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WWE 2K18 for the Switch wasn't ready to be released, plain and simple. The degree of slowdown in any match type with more than two people in the ring at the same time is simply unacceptable. Add onto that the weird audio glitches and an overall lack of polish, and the underwhelming single-player modes that impact all versions of WWE 2K18, and you have a Switch port that even the biggest of wrestling fans should stay far away from.
Umbrella Corps is a bad competitive shooter that doesn’t even know how to take advantage of its few strengths. Its mechanics frequently contradict each other, balance is absurd, controls are clumsy, and it fails to pull anything meaningful from the Resident Evil universe other than some recognizable settings. With no great story hooks for horror fans and mechanics that can’t compare to most modern shooters, Umbrella Corps feels like a game made for no one.
Boring in multiplayer and frustrating alone, Endless Ocean Luminous is a tedious, aggravating slog that feels endless in all the wrong ways.
A disappointing RPG with interesting but poorly executed ideas, Broken Roads lives up to its name in all the wrong ways.
Fortnite Festival’s limited, isolating gameplay and overpriced tracks may turn Fortnite players into rhythm game fans, but it won’t turn rhythm game fans into Fortnite players.
The Anacrusis is a co-op shooter with remarkably few surprises and surprisingly unremarkable gunplay.
Bluey: The Videogame may look the part but, with shonky controls and barely two hours of gameplay, everywhere else it’s a dog’s breakfast.
Underbaked, rehashed, and cobbled together from multiplayer parts, Modern Warfare 3’s single-player campaign is everything a Call of Duty story mode shouldn’t be.
The Lord of the Rings: Return to Moria doesn’t give a ton of reasons to play it over its genre peers – and its poor combat, building, and mining mechanics make those other options sound even more appealing.
Despite a genuinely unsettling introductory chapter, Stray Souls is an ambitious but unsatisfying horror game that never quite gets going. Its characters are shallow and uninteresting, and while the sights and sounds of its world can be impressive, the mystery that unravels within it is told mostly through boring exposition dumps and left unsatisfyingly dangling. With poor optimization, zero polish, and some of the dullest bosses I've ever had the displeasure of fighting, Stray Souls is its own worst enemy, destroying its own subtlety with inelegant scares and tedious combat.
While it isn’t another literal copy-and-paste of last year’s version, EA Sports FC 24 is still leagues worse on Nintendo Switch.
Avatar: The Last Airbender - Quest for Balance is a mess, with clunky combat, way too many pointless puzzles, and baffling choices for which scenes from the series to highlight.
Gord is, in its most outstanding moments, a mediocre colony sim/RTS/RPG hybrid. The rest is just boring.
With the exception of the rich environmental detail to be found in its sinister underworld setting, Unholy otherwise offers precious little to praise. It’s not scary enough to succeed as a horror story, its controls are too clumsy to provide a satisfying stealth experience, and its enemy and puzzle variety are too limited to make any part of the journey feel truly distinct. What begins as an intriguing incursion into a cult-ruled realm soon unravels into a repetitive slog stuck in the shoes of an unlikeable lead character. Unholy is never quite unplayable, but it’s certainly uninspired, unwieldy, and unlikely to hold your interest all the way to its completion.
Everybody 1-2-Switch is a paltry, unoriginal party game. Bringing it out is like inviting the fun police to bust up your shindig.
The Lord of the Rings: Gollum is filled with dull stealth, bad platforming, and a pointless story, and does little to justify why anyone should take the time to play it.
Redfall is a bafflingly bad time across the board. Plagued with bland missions, boneheaded enemies, and repeated technical problems, Redfall simply wasn’t ready for daylight in this state.
Crime Boss: Rockay City is an overly ambitious air ball on all fronts, from its sloppy moment-to-moment gameplay to its largely abysmal voice acting – the worst of which sound like single takes spliced in with mistakes intact. There’s an earnestness with which Crime Boss has been put together that I do admire – as a kind of direct-to-VHS knockoff of Payday on a promising ’90s backdrop – and there is an inescapable novelty in seeing these de-aged Hollywood stars steering the story here. Unfortunately, the hokey charm on display is nowhere near strong enough to offset the repetitive and regularly frustrating mission design, its roguelike single-player rapidly becomes a total chore, and its co-op juice just isn’t worth the squeeze. Sadly, Crime Boss: Rockay City’s coked-up ego has been writing cheques its budget-priced body couldn’t cash.
Wanted: Dead's shallow combat, dated presentation, and poorly balanced difficulty are the tip of the iceberg of issues that ultimately sinks this disappointing action game from the makers of Ninja Gaiden.
Choo-Choo Charles is a haphazardly assembled meme-come-to-life that’s short, silly, and exceedingly dull.