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2260 games reviewed
74.4 average score
78 median score
56.4% of games recommended

IGN's Reviews

7.5 / 10.0 - I Am Setsuna
Jul 20, 2016

A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn’t dampen the emotional impact of I Am Setsuna’s heartfelt message for me. Few story-driven RPGs are so thematically focused or so gleefully disinterested with being “entertaining” or “fun.” To say it attempts to stand on the backs of giants is disingenuous really. I Am Setsuna isn’t a “Chrono Trigger-like;” it’s just a game that might easily have existed in the same time, if a creator with different storytelling sensibilities had been around. Its strength comes not from the ways in which it emulates the conventions of the classics, but the ways in which it defies them.

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4.4 / 10.0 - Ghostbusters
Jul 15, 2016

This is the sort of game that great uncles and grandmas are going to buy for the young people in their lives because they heard Ghostbusters was popular, or that littler kids will point out in the mall just after seeing the movie. But no informed gamer should fall for the siren song of that catchy main theme. It’s not actively painful to play if you happen to be at your eight-year-old cousin’s house and need a co-op game for six to eight hours that’s not going to require much skill. But you could do so much better. I can’t imagine ever wanting to drop a full 50 dollars on it, especially considering there are plenty of games out there that are equally fun to play for kids and adults.

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6.5 / 10.0 - Necropolis
Jul 14, 2016

Necropolis pulls many ideas together to ultimately deliver a satisfactory, short dungeon-diving experience that’s best enjoyed with friends. Some of its ideas conflict with each other (such as permadeath and teammate revival), its procedural generation doesn’t offer much in the way of replayability, and its intentional vagueness can be frustrating, but it’s good for at least a few monster-smashing runs before it gets old thanks to enjoyable combat mechanics, cheeky humor, and the promise of mystery.

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4.9 / 10.0 - 7 Days to Die
Jul 13, 2016

There's a hint of a good game in 7 Days to Die's mix of zombie attack preparedness and crafting and cooperative stands against zombies, and it has valuable ideas to contribute to the genre. In fact, you can almost hear them screaming to escape from beneath terrible graphics, barely useable menu controls, and shoddy console optimization. This is an apocalypse amongst apocalypses.

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6.8 / 10.0 - Furi
Jul 13, 2016

There’s definitely fun to be had in Furi’s fast and frenzied battles against a colorful cast of quirky boss characters. While it finds its strongest moments in its rewardingly rhythmic, precision-based one-on-one duels, an unwelcome level of tedium and occasionally cheap sequences — made even more frustrating by janky mechanics — keep the action from being as consistently strong as it is visually stylish.

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Jul 12, 2016

Carmageddon: Max Damage feels like it was designed in and for the year 1999, which on paper is a noble goal when trying to revive a franchise. Unfortunately, in practice it just doesn’t work, instead reminding us that time moves on. Max Damage is a collection of ideas that looked good on paper and sounded good in its Kickstarter pitch, but in practice it would only have been an acceptable sequel if it’d come out in 1999.

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Jul 12, 2016

Monster Hunter Generations hits the core tenets of what makes this series great. Great gear drives the lust for the hunt even on the small scale, but the big, spectacular fights ultimately matter the most. Generations’ tweaked combat adds just the right tools to make slaying epic boss monsters a fun activity that’s just as fun online or off. Playable companions help shake up the gathering game without taking away resources, and its fun to play as a wackier character. Generations only falters during slower moments spent on fetch quests and in wrangling through menus before the hunt.

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6 / 10.0 - Song of the Deep
Jul 11, 2016

Song of the Deep makes a fantastic first impression. Its gorgeous world, charming characters, and melancholy tone make for a unique and effective aesthetic. But once you get into the core of the mechanics, combat and puzzles become a slog thanks to its cumbersome controls and wonky physics. Still, I found myself willing to put up with all of these frustrations in order to delve deeper and deeper into this beautiful world.

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Underground delivers a streamlined Division experience, but nothing new enough to warrant the grind that comes with it.

