for the New Frontier revealed, Telltale is starting to better lay out all the logs it has to build a cabin. I just hope the rest of the structure is as strong as the foundation.
When it works and none of the seven players have any audio or connectivity issues, Werewolves Within is competitive, surprisingly friendly, easy to jump into and even easier to play for hours on end, building up an active repertoire of new online friends as you go. When it doesn’t work, though, it’s inexcusably hard to play, and that’s unfortunately very often.
Let It Die has numerous rough edges, but it manages to entertain through the sheer force of its weird personality and its varied, if clumsy combat. The controls are often clunky and there's rarely a meaningful sense of attachment to characters or gear, but its characterizations and settings often manage to keep the pain of the poorer stuff down to a minimum, at least for a while.
Shadow Tactics: Blades of the Shogun’s uncommon attentiveness to characters and story elevate what is already a really entertaining and mentally stimulating quest across 17th-Century Japan. The near-constant annoyance of the camera definitely hindered my feeling of being a zen ninja assassin. Overall though, developer Mimimi has put together one of the most punishing and clever top-down stealth games I’ve ever skulked through.
Mario Party Star Rush’s modes range from OK to uninteresting, and even the fun mini-game challenges can’t make up for the boring overall package. The sheer repetition of events is a major problem that saps the excitement out of this party. After a few trips through Mario Party Star Rush’s modes, you’ll have seen nearly everything it has to offer.
I enjoyed just about every minute I spent playing Steep. Grandiose, attractive environments serving as the backdrop to varied, intense challenges are enough on their own to make this wintry playground somewhere I was always delighted to go back to and spend more time in - a feeling I still have even after finishing the bulk of the content.
The Unspoken demands attention to timing and strategy without being too stressful, and has creative spell variety without being overwhelming. Each spell is conjured with a unique, but totally natural-feeling motion that’s aided by near-flawless tracking from the Touch controllers, except when teleporting between platforms is involved. And even though there isn’t a huge amount of variety in AI enemies and maps, what’s here is a special kind of VR magic.
The divide between the highs and lows of The Last Guardian is staggering. For every wonderful moment of absolute beauty and emotional attachment to its lifelike companion, there's an equal and opposite baffling moment that ruins the mood with frustrating controls and camera angles. But I found myself willing to put up with all of these hiccups if it meant experiencing any of its multitude of incredibly-beautiful moments.
Dead Rising 4 has the best core gameplay the series has ever seen. Its inventive and humorous ways to put down the dead are something I still haven’t tired of, and its surprisingly interesting plot is more than just a zombie-killing delivery system. Despite the technical blemishes that come with the series, its lack of co-op story mode play, and the fun-yet-unreliable multiplayer, Frank West’s return brings the series some fresh ideas, a ton of bloody mayhem, and a whole lot of cracking wise. Here’s hoping he sticks around for a while.
The Dwarves boasts a strong story that's taken from a bestselling novel, and it generally honors that lineage with a cast of likable and ably voiced characters. It's a good foundation, but unfortunately it's not strong enough to make up for the deficiencies of its gameplay, which include unfulfilling RPG elements and a stubborn camera.
The core idea behind Super Mario Maker is the ability to create, play, and share your creation, but the 3DS drops the ball on the last part of that credo. It’s worth noting that designing stages is as easy at it is convenient on the portable 3DS, but not having a larger platform to showcase unique creations will left me wondering what the point is. It’s still an excellent way to play a bottomless pit of classic-style 2D Mario, though, and that makes it worth keeping in your pocket.
When I'm riding chocobos across the beach at dusk with my three friends and hunting iconic Final Fantasy monsters in a huge, picturesque open world, Final Fantasy XV feels like nearly everything I could want from a modern Final Fantasy. But when it funnels me into linear scenarios and drab, constricted spaces that plunge the simplistic combat into chaos, my blood boils a bit. There is so much good here, so much heart - especially in the relationships between Noctis and his sworn brothers. It just comes with some changes and compromises that were, at times, difficult for this long-time Final Fantasy fan to come to grips with.
While it may not be an amazing capitalism simulator, Planet Coaster is a fantastic theme park-building sandbox that rarely ever took an idea I had and told me, "No, you can't do that."
Watch Dogs 2’s distinctive hacking and puzzle mechanics do a great job of reminding you that you’re not playing just another Grand Theft Auto clone as you tear through it’s beautiful Bay Area map. Marcus is a bit too friendly of a guy to be believable as our instrument of mayhem, but the flexible missions let you get through mostly non-violently if you’re good enough at stealth. And when it works, multiplayer is good unconventional cat-and-mouse fun, too.