Just Push Start
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Black Desert is a beautiful looking game with plenty to offer, it just has a bit of a learning curve and some rather annoying design choices. In a lot of ways, I could see it being a fun game you casually play and enjoy with a friend or your guild, but it doesn't seem to have the same inviting feeling Final Fantasy XIV or ESO have. This is a shame, though a lot of things can be fixed with patches. Plus, the core concept is at least fun enough to make it worth the initial investment.
Man of Medan isn't a bad story, adventure game or honestly experience, it just has plenty of ways to improve. Between a slow burn leading to a quick fizzle at the end and performance issues, it's the type of experience that really requires a love for the genre or experience to have. You just have to ask yourself how much do you want to explore a largely linear world with seemingly limited choices to fight a threat that might not even exist and see how many of your friends make it out alive.
One of the struggles with Control is how to rate it. As amazing that so much of the experience is, more intense fights result in performance issues. And I had more issues figuring out where to go than people did with The Surge, yet I still walked away amazed. Having done hundreds of these reviews for Just Push Start, this is easily one of my favorite experiences and one I still strongly suggest to anyone looking for a unique experience or seeing just how interesting a shooter can be. Sure, it’s not perfect and it absolutely won’t appeal to everyone, but I wouldn’t let these things stop you if you’re remotely interested in what you saw going into Control.
If you want a different RPG story with familiar elements, Oninaki is a fine choice but if you want the next big thing, well, this simply isn’t it.
Friday the 13th: The Game Ultimate Slasher Edition comes down to what you find important. If you want to play offline with bots or just casually play as Jason, odds are you'll get bored in an hour or two. However, if you have friends or have a love of mind games, there is plenty of things to do. Every match is less about finishing whatever task you decide to complete and more figuring out how to best your opponent(s). The gameplay style is a bit limited, as is variety but there is enough to see the value.
Given most powers seemed more like a hinderance than an advantage, it lacks the same making due with what you got element, if only for the fact anyone who can make some of these worthless skills work are the same people who can beat the game without the worthless skill to begin with. For some this might be great and it’s perfectly fine if you enjoy it, I just think RAD is one balance patch away from being a solid experience.
I could honestly spend a while explaining all the mechanics in Fire Emblem: Three Houses and probably not touch on everything. What is important is to understand what you're getting into. It's not a simple game or one that is overly combat driven like Disgaea. You can easily go hours without seeing a battlefield and then agonize about arguably tedious mechanics. This isn't to say it's a bad game, I'd say anything but, it's just important to understand it isn't meant for everyone and that is alright.
Wolfenstein: Youngblood is a weird experience. The shooting mechanics could be a lot better and the RPG mechanics could be dialed back and it would be an amazing experience, but it isn’t.
The hard thing about KILL la KILL – IF is, it really isn’t a bad game or even a simple game, though it feels so rudimentary in practice it can be easy to lose interest.
Final Fantasy XIV: Shadowbringers is another hit for Square Enix's popular RPG. Base players have a remarkable narrative and story to explore, along with plenty of content to make the subscription fee worth it. Compared to previous expansions, Shadowbringers improves the game in a variety of ways. Whether it's the fresh story or just new experiences, there is something for everyone. So, if you're a newcomer or just a cautious fan, it's an experience that reminds us why Final Fantasy has remained so popular.
Enjoying Keepers of the Void comes down to what you like about Darksiders III. It's almost entirely puzzles, most of which rehash the same concept of moving blocks to progress. This can make it rather bland, assuming you want more variety. However, given you're getting a fairly large area to explore, new weapons and even some additional story content, there is enough here to see the value in it. At least beyond what The Crucible offered.
Unsurprisingly, Void Mirror Prototype is meant for fans of the base game. Returning players will be reminded of what they dislike, just this time it plays a little different. For some this will be enough, though others might want a bit more. Considering we have two more expansions set to release sometime in the future, hopefully they do more than just add a slightly different version of existing content.
DATE A LIVE: Rio Reincarnation is a rather interesting experience. Initially it feels like a poor man's Fate/Stay Night and eventually goes in a fascinating direction. This means you need to get past the slow start and invest in the characters, though it will pay off in the end. You're also getting three games for the price of one, plus plenty of extras, making it a fantastic value. So, if you're a fan of visual novels or just want something to do over the slow months, it's easy to see the value of DATE A LIVE: Rio Reincarnation.
Dragon Quest Builders 2 accomplishes what it needs to do. Everything is presented in a simple and easy to understand way, that allows enough freedom to prevent the dreaded feeling that it is holding your hand. Toss in some cute visuals, comical characters and the ever popular world that is Dragon Quest and you have a winning combo. Whether you're looking to fight enemies, build an empire or just mess around, it's the type of adventure that is easy to get hooked on and enjoy. So, if you love building or just Dragon Quest in general, I strongly suggest giving this one a go or at least checking the demo out.
For the most part, Attack on Titan 2: Final Battle is the best you could hope for in an expansion.
Overall, The Sinking City is an average game with good graphics but the gameplay isn't for everyone. I think I would have liked this game more if the combat was better and if it wasn't so slow paced. Other than that, people that like games about investigating things will love playing The Sinking City.
Riverbond is ultimately an extremely simple game meant to appeal to a younger or less experienced gamers. While the art style is cute and gameplay is fun, even if it is extremely simple, there really isn't much to see. After a level or two you realize nothing really matters and it becomes a quest to earn as many points for the sake of it or finish everything for an easy platinum. That said, if you could get it for a bit less, I could see it being a solid choice for anyone looking for something simple and easy to play with kids or introduce their significant other to gaming.
For better or worse, Samurai Shodown comes down to your ability to read your opponent. You don't need fancy combos or memorize a bunch of things to be good. In fact, a lot of attacks have universal inputs and a lot of moves use the same basic input. If this isn't a turn off, odds are you will enjoy Samurai Shodown. However, if you love mastering combos and getting off some truly impressive feats, this simple isn't the game for you. Once you have the confidence in your ability, it's all about who can read their opponent better.
Long story short, Super Neptunia RPG is essentially a 2D version of the game fans love. The quirky humor is there, as are some of the beloved characters and enemies, making for a solid experience. Sure, it could have a faster or slightly more elaborate battle system but it works fine in actual practice. And, while the motion could be a lot better, it has enough mindless fun to more than make up for it.
Overall, there is little wrong with Bloodstained: Ritual of the Night. Some of the sections have a trial and error feel, meaning you might lose and that will cost you progress, though the overall game achieves what it wants. As a fan of those games, I got a similar impression of this as I did with Castlevania: Harmony of Despair. If you're up for looking around every corner, work on your moves and invest in the story, it's hard not to see the value of Bloodstained: Ritual of the Night.