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Romeo is a Dead Man is a loud and inventive action game that prioritises style and spectacle. Its combat may be basic by today’s standards, and its systems occasionally bloated, but the confidence behind its strangeness may carry it for some. It can feel very dated, but it’s unapologetic and unmistakably Suda51, and for the right player (you know who you are), that’s more than enough.
Relooted turns a fantastic premise into a fun heist game. Putting its weaknesses in writing and plot aside, repatriating African artifacts is fun, swift and captures the emotional spikes and troughs of the heist genre nicely. Relooted also never loses sight of why these artifacts should be repatriated, treating them not as empty collectibles but instead as a way to help players understand their cultural significance and why they should be returned.
RIDE 6 is still the yardstick for motorbike racing simulation. This new entry takes all of the aspects that defined the previous title, but fleshes it out with an improved career with branching paths and challenges. Not only that, it features additional options that will make it easier for newcomers to get to grips with a game of this nature, such as the new ‘arcade’ style of play. Coupled with an improved range of rides and tonnes of tracks, for fans of RIDE 5, it definitely makes sense to move on to RIDE 6.
The remake treatment of one of Yakuza’s more underrated entries gets marks for its story, world and fan service to the great Kazuma Kiryu, but all of that praise and credit only comes from the original Yakuza 3. What’s within Yakuza Kiwami 3 & Dark Ties is a regression in the timeline, as it resets and retcons crucial parts of the world and greater with its new story. Additionally, unoriginal and reskinned minigames that become a bore, along with the messy politics of disastrous recastings, simply make this an inferior version. The dark horse of the series didn’t get its time in the sun here, and that’s a damn shame.
There’s never a dull moment with Mewgenics. This wild title surprises and delights in equal parts, never resting on its laurels or hiding amongst the crowd. It stands out from the pack for all of the right reasons, with sharp wit, attention-grabbing visual designs, and music that absolutely slaps. More than the sum of its parts, Mewgenics intelligently introduces new ideas into a cohesive package that will keep you coming back time and time again.
Perfect Tides: Station to Station is a superb second chapter to an incredibly underrated point-and-click adventure, taking advantage of real-life stories and struggles to paint a beautifully moving and engaging story about a creative trying to make it big while making sense of the world. It too is a perfect time-capsule game of the early 2000s, filled with laser-sharp wit and references. Within is profound prose that uses an unconventional approach to game narrative to tell a divine coming-of-age tale that’ll be relatable to many. Bolstered by gorgeous pixel work, striking on-two’s animation and unique mechanics for the genre, Mara’s tales of love and loss as a creative in New York are quintessential storytelling for those who value game narratives. Come on in, the water’s damn fine.
Nioh 3 has thrilling combat, character specialisation and spectacle that are the tried and true staples for both a Team Ninja game and a Nioh game in and of itself. Boss fights are grandiose, and you’ve got plenty of neat kit to feel like a ninja/samurai hybrid badass. You’re not going to be utterly disappointed with the series’ return, but thanks to its open world-ish trappings and overabundance of systems and loot that stops you from getting attached to any one thing, you’re likely not going to be over the moon about it either. It’s Soulslike junk food. It goes down well while you’re in it, but it’s not going to sit or stay well with you for long.
It’s wonderful to play Dragon Quest VII Reimagined today, knowing the importance of the original in JRPG history more than 25 years ago. It also does exactly what it says on the tin; this is a reimagining of the original, removing some parts entirely and vastly improving its pacing and story flow. Its combat is still as fun as ever, with dual vocations allowing for more experimentation, and the puppet and diorama art style pops. Purists may struggle with or question some of the bolder changes here, but this version feels like a solid entry point and is far easier to recommend than its clunky, long-winded original, even if it may feel just a little bit less epic.
Don’t Stop, Girlypop! is a unique take on a genre that has, for decades, appealed to a predominantly masculine audience. By coating everything in a thick layer of pink paint and throwing some glitter on top, Funny Fintan Softworks has taken this title from a simple movement shooter to a critique of the idea of masculinity and femininity as a whole. With easy-to-learn but challenging-to-master movement mechanics that feel as fluid and fun, plus a totally original and incredibly catchy hyperpop soundtrack, Don’t Stop, Girlypop! feels like a much-needed re-tint of a tired genre.
Cairn is The Game Bakers’ magnum opus. The climb is filled with superb, big and small picture character writing and themes with protagonist Aava. Every facet of the game is touched with the same level of masterful care and magical design. Each crack and pore or clearing to explore in Mount Kami feels purposeful and is designed to be equal parts challenging and restful, depending on the context. With these come these moments of beauty, both scripted and unscripted, minor or major, that stick with you. Even with its obscene difficulty and harsh challenges and teachings along the way, it’s a game that’s essential food for the soul. I’m not making a mountain out of a molehill here. When we talk about games as art, Cairn is the shining example, grabbing you, taking hold of you and changing you.
I thoroughly enjoyed my time with Code Vein II, and fans of the first Code Vein and first-time players of the series will have a lot to look forward to in this fantastic start to Souls-likes in 2026. While the tumultuous woes of its performance and camera deeply hinder the experience, the exquisite charm of the game’s anime art style, its cast of compelling characters, deep character customisation, and a riveting story that sees you traverse the very fabric of time make this a remarkable sequel.
TR-49 is a strong start to 2026 and continues an unbroken chain of extremely well-crafted packages by developer inkle. It’s smart, it’s thoughtful, and it’s filled with those investigative moments that make you feel smart just for making an educated guess. Its playtime manages to cram in a lot in a short amount of time, and is especially meaningful for today’s world, where written works can be generated — and overwritten — by machines.
MIO: Memories in Orbit is outstanding. Douze Dixièmes have managed to nail the difficult balance between teaching players just enough while still stepping back and letting the player learn on their own in a world crafted to support them. The platforming is precise and challenging, but every obstacle is fairly designed, rewarding skill and perseverance. With a backdrop of gorgeous art, standout music and thoughtful world design, MIO: Memories in Orbit is a phenomenal example of just how good Metroidvanias can be.
Cassette Boy is a quaint and at times interesting in its nostalgic recreations and core mechanical hook, but I just wish it offered more substance beyond pastiche. It’s one thing to faithfully recreate the atmosphere, aesthetics and mechanics of bygone platforms and games, but it’s another to make a cohesive, interesting and thoughtfully designed game in its own right, and it feels like Cassette Boy got its headphone wires tangled at the first step. If you have a gut positive reaction looking at the trailers and screenshots, then by all means, revisit this little Walkman to your heart’s desire, but for anyone looking for slightly more substantial puzzle or adventure systems, it might be worth waiting till this particular boy gets a CD player.
Kejora is a short and simple game with an animated art style reminiscent of Studio Ghibli films and the books I read in school to help me learn different languages. Despite its efforts and how much I thoroughly enjoyed the introductory act and the larger themes, questions, and ideas, the limitations of its clunky gameplay, declining quality of its story, frequent bugs, and an immersion-breaking lack of sound effects left me less engaged, indifferent, and bored by the end of it all.
Dogpile is a casual and secretly addictive roguelike deckbuilder that draws you in with dogs and keeps you with its gameplay. You can easily spend hours figuring out the best strategies that help you achieve the highest scores. Some major flaws hold the game back as they significantly disrupt gameplay. Give the game a chance, and you can fall in love with it, but be aware that it’s not perfect.
Overcoming a lacklustre start to its story mode with some bugs and other minor issues, UNBEATABLE manages to become an incredibly memorable and poignant journey. Eloquently exploring themes of community and the blood, sweat and tears that come with creating art, it winds up being a stylish adventure with a lot of heart and a fantastic celebration of all things music and rhythm games. Playing it almost feels like you’re in the middle of a mosh pit, receiving blows and elbows to the face as you watch your favourite band. You’re getting knocked about, and your footing isn’t always stable and able to keep up with the noise, but damn if it isn’t some of the best and most passionate things worth living for.
Skate Story is a sensory feast of crystalline visuals, psychedelic sounds and rapturous movement. Its story may get in its own way a few too many times to be a completely propelling experience, but the audacity of its meditations on vulnerability and drive through both its premise and style nonetheless make Skate Story feel like a love letter to skateboarding as a craft. This is a very special skateboarding game that, in those moments when its style, mechanics and ideas all click into place, shines brighter than a diamond under moonlight.
ROUTINE is a frightful time on the lunar surface. While the narrative doesn’t entirely hit due to a lack of memorable characters, the sense of immersion and beautiful visuals carry the scares. ROUTINE is a game for horror aficionados who don’t mind basic gameplay and the occasional puzzle, even if some clues might be hidden slightly too well.
It’s so good to know that the long wait for Metroid Prime 4: Beyond was worth it. Retro Studios knows what’s important to their flagship series and sticks to it, bringing us a classic Metroid adventure featuring fantastical alien worlds full of creatures to fight and upgrades to find. The combat is tight, the bosses are epic, and the Galactic Federation characters are only mildly annoying. It’s been a long time coming, but our favourite bounty hunter is back just how we remember her, and better than ever.