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7.8 / 10.0 - BOXBOXBOY!
Jul 6, 2016

Like its flat, plain protagonist Qbby, BoxBoxBoy! is deceptively capable. With one simple yet flexible mechanic, it uses crafty level design to constantly push the boundaries of what seems possible with just one tool. There are a few times when this puzzle-platformer leans too heavily into classic run-and-jump territory it’s not suited for, but when it stays the course, BoxBoxBoy! is a great example of how to do a lot with only a little.

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Jul 1, 2016

The story mission of Shen’s Last Gift is briefly interesting for its new location and escape mechanic, but the real reason to get this DLC is the sixth soldier class that expands your squad composition options with super-durable mech troops.

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Jun 29, 2016

In a lot of ways, Tokyo Mirage Sessions #FE is a lot like the industry it’s poking fun at: it’s colorful, loud, shallow, and entertaining. Even when it threatened to bore or frustrate me into quitting with pointless loading screens and weak puzzle solving, it always drew me back in with its dazzling combat and catchy music. The story and characters may not have a lot of depth or sophistication, but it has style and charm, and I’m a big fan of that.

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9.2 / 10.0 - Zero Time Dilemma
Jun 29, 2016

My time with Zero Time Dilemma was one of great pleasure and anguish, mainly because I knew I was saying goodbye to one of my favorite series. This final chapter brings the beloved Zero Escape trilogy to a gratifying end, featuring beautiful character moments, elaborate puzzles, and a mind-bending plot. Not many games will keep me glued to the screen like Zero Time Dilemma did, and despite its minor graphical flaws, it will remain a gem in the 3DS and Vita libraries.

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Jun 28, 2016

LEGO Star Wars: The Force Awakens is the most gaming fun I've had with either series in years. The story is great, the levels are dense with fun puzzles, and unlocking all of the secrets is a blast. Whether I was going through it solo or playing alongside a buddy, LEGO Star Wars: The Force Awakens proved to be an adaption worthy of its incredible source material.

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4.9 / 10.0 - The Technomancer
Jun 28, 2016

All the little reasons The Technomancer is worth experiencing, all the little moments where the vision of a better game shines through, aren’t quite enough to justify choking down its shortcomings.

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Star Ocean: Integrity and Faithlessness is an RPG that merely fulfills its obligations. It's not awful thanks to a cast of likeable characters and an interesting premise, but an abundance of clichés, uneven polish, and messy combat and AI make it less than memorable. And as its main story only provides around 20 hours of playtime instead of the 60 or more the series usually delivers, some of those obligations aren’t met in full. As for me, I can't say I regret my time with Star Ocean: Integrity and Faithlessness, but 20 hours was enough.

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3.8 / 10.0 - Umbrella Corps
Jun 24, 2016

Umbrella Corps is a bad competitive shooter that doesn’t even know how to take advantage of its few strengths. Its mechanics frequently contradict each other, balance is absurd, controls are clumsy, and it fails to pull anything meaningful from the Resident Evil universe other than some recognizable settings. With no great story hooks for horror fans and mechanics that can’t compare to most modern shooters, Umbrella Corps feels like a game made for no one.

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Jun 23, 2016

Contraptions Workshop seems tailor-made for YouTube or Twitch, a delightfully conceived tool for showing off the creative genius of dedicated and inventive craftspeople to online audiences. It certainly succeeds in that ambition. Building any effective automation requires experimentation and rewards practice, creating a real sense of progression that's surprising for a game with no new mission or story content.

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5.6 / 10.0 - Mighty No. 9
Jun 20, 2016

Despite its pedigree, Mighty No. 9 doesn't seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it's hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn't here, and worse yet there's no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.

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Jun 17, 2016

Much like you'd see in a seedy 1980s movie, Trials of the Blood Dragon is like a pretty good first hit of a drug. The buzz is short and mostly enjoyable, but it's so different that you might get hooked on the series. It's got a great gateway due to the story's ties to Far Cry 3: Blood Dragon, the flashy neon art, the constant pop-culture references, and fantastic techno score. Just realize that the shooting is bad and that you may come down from this high way earlier than you'd expect. But if this is your first Trial, know that there's lots more to consume.

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