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Endzone: A World Apart is a carbon copy of Banished, both for better and for worse.
Fantastic writing, top-notch voice acting, gorgeous graphics and innovative platforming make small pacing issues a nitpick.
Uncompromising to a fault, Anodyne 2's sublime polygonal world and oblique writing will pull the player in, only to mire them in a slow-to-navigate open world bits and willfully opaque environmental puzzles. Feels almost too academic to fully enjoy.
Voyage is a short and simple cinematic game wrapped up in enthralling visuals, best played with a friend, a controller, and lots of (initial) patience.
Some of the puzzles are clever, and they seem varied enough to keep those who enjoy it interested for a while, but the whole thing seems - despite obvious efforts to make it sweet - strangely bland.
Mutropolis is, simply put, a fantastic homage to the point-and-click classics of the '90s.
Encodya brings an atmospheric, cyberpunk feel to a well-worn genre, but with a mundane plot and puzzles, it fails to capitalise on its setting.
A decent narrative-puzzler with some elements that shine, Vanishing Grace spoils its interesting story and premise with barren locations and formulaic gameplay.
Olija has a fun gimmick, great visuals, and is only occasionally let down by levels that don't quite fully make use of its fun, core mechanic.
Despite some frustrating combat and platforming issues, Little Nightmares II is better than its predecessor in every way. Don't miss it.
It's fun for a while and fans of the genre may enjoy it, but overall Disjunction is disjointed with too many annoyances, and ends being less than the sum of its parts.
The perfect sandbox killing game, just with bigger and more varied environments which go in all directions and compel you to play them again, and again.
Whilst The Golden Isle is a joy to explore and this vibrant take on Ancient Greece is fun, Immortals: Fenyx Rising runs out of stamina well before it can reach the heights of the game that inspired it.
A story too abstract and gameplay too basic keep this puzzle-platformer lurking in the shadows.
Super Meat Boy Forever is polished and glitzy, but the gameplay switch-up feels like a backward step from the addictive nature of the first game.
Orwell's Animal Farm is a bold attempt at turning a classic novel into a video game. While the actual gameplay isn't anything special, it does manage to stay true to the message of the book.
As dark and poignant as it is humorous, The Hand of Glory is a not-to-be-missed, but at times incongruous, adventure full of intrigue and innovation.
Cyberpunk 2077 has some seriously major technical problems, but it's worth putting up with them to experience a fantastically down-to-earth story that's accompanied by solid shooting and great music.
Spirit of the North: Enhanced Edition is a game trying so hard to replicate and better its peers that it loses its way. From the story and lore of the world, to the puzzle solving and even the visuals, everything about it feels held back and the little it does well isn't enough to justify its lengthy playtime.
Twin Mirror is a shallow, dour few hours of adventure, with only a few moments that would make it worth a curious gamer's time. Every time you find yourself trying to fall under its narrative spell, one problem or another causes the whole illusion to shatter